Player Matchup

Sun Wukong
Sun Wukong
AFLUFFYCOYOTE
Sun Wukong
Level 69
God Stats
3W - 6L
979 SR
Queue Stats
132W - 262L
1,344 Elo+
Party 1
Tiamat
Tiamat
BrokenDusty 75
Tiamat
Level 73
God Stats
9W - 29L
1,500 SR
Queue Stats
137W - 259L
1,402 Elo+
Party 1
Chang'e
Chang'e
Dahliadoxxxy
Chang'e
Level 36
God Stats
5W - 9L
1,353 SR
Queue Stats
40W - 75L
1,406 Elo+
Party 1
Team Averages
Level 59
1,277 SR
1,384 Elo+

VS

Team Averages
Level 54
1,587 SR
1,327 Elo+
Tiamat
Tiamat
Rauhihi
Tiamat
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 103L
1,301 Elo+
Party 2
Yemoja
Yemoja
Sgt_Karnage86
Yemoja
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 98L
1,287 Elo+
Party 2
Arachne
Arachne
Supskillo
Arachne
Level 56
God Stats
1W - 0L
1,761 SR
Queue Stats
7W - 13L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AFLUFFYCOYOTE
Sun Wukong
15
9 / 5 / 3
12,940
681
15,142
21,445
17,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 8 / 5
10,579
557
13,835
24,012
17,393
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Dahliadoxxxy
Chang'e
13
1 / 7 / 6
10,660
561
5,427
16,809
10,283
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Rauhihi
Tiamat
16
6 / 5 / 11
12,412
653
19,170
11,512
10,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 3 / 10
12,779
673
9,834
15,191
11,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Supskillo
Arachne
18
10 / 4 / 7
13,740
723
20,161
17,632
13,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
12
Kills
20
20
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AFLUFFYCOYOTE
Sun Wukong
9
5
3
2.1
L
2
8
5
0.56
L
Chang'e
Dahliadoxxxy
Chang'e
1
7
6
0.57
W
Tiamat
Rauhihi
Tiamat
6
5
11
2.3
W
4
3
10
3
W
Arachne
Supskillo
Arachne
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,404
Damage
49,165
62,266
Taken
44,335
45,136
Mitigated
35,046
20,960
Healing
13,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AFLUFFYCOYOTE
Sun Wukong
15,142
5,076
393
6,171
21,445
17,460
31
7,718
13,727
0
33,959
L
13,835
612
1,035
7,876
24,012
17,393
0
10,480
13,532
39,587
0
L
Chang'e
Dahliadoxxxy
Chang'e
5,427
1,097
1,561
3,924
16,809
10,283
0
10,884
5,925
25,677
0
W
Tiamat
Rauhihi
Tiamat
19,170
1,660
0
2,540
11,512
10,417
324
6,094
5,260
62,133
0
W
9,834
3,045
2,375
1,543
15,191
11,571
752
5,224
9,698
29,666
0
W
Arachne
Supskillo
Arachne
20,161
14,468
0
7,492
17,632
13,058
1,101
8,013
9,403
0
62,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,179
Gold Earned
38,931
131
Minions Killed
184
0
Camps Cleared
0
770,518
Distance Traveled
939,895
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,940
681
33
2
0
238,441
1
L
Tiamat
10,579
557
53
3
0
309,130
0
L
Chang'e
10,660
561
45
2
0
222,947
0
W
Tiamat
12,412
653
79
4
0
319,403
1
W
Yemoja
12,779
673
33
2
0
285,102
0
W
Arachne
13,740
723
72
4
0
335,390
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role