Player Matchup

Bakasura
Bakasura
Axell26
Bakasura
Level 27
God Stats
15W - 17L
1,518 SR
Queue Stats
42W - 47L
1,414 Elo+
Solo
Medusa
Medusa
Novrt25
Medusa
Level 29
God Stats
7W - 2L
1,890 SR
Queue Stats
104W - 88L
1,459 Elo+
Solo
Tiamat
Tiamat
Rejdy
Tiamat
Level 15
God Stats
2W - 2L
1,740 SR
Queue Stats
24W - 24L
1,501 Elo+
Solo
Guan Yu
Guan Yu
akkettsy
Guan Yu
Level 29
God Stats
3W - 3L
1,527 SR
Queue Stats
94W - 98L
1,539 Elo+
Solo
Tyr
Tyr
无敌盾山
Tyr
Level 4
God Stats
2W - 1L
1,823 SR
Queue Stats
3W - 3L
1,487 Elo+
Solo
Team Averages
Level 21
1,699 SR
1,480 Elo+

VS

Team Averages
Level 22
1,667 SR
1,636 Elo+
Kumbhakarna
Kumbhakarna
Edijz
Kumbhakarna
Level 29
God Stats
14W - 8L
1,757 SR
Queue Stats
138W - 155L
1,491 Elo+
Party 2
Tiamat
Tiamat
Hannyü
Tiamat
Level 14
God Stats
12W - 4L
1,918 SR
Queue Stats
139W - 79L
1,893 Elo+
Party 1
Anhur
Anhur
SateIla
Anhur
Level 19
God Stats
24W - 12L
1,539 SR
Queue Stats
233W - 132L
1,829 Elo+
Party 1
Hercules
Hercules
TriezV2
Hercules
Level 25
God Stats
77W - 65L
1,583 SR
Queue Stats
128W - 144L
1,519 Elo+
Party 2
Cabrakan
Cabrakan
kalparos
Cabrakan
Level 25
God Stats
21W - 9L
1,538 SR
Queue Stats
127W - 119L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Axell26
Bakasura
11
2 / 5 / 0
6,967
498
5,006
12,503
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
Novrt25
Medusa
10
0 / 5 / 0
5,890
421
4,072
7,466
2,700
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
Rejdy
Tiamat
10
0 / 6 / 2
6,329
452
3,237
10,775
4,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
akkettsy
Guan Yu
14
1 / 1 / 0
7,826
559
6,807
11,002
7,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 6 / 0
5,909
422
2,387
10,412
4,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Edijz
Kumbhakarna
13
2 / 0 / 5
8,184
585
4,454
5,687
2,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Hannyü
Tiamat
15
6 / 1 / 3
9,497
678
9,401
8,036
7,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
SateIla
Anhur
16
13 / 1 / 2
10,152
725
10,142
11,208
3,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
TriezV2
Hercules
13
0 / 0 / 1
7,683
549
4,926
8,939
5,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
kalparos
Cabrakan
12
1 / 2 / 7
7,836
560
7,047
9,909
6,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
22
23
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Axell26
Bakasura
2
5
0
0.4
W
Kumbhakarna
Edijz
Kumbhakarna
2
0
5
4.5
W
Tiamat
Hannyü
Tiamat
6
1
3
7.5
L
Medusa
Novrt25
Medusa
0
5
0
0
L
Tiamat
Rejdy
Tiamat
0
6
2
0.17
W
Anhur
SateIla
Anhur
13
1
2
14
W
Hercules
TriezV2
Hercules
0
0
1
0.5
L
Guan Yu
akkettsy
Guan Yu
1
1
0
1
W
Cabrakan
kalparos
Cabrakan
1
2
7
2.25
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,509
Damage
35,970
52,158
Taken
43,779
22,994
Mitigated
24,882
11,804
Healing
17,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Axell26
Bakasura
5,006
3,599
0
1,857
12,503
3,801
0
4,352
8,126
0
37,860
W
Kumbhakarna
Edijz
Kumbhakarna
4,454
384
0
646
5,687
2,459
724
71
5,410
28,342
0
W
Tiamat
Hannyü
Tiamat
9,401
1,345
0
2,471
8,036
7,263
1,016
1,696
6,274
60,118
0
L
Medusa
Novrt25
Medusa
4,072
1,962
0
596
7,466
2,700
0
2,854
4,612
0
33,152
L
Tiamat
Rejdy
Tiamat
3,237
549
0
3,060
10,775
4,306
0
5,881
4,894
29,279
0
W
Anhur
SateIla
Anhur
10,142
5,406
0
7,018
11,208
3,771
3,354
722
10,402
0
76,983
W
Hercules
TriezV2
Hercules
4,926
1,990
169
2,784
8,939
5,226
0
0
8,811
0
35,211
L
Guan Yu
akkettsy
Guan Yu
6,807
459
170
4,401
11,002
7,570
0
4,066
6,661
0
46,847
W
Cabrakan
kalparos
Cabrakan
7,047
1,778
0
4,648
9,909
6,163
0
748
8,978
41,589
0
L
2,387
180
0
1,720
10,412
4,617
0
3,749
6,663
0
18,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,921
Gold Earned
43,352
326
Minions Killed
453
0
Camps Cleared
0
1,271,795
Distance Traveled
1,463,285
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,967
498
75
5
0
285,959
0
W
Kumbhakarna
8,184
585
43
3
0
323,502
4
W
Tiamat
9,497
678
136
10
0
303,908
0
L
Medusa
5,890
421
54
4
0
223,778
2
L
Tiamat
6,329
452
72
5
0
229,953
5
W
Anhur
10,152
725
116
8
0
234,376
1
W
Hercules
7,683
549
79
6
0
309,753
2
L
Guan Yu
7,826
559
92
7
0
291,150
5
W
Cabrakan
7,836
560
79
6
0
291,746
5
L
Tyr
5,909
422
33
2
0
240,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role