Player Matchup

Nemesis
Nemesis
Fantesticaljob
Nemesis
Level 141
God Stats
3W - 3L
1,715 SR
Queue Stats
107W - 108L
1,469 Elo+
Party 1
Guan Yu
Guan Yu
Jewrassic Pork
Guan Yu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 108L
1,364 Elo+
Solo
Ares
Ares
RIP Harambe9995
Ares
Level 149
God Stats
5W - 0L
1,500 SR
Queue Stats
146W - 151L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
Rayberto
Danzaburou
Level 79
God Stats
1W - 2L
1,292 SR
Queue Stats
66W - 61L
1,390 Elo+
Solo
Tiamat
Tiamat
Xx3Edgy5u420
Tiamat
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
169W - 167L
1,469 Elo+
Party 1
Team Averages
Level 126
1,502 SR
1,428 Elo+

VS

Team Averages
Level 68
1,539 SR
1,498 Elo+
Apollo
Apollo
Bryanpollopollo
Apollo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 61L
1,412 Elo+
Party 2
Tiamat
Tiamat
Jokeer I
Tiamat
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,589 Elo+
Party 2
Set
Set
NG_Legion
Set
Level 81
God Stats
1W - 4L
1,448 SR
Queue Stats
108W - 110L
1,446 Elo+
Party 3
Osiris
Osiris
Rubenator85
Osiris
Level 64
God Stats
126W - 124L
1,590 SR
Queue Stats
175W - 184L
1,534 Elo+
Party 3
Bellona
Bellona
woahjoerowego
Bellona
Level 68
God Stats
20W - 17L
1,657 SR
Queue Stats
55W - 50L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 10
12,113
577
14,205
12,766
6,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
4 / 2 / 6
11,776
561
9,103
15,008
11,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
8 / 0 / 12
11,398
543
14,143
18,502
26,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Rayberto
Danzaburou
18
4 / 0 / 11
11,198
533
9,703
8,233
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
19
8 / 0 / 9
12,252
583
14,242
11,196
10,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
8,057
384
3,459
15,385
5,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Jokeer I
Tiamat
12
0 / 9 / 0
7,764
370
6,339
15,077
7,863
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 8 / 0
9,156
436
7,383
22,104
9,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
13
0 / 6 / 0
8,316
396
3,289
15,687
7,584
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
17
2 / 5 / 0
10,399
495
11,292
14,568
13,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
2
35
Kills
2
2
Deaths
35
48
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
11
0
10
16
W
4
2
6
3.5
L
Tiamat
Jokeer I
Tiamat
0
9
0
0
L
0
8
0
0
W
8
0
12
14
W
Danzaburou
Rayberto
Danzaburou
4
0
11
9.5
L
Osiris
0
6
0
0
W
Tiamat
8
0
9
12.5
L
Bellona
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,396
Damage
31,762
65,705
Taken
82,821
58,482
Mitigated
43,364
25,139
Healing
15,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,459
794
0
2,772
15,385
5,082
504
6,508
8,735
0
43,650
W
14,205
6,150
0
5,303
12,766
6,108
1,053
1,168
11,598
0
88,260
W
9,103
1,339
2,671
6,917
15,008
11,916
775
108
14,900
10,571
53,505
L
Tiamat
Jokeer I
Tiamat
6,339
789
0
2,375
15,077
7,863
0
7,812
6,956
41,103
0
L
7,383
3,135
426
6,989
22,104
9,049
0
8,123
13,791
0
68,160
W
14,143
572
0
1,846
18,502
26,317
180
1,331
17,171
42,563
0
W
Danzaburou
Rayberto
Danzaburou
9,703
3,565
0
3,879
8,233
3,871
4,123
215
8,018
0
75,501
L
Osiris
3,289
1,463
0
2,428
15,687
7,584
497
4,641
11,046
0
36,631
W
Tiamat
14,242
2,184
0
4,523
11,196
10,270
1,738
3,517
7,679
82,934
0
L
Bellona
11,292
3,611
0
870
14,568
13,786
0
2,514
12,031
0
78,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,737
Gold Earned
43,692
569
Minions Killed
497
0
Camps Cleared
0
2,129,132
Distance Traveled
1,781,170
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,057
384
69
3
0
351,926
1
W
Nemesis
12,113
577
125
6
0
484,199
3
W
Guan Yu
11,776
561
142
7
0
413,700
5
L
Tiamat
7,764
370
69
3
0
364,614
0
L
Set
9,156
436
120
6
0
361,976
1
W
Ares
11,398
543
44
2
0
432,791
3
W
Danzaburou
11,198
533
100
5
0
358,902
0
L
Osiris
8,316
396
81
4
0
325,724
1
W
Tiamat
12,252
583
158
8
0
439,540
7
L
Bellona
10,399
495
158
8
0
376,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role