Player Matchup

Tiamat
Tiamat
ItsMax09
Tiamat
Level 39
God Stats
6W - 7L
1,500 SR
Queue Stats
240W - 248L
1,470 Elo+
Party 4
Achilles
Achilles
PajamaVodka
Achilles
Level 23
God Stats
0W - 1L
1,511 SR
Queue Stats
8W - 1L
1,856 Elo+
Party 3
Arachne
Arachne
SacredThighs
Arachne
Level 25
God Stats
1W - 2L
1,577 SR
Queue Stats
38W - 32L
1,566 Elo+
Party 3
Nike
Nike
kross165
Nike
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,581 Elo+
Party 4
Scylla
Scylla
vElectriic
Scylla
Level 66
God Stats
0W - 1L
1,296 SR
Queue Stats
12W - 14L
1,423 Elo+
Party 3
Team Averages
Level 36
1,477 SR
1,579 Elo+

VS

Team Averages
Level 67
1,677 SR
1,672 Elo+
Guan Yu
Guan Yu
AkimboZebras
Guan Yu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
1,647 Elo+
Party 1
Rama
Rama
AmasMilkies
Rama
Level 160
God Stats
2W - 1L
2,036 SR
Queue Stats
52W - 14L
1,838 Elo+
Party 2
Zhong Kui
Zhong Kui
ReekNaw
Zhong Kui
Level 46
God Stats
8W - 8L
1,449 SR
Queue Stats
233W - 266L
1,386 Elo+
Solo
Tiamat
Tiamat
Vikiyra
Tiamat
Level 47
God Stats
49W - 12L
1,898 SR
Queue Stats
617W - 199L
1,872 Elo+
Party 2
Mercury
Mercury
YisusDoge
Mercury
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 19L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ItsMax09
Tiamat
15
2 / 8 / 2
9,296
423
9,131
14,241
7,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
PajamaVodka
Achilles
14
5 / 7 / 2
9,325
424
10,844
24,952
25,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
SacredThighs
Arachne
13
5 / 8 / 3
9,689
440
9,140
21,302
6,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
15
2 / 11 / 5
9,828
447
7,995
22,633
13,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
vElectriic
Scylla
15
4 / 8 / 4
9,787
445
7,463
13,295
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AkimboZebras
Guan Yu
16
10 / 3 / 11
12,332
561
10,229
18,992
21,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
8 / 5 / 10
12,490
568
16,836
18,123
9,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ReekNaw
Zhong Kui
15
1 / 4 / 5
10,562
480
9,969
17,594
11,788
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Vikiyra
Tiamat
20
18 / 1 / 5
14,873
676
25,678
9,925
11,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
YisusDoge
Mercury
19
5 / 5 / 16
12,340
561
12,665
18,506
7,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
89
18
Kills
42
42
Deaths
18
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AkimboZebras
Guan Yu
10
3
11
5.17
W
8
5
10
2.6
L
Tiamat
ItsMax09
Tiamat
2
8
2
0.38
L
Achilles
PajamaVodka
Achilles
5
7
2
0.86
W
Zhong Kui
ReekNaw
Zhong Kui
1
4
5
0.88
L
Arachne
SacredThighs
Arachne
5
8
3
0.81
W
Tiamat
Vikiyra
Tiamat
18
1
5
20.5
W
Mercury
YisusDoge
Mercury
5
5
16
2.6
L
Nike
2
11
5
0.41
L
Scylla
vElectriic
Scylla
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,573
Damage
75,377
96,423
Taken
83,140
57,799
Mitigated
61,428
15,185
Healing
37,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AkimboZebras
Guan Yu
10,229
2,787
5,055
10,042
18,992
21,288
167
5,688
12,872
0
30,967
W
16,836
11,501
0
6,323
18,123
9,246
4,086
6,474
11,180
0
104,573
L
Tiamat
ItsMax09
Tiamat
9,131
494
0
2,078
14,241
7,912
0
2,899
11,268
47,981
0
L
Achilles
PajamaVodka
Achilles
10,844
2,765
0
4,957
24,952
25,216
0
11,160
13,524
0
34,268
W
Zhong Kui
ReekNaw
Zhong Kui
9,969
1,410
0
8,397
17,594
11,788
3,061
1,733
15,486
51,394
0
L
Arachne
SacredThighs
Arachne
9,140
5,519
0
6,328
21,302
6,810
16
7,594
13,500
0
43,076
W
Tiamat
Vikiyra
Tiamat
25,678
3,345
288
2,812
9,925
11,511
629
1,383
8,496
113,518
0
W
Mercury
YisusDoge
Mercury
12,665
5,902
0
4,518
18,506
7,595
0
2,871
15,375
0
95,654
L
Nike
7,995
1,440
0
1,322
22,633
13,370
796
6,436
16,093
0
49,289
L
Scylla
vElectriic
Scylla
7,463
1,017
0
500
13,295
4,491
0
6,674
6,391
48,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,925
Gold Earned
62,597
379
Minions Killed
589
0
Camps Cleared
0
1,832,560
Distance Traveled
2,160,062
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,332
561
50
2
0
449,624
0
W
Rama
12,490
568
143
7
0
363,612
1
L
Tiamat
9,296
423
85
4
0
361,195
0
L
Achilles
9,325
424
55
3
0
375,799
8
W
Zhong Kui
10,562
480
86
4
0
406,551
6
L
Arachne
9,689
440
68
3
0
381,093
0
W
Tiamat
14,873
676
186
8
0
464,129
5
W
Mercury
12,340
561
124
6
0
476,146
0
L
Nike
9,828
447
61
3
0
359,000
0
L
Scylla
9,787
445
110
5
0
355,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role