Player Matchup

Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
CHAMP1827
Skadi
Gold IV
Level 117
God Stats
2W - 1L
1,879 SR
Queue Stats
233W - 234L
1,331 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
KovaRevv
Aphrodite
Bronze III
Level 34
God Stats
0W - 1L
1,760 SR
Queue Stats
4W - 11L
1,400 MMR
Solo
Agni
Agni
Silver I
Shadow_Walker711
Agni
Silver I
Level 85
God Stats
0W - 1L
1,754 SR
Queue Stats
4W - 6L
1,460 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,679 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,590 SR
1,396 MMR
Sobek
Sobek
Silver I
Arcanex2412
Sobek
Silver I
Level 109
God Stats
4W - 10L
1,500 SR
Queue Stats
149W - 145L
1,375 MMR
Solo
The Morrigan
The Morrigan
Gold IV
Chase45petty
The Morrigan
Gold IV
Level 117
God Stats
7W - 3L
1,790 SR
Queue Stats
217W - 218L
1,390 MMR
Party 2
Apollo
Apollo
Silver II
SuperSaiyanRedB
Apollo
Silver II
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,446 MMR
Party 2
Nemesis
Nemesis
Silver III
deku-kaminari
Nemesis
Silver III
Level 127
God Stats
4W - 1L
1,694 SR
Queue Stats
119W - 116L
1,367 MMR
Solo
Heimdallr
Heimdallr
Gold IV
faitless urgan
Heimdallr
Gold IV
Level 127
God Stats
19W - 26L
1,466 SR
Queue Stats
393W - 394L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 4 / 0
8,131
478
1,170
13,208
4,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
 
Danzaburou
13
2 / 6 / 1
7,736
455
7,114
13,802
4,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
CHAMP1827
Skadi
14
2 / 4 / 1
8,258
486
4,888
11,220
3,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
KovaRevv
Aphrodite
11
0 / 5 / 2
6,857
403
2,862
10,060
7,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 3 / 0
7,699
453
3,676
8,334
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
CthulhuSetCu ChulainnTsukuyomiChang'e

VS

Bans
Nu WaKing ArthurCerberusBakasuraPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,757
515
5,861
15,823
15,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Chase45petty
The Morrigan
17
3 / 0 / 5
10,446
614
3,561
4,322
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
8 / 1 / 4
11,564
680
13,027
15,424
6,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
18
7 / 1 / 8
11,107
653
9,429
9,226
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
faitless urgan
Heimdallr
16
2 / 1 / 6
10,020
589
8,509
8,597
3,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
5
Kills
22
22
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
0
0.25
L
Danzaburou
 
Danzaburou
2
6
1
0.42
W
2
2
6
2.5
L
Skadi
CHAMP1827
Skadi
2
4
1
0.63
W
The Morrigan
Chase45petty
The Morrigan
3
0
5
5.5
L
Aphrodite
KovaRevv
Aphrodite
0
5
2
0.2
L
0
3
0
0
W
8
1
4
10
W
Nemesis
7
1
8
11
W
Heimdallr
faitless urgan
Heimdallr
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,710
Damage
40,387
56,624
Taken
53,392
22,159
Mitigated
30,189
18,952
Healing
27,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,170
490
0
4,928
13,208
4,429
249
2,687
10,389
0
49,952
L
Danzaburou
 
Danzaburou
7,114
2,989
0
4,092
13,802
4,898
0
304
13,498
0
40,924
W
5,861
479
0
5,276
15,823
15,677
338
2,240
13,507
31,196
0
L
Skadi
CHAMP1827
Skadi
4,888
1,721
0
2,511
11,220
3,434
0
2,402
8,814
0
61,023
W
The Morrigan
Chase45petty
The Morrigan
3,561
341
0
988
4,322
1,691
226
1,801
2,347
66,219
0
L
Aphrodite
KovaRevv
Aphrodite
2,862
550
2,119
3,852
10,060
7,082
0
1,994
8,066
16,338
0
L
3,676
203
99
1,351
8,334
2,316
0
1,753
6,431
48,806
0
W
13,027
7,965
0
11,096
15,424
6,124
4,194
0
15,424
0
86,672
W
Nemesis
9,429
3,284
684
4,844
9,226
3,447
683
1,413
7,761
0
71,766
W
Heimdallr
faitless urgan
Heimdallr
8,509
3,591
0
4,177
8,597
3,250
1,540
766
7,815
0
75,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,681
Gold Earned
51,894
457
Minions Killed
582
0
Camps Cleared
0
1,544,973
Distance Traveled
1,742,161
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,131
478
113
7
0
309,354
4
L
Danzaburou
7,736
455
68
4
0
264,440
0
W
Sobek
8,757
515
29
2
0
313,791
5
L
Skadi
8,258
486
121
7
0
333,284
1
W
The Morrigan
10,446
614
136
8
0
360,611
4
L
Aphrodite
6,857
403
36
2
0
339,913
5
L
Agni
7,699
453
119
7
0
297,982
3
W
Apollo
11,564
680
153
9
0
332,450
0
W
Nemesis
11,107
653
139
8
0
394,768
2
W
Heimdallr
10,020
589
125
7
0
340,541
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role