Player Matchup

Anhur
Anhur
 
Anhur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
ItsSlothhyy
Artemis
Level 27
God Stats
19W - 20L
1,455 SR
Queue Stats
56W - 82L
1,399 Elo+
Party 1
Cernunnos
Cernunnos
SoulSaki
Cernunnos
Level 24
God Stats
17W - 11L
1,500 SR
Queue Stats
108W - 87L
1,504 Elo+
Party 2
Scylla
Scylla
taliuc
Scylla
Level 88
God Stats
13W - 6L
1,542 SR
Queue Stats
145W - 128L
1,602 Elo+
Party 2
Team Averages
Level 72
1,499 SR
1,501 Elo+

VS

Team Averages
Level 47
1,615 SR
1,529 Elo+
Sun Wukong
Sun Wukong
DJ-BLiTz
Sun Wukong
Level 53
God Stats
2W - 4L
1,662 SR
Queue Stats
100W - 95L
1,530 Elo+
Party 4
Kali
Kali
The_Pogler
Kali
Level 26
God Stats
0W - 4L
1,912 SR
Queue Stats
11W - 15L
1,490 Elo+
Party 4
Arachne
Arachne
UrDadsGay
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
ZpfromAZ
Sobek
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,489 Elo+
Party 3
Aphrodite
Aphrodite
aaTillDeath
Aphrodite
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,638 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 1 / 6
8,590
614
7,650
6,407
2,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
11
5 / 5 / 5
7,573
541
5,984
10,624
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Artemis
ItsSlothhyy
Artemis
12
3 / 2 / 5
7,340
524
5,821
7,325
2,473
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
SoulSaki
Cernunnos
14
2 / 2 / 2
8,155
583
6,740
8,043
2,999
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
taliuc
Scylla
16
10 / 1 / 3
9,839
703
8,830
5,856
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DJ-BLiTz
Sun Wukong
12
1 / 3 / 2
6,939
496
4,549
9,522
4,480
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
0 / 7 / 3
5,428
388
2,180
9,545
2,598
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
UrDadsGay
Arachne
12
6 / 4 / 2
7,612
544
7,663
10,857
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
ZpfromAZ
Sobek
12
2 / 4 / 5
7,362
526
3,976
14,383
8,847
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
aaTillDeath
Aphrodite
9
1 / 5 / 0
5,780
413
1,938
6,321
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
23
Kills
10
11
Deaths
23
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
6
6
W
Cthulhu
 
Cthulhu
5
5
5
1.5
L
Sun Wukong
DJ-BLiTz
Sun Wukong
1
3
2
0.67
W
Artemis
ItsSlothhyy
Artemis
3
2
5
2.75
W
Cernunnos
SoulSaki
Cernunnos
2
2
2
1.5
L
0
7
3
0.21
L
Arachne
UrDadsGay
Arachne
6
4
2
1.75
L
Sobek
ZpfromAZ
Sobek
2
4
5
1.13
L
Aphrodite
aaTillDeath
Aphrodite
1
5
0
0.2
W
Scylla
taliuc
Scylla
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,025
Damage
20,306
38,255
Taken
50,628
15,998
Mitigated
22,929
9,997
Healing
10,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,650
2,460
0
20
6,407
2,070
0
566
5,791
0
58,045
W
Cthulhu
 
Cthulhu
5,984
638
254
1,084
10,624
6,264
196
1,992
8,632
24,146
0
L
Sun Wukong
DJ-BLiTz
Sun Wukong
4,549
974
0
1,550
9,522
4,480
459
724
8,758
0
33,047
W
Artemis
ItsSlothhyy
Artemis
5,821
3,247
243
3,265
7,325
2,473
1,244
1,624
5,701
0
34,677
W
Cernunnos
SoulSaki
Cernunnos
6,740
3,004
0
3,439
8,043
2,999
752
0
7,943
0
42,363
L
2,180
947
0
809
9,545
2,598
0
3,763
5,710
0
14,974
L
Arachne
UrDadsGay
Arachne
7,663
4,413
0
2,666
10,857
5,178
0
1,852
9,005
0
36,277
L
Sobek
ZpfromAZ
Sobek
3,976
230
251
3,909
14,383
8,847
0
4,711
9,616
22,867
0
L
Aphrodite
aaTillDeath
Aphrodite
1,938
312
0
1,755
6,321
1,826
0
3,378
2,725
22,430
0
W
Scylla
taliuc
Scylla
8,830
820
0
1,692
5,856
2,192
0
1,732
4,124
57,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,497
Gold Earned
33,121
412
Minions Killed
208
0
Camps Cleared
0
1,298,272
Distance Traveled
1,256,197
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,590
614
101
7
0
269,735
1
W
Cthulhu
7,573
541
45
3
0
267,599
1
L
Sun Wukong
6,939
496
53
4
0
308,883
4
W
Artemis
7,340
524
65
5
0
253,273
4
W
Cernunnos
8,155
583
81
6
0
232,810
4
L
Kali
5,428
388
22
2
0
215,548
0
L
Arachne
7,612
544
56
4
0
292,051
0
L
Sobek
7,362
526
34
2
0
271,224
0
L
Aphrodite
5,780
413
43
3
0
168,491
2
W
Scylla
9,839
703
120
9
0
274,855
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role