Player Matchup

Medusa
Medusa
TheMamaDusa
Medusa
Level 16
God Stats
34W - 51L
1,355 SR
Queue Stats
88W - 117L
1,366 Elo+
Solo
Nemesis
Nemesis
Vladimir718020
Nemesis
Level 26
God Stats
5W - 8L
1,777 SR
Queue Stats
219W - 256L
1,399 Elo+
Solo
Yemoja
Yemoja
YaXo67
Yemoja
Level 29
God Stats
9W - 11L
1,383 SR
Queue Stats
185W - 253L
1,393 Elo+
Solo
Arachne
Arachne
loltorrent357
Arachne
Level 28
God Stats
48W - 28L
1,711 SR
Queue Stats
66W - 43L
1,599 Elo+
Solo
Freya
Freya
xSEPxDijTall
Freya
Level 28
God Stats
1W - 2L
1,110 SR
Queue Stats
13W - 11L
1,241 Elo+
Solo
Team Averages
Level 25
1,467 SR
1,399 Elo+

VS

Team Averages
Level 19
1,680 SR
1,544 Elo+
Ymir
Ymir
HyP3R-Zexify
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
Meenzerx
Janus
Level 18
God Stats
5W - 1L
1,925 SR
Queue Stats
124W - 102L
1,686 Elo+
Solo
Set
Set
Rangotek
Set
Level 27
God Stats
9W - 4L
1,813 SR
Queue Stats
107W - 78L
1,513 Elo+
Solo
Arachne
Arachne
herdemd
Arachne
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 60L
1,486 Elo+
Solo
Artemis
Artemis
melman131
Artemis
Level 28
God Stats
33W - 29L
1,664 SR
Queue Stats
159W - 146L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 5 / 0
9,424
410
8,662
12,899
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 2 / 7
11,192
487
7,811
16,653
6,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
YaXo67
Yemoja
15
2 / 3 / 11
10,953
476
9,336
15,678
13,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Arachne
20
18 / 3 / 1
15,209
661
28,998
23,320
15,043
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 6 / 2
10,991
478
7,274
19,200
7,715
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 4
9,196
400
6,058
17,619
10,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
Meenzerx
Janus
19
7 / 4 / 7
12,242
532
21,571
13,874
5,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 6 / 0
11,524
501
9,158
12,682
5,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
herdemd
Arachne
13
0 / 8 / 2
8,652
376
2,891
15,710
4,999
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artemis
melman131
Artemis
14
2 / 7 / 4
8,832
384
18,287
21,044
7,692
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
36
34
Kills
19
19
Deaths
34
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
L
Janus
Meenzerx
Janus
7
4
7
2.63
L
8
6
0
1.33
W
Medusa
5
5
0
1
W
5
2
7
4.25
W
Yemoja
YaXo67
Yemoja
2
3
11
2.5
L
Arachne
herdemd
Arachne
0
8
2
0.13
W
Arachne
18
3
1
6.17
L
Artemis
melman131
Artemis
2
7
4
0.57
W
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,081
Damage
57,965
87,750
Taken
80,929
47,493
Mitigated
34,499
38,388
Healing
17,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,058
2,026
0
460
17,619
10,597
144
4,118
13,501
15,449
0
L
Janus
Meenzerx
Janus
21,571
2,304
182
3,215
13,874
5,351
158
3,656
10,218
88,977
0
L
9,158
2,828
279
2,798
12,682
5,860
516
957
11,725
0
55,370
W
Medusa
8,662
2,760
0
3,697
12,899
4,215
741
4,743
8,156
0
52,253
W
7,811
2,026
0
7,857
16,653
6,566
0
3,369
13,284
0
74,875
W
Yemoja
YaXo67
Yemoja
9,336
942
1,723
3,723
15,678
13,954
734
3,217
12,461
37,957
0
L
Arachne
herdemd
Arachne
2,891
2,434
0
2,647
15,710
4,999
318
1,193
14,517
0
34,187
W
Arachne
28,998
18,602
0
13,574
23,320
15,043
6,400
6,831
16,489
0
119,502
L
Artemis
melman131
Artemis
18,287
7,537
0
8,071
21,044
7,692
0
6,686
14,358
31
60,214
W
7,274
2,108
0
7,814
19,200
7,715
469
9,500
9,700
64,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,769
Gold Earned
50,446
560
Minions Killed
454
0
Camps Cleared
0
2,098,866
Distance Traveled
1,929,828
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,196
400
17
1
0
338,226
3
L
Janus
12,242
532
159
7
0
417,074
4
L
Set
11,524
501
113
5
0
449,716
0
W
Medusa
9,424
410
78
3
0
346,901
1
W
Nemesis
11,192
487
114
5
0
496,727
1
W
Yemoja
10,953
476
66
3
0
418,495
3
L
Arachne
8,652
376
90
4
0
393,086
1
W
Arachne
15,209
661
199
9
0
462,003
5
L
Artemis
8,832
384
75
3
0
331,726
0
W
Freya
10,991
478
103
4
0
374,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role