Player Matchup

Heimdallr
Heimdallr
Alejart
Heimdallr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 24L
1,391 Elo+
Solo
Janus
Janus
Andz_2003
Janus
Level 126
God Stats
6W - 7L
1,550 SR
Queue Stats
724W - 725L
1,513 Elo+
Solo
Fenrir
Fenrir
GOD OE 3AR
Fenrir
Level 141
God Stats
5W - 7L
1,123 SR
Queue Stats
217W - 206L
1,500 Elo+
Solo
Nemesis
Nemesis
Koen_LP
Nemesis
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 61L
1,586 Elo+
Solo
Apollo
Apollo
Shinigami2k13
Apollo
Level 159
God Stats
21W - 7L
1,789 SR
Queue Stats
578W - 554L
1,524 Elo+
Solo
Team Averages
Level 119
1,492 SR
1,503 Elo+

VS

Team Averages
Level 98
1,500 SR
1,406 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AquaticTv_
Apollo
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 154L
1,401 Elo+
Solo
Chaac
Chaac
Harrys_V
Chaac
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 10L
1,249 Elo+
Solo
Cthulhu
Cthulhu
XexuV77
Cthulhu
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alejart
Heimdallr
15
0 / 2 / 4
8,435
527
8,265
10,604
5,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Andz_2003
Janus
16
2 / 2 / 4
9,435
590
4,564
7,166
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
GOD OE 3AR
Fenrir
15
5 / 4 / 6
8,970
561
6,890
11,367
4,301
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Koen_LP
Nemesis
16
6 / 3 / 4
9,434
590
7,033
11,395
4,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 3 / 4
9,451
591
6,436
9,307
3,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
3 / 2 / 2
9,397
587
4,098
7,120
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
 
Scylla
15
5 / 3 / 1
8,955
560
7,276
7,428
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
AquaticTv_
Apollo
14
3 / 5 / 1
8,389
524
5,783
11,385
4,943
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Harrys_V
Chaac
14
2 / 2 / 1
8,389
524
9,500
14,996
15,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
XexuV77
Cthulhu
7
1 / 3 / 1
5,960
373
1,957
6,561
2,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
15
Kills
14
14
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
3
2
2
2
L
Scylla
 
Scylla
5
3
1
1.83
W
Heimdallr
Alejart
Heimdallr
0
2
4
1
W
Janus
Andz_2003
Janus
2
2
4
2
L
Apollo
AquaticTv_
Apollo
3
5
1
0.7
W
Fenrir
GOD OE 3AR
Fenrir
5
4
6
2
L
Chaac
Harrys_V
Chaac
2
2
1
1.25
W
Nemesis
Koen_LP
Nemesis
6
3
4
2.67
W
2
3
4
1.33
L
Cthulhu
XexuV77
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,188
Damage
28,614
49,839
Taken
47,490
20,391
Mitigated
27,838
8,192
Healing
14,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
4,098
1,192
0
2,626
7,120
2,781
0
1,095
5,681
72,308
2,970
L
Scylla
 
Scylla
7,276
620
0
477
7,428
2,049
0
1,901
5,336
47,353
0
W
Heimdallr
Alejart
Heimdallr
8,265
3,332
0
876
10,604
5,854
292
657
9,489
0
48,151
W
Janus
Andz_2003
Janus
4,564
684
0
1,836
7,166
2,629
0
3,476
3,504
66,901
0
L
Apollo
AquaticTv_
Apollo
5,783
2,307
0
2,102
11,385
4,943
0
548
10,805
0
48,288
W
Fenrir
GOD OE 3AR
Fenrir
6,890
1,294
0
702
11,367
4,301
0
2,181
9,161
0
49,489
L
Chaac
Harrys_V
Chaac
9,500
2,432
0
8,004
14,996
15,312
524
0
14,385
0
45,564
W
Nemesis
Koen_LP
Nemesis
7,033
3,805
0
1,720
11,395
4,380
560
2,339
8,812
0
54,690
W
6,436
3,989
0
3,058
9,307
3,227
2,826
2,060
7,207
0
61,811
L
Cthulhu
XexuV77
Cthulhu
1,957
325
0
992
6,561
2,753
0
648
5,839
10,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,725
Gold Earned
41,090
509
Minions Killed
445
0
Camps Cleared
0
1,590,915
Distance Traveled
1,376,316
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,397
587
147
9
0
312,628
5
L
Scylla
8,955
560
107
7
0
275,811
3
W
Heimdallr
8,435
527
90
6
0
289,996
0
W
Janus
9,435
590
127
8
0
317,555
5
L
Apollo
8,389
524
85
5
0
279,151
2
W
Fenrir
8,970
561
81
5
0
341,119
1
L
Chaac
8,389
524
95
6
0
367,987
3
W
Nemesis
9,434
590
88
6
0
335,844
4
W
Apollo
9,451
591
123
8
0
306,401
2
L
Cthulhu
5,960
373
11
1
0
140,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role