Player Matchup

Tiamat
Tiamat
MAJORPANDA_
Tiamat
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 67L
1,759 Elo+
Party 1
Izanami
Izanami
YourSweetRefrain
Izanami
Level 106
God Stats
4W - 4L
1,564 SR
Queue Stats
181W - 176L
1,471 Elo+
Party 1
Horus
Horus
patdagamer
Horus
Level 107
God Stats
11W - 17L
1,508 SR
Queue Stats
39W - 51L
1,297 Elo+
Solo
Team Averages
Level 118
1,524 SR
1,509 Elo+

VS

Team Averages
Level 49
1,500 SR
1,418 Elo+
Ares
Ares
ConfusedBuny
Ares
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 91L
1,440 Elo+
Solo
Nemesis
Nemesis
CridzT
Nemesis
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,527 Elo+
Solo
Tiamat
Tiamat
FallenAngel9741
Tiamat
Level 66
God Stats
4W - 2L
1,500 SR
Queue Stats
194W - 223L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
4 / 2 / 11
9,180
765
8,004
7,697
7,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 2 / 7
9,496
791
14,092
11,707
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
12
5 / 2 / 10
9,717
810
5,707
6,989
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
7,203
600
4,019
12,934
8,984
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
CridzT
Nemesis
10
2 / 3 / 2
7,427
619
4,194
8,810
3,153
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

11
3 / 8 / 3
8,263
689
8,742
14,379
8,729
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
17
Kills
6
6
Deaths
17
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Nemesis
CridzT
Nemesis
2
3
2
1
L
3
8
3
0.56
W
Tiamat
4
2
11
4.75
W
8
2
7
5.75
W
Horus
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,803
Damage
16,955
26,393
Taken
36,123
16,167
Mitigated
20,866
11,891
Healing
3,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,019
321
0
610
12,934
8,984
0
3,472
9,462
11,298
0
L
Nemesis
CridzT
Nemesis
4,194
2,104
0
351
8,810
3,153
0
1,688
7,122
0
17,360
L
8,742
1,554
0
2,887
14,379
8,729
0
2,846
11,533
25,357
0
W
Tiamat
8,004
937
111
3,210
7,697
7,366
294
4,294
3,403
32,348
1,678
W
14,092
9,640
0
4,848
11,707
4,011
1,733
5,851
5,856
0
41,779
W
Horus
5,707
2,767
1,193
2,529
6,989
4,790
288
2,637
4,352
0
16,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,393
Gold Earned
22,893
119
Minions Killed
70
0
Camps Cleared
0
623,658
Distance Traveled
558,349
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,203
600
14
1
0
182,277
0
L
Nemesis
7,427
619
31
3
0
203,075
3
L
Tiamat
8,263
689
25
2
0
172,997
1
W
Tiamat
9,180
765
40
3
0
211,843
3
W
Izanami
9,496
791
59
5
0
194,897
3
W
Horus
9,717
810
20
2
0
216,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role