Player Matchup

Freya
Freya
Ashvall
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,500 Elo+
Solo
Da Ji
Da Ji
Kitsuneirou
Da Ji
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 48L
1,500 Elo+
Solo
Hera
Hera
Obi502
Hera
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,515 Elo+
Solo
Amaterasu
Amaterasu
Tomida_kun
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
soda1213
Khepri
Level 15
God Stats
0W - 1L
1,655 SR
Queue Stats
1W - 1L
1,826 Elo+
Party 2
Team Averages
Level 19
1,531 SR
1,568 Elo+

VS

Team Averages
Level 14
1,628 SR
1,563 Elo+
Loki
Loki
BalanceSeeAga
Loki
Level 5
God Stats
2W - 1L
1,486 SR
Queue Stats
4W - 4L
1,343 Elo+
Party 3
Danzaburou
Danzaburou
Fliful
Danzaburou
Level 13
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 72L
1,701 Elo+
Solo
Nemesis
Nemesis
Forvaine
Nemesis
Level 11
God Stats
66W - 26L
1,682 SR
Queue Stats
113W - 54L
1,698 Elo+
Party 1
Ares
Ares
JustinnLedger
Ares
Level 23
God Stats
12W - 3L
1,677 SR
Queue Stats
196W - 176L
1,393 Elo+
Party 3
Discordia
Discordia
TheCriticalCat
Discordia
Level 17
God Stats
43W - 17L
1,794 SR
Queue Stats
201W - 132L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Ashvall
Freya
15
2 / 4 / 2
8,989
899
6,976
11,336
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 6 / 2
8,948
895
5,882
9,999
4,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
Obi502
Hera
15
2 / 6 / 3
9,115
912
10,332
12,182
5,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Tomida_kun
Amaterasu
15
0 / 5 / 3
8,519
852
2,931
13,923
10,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
soda1213
Khepri
14
0 / 3 / 4
9,096
910
3,148
10,814
14,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

155

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 8
9,491
949
2,324
4,771
1,806
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Danzaburou
Fliful
Danzaburou
17
4 / 1 / 14
10,890
1,089
11,173
5,030
1,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Forvaine
Nemesis
17
7 / 1 / 11
11,244
1,124
11,491
9,499
3,715
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 3 / 12
10,389
1,039
8,473
10,101
8,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
TheCriticalCat
Discordia
17
7 / 0 / 13
11,229
1,123
20,081
2,482
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
82
6
Kills
24
24
Deaths
6
14
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Freya
Ashvall
Freya
2
4
2
0.75
W
3
1
8
7
W
Danzaburou
Fliful
Danzaburou
4
1
14
11
W
Nemesis
Forvaine
Nemesis
7
1
11
12.5
W
3
3
12
3
L
2
6
2
0.5
L
Hera
Obi502
Hera
2
6
3
0.58
W
Discordia
TheCriticalCat
Discordia
7
0
13
13.5
L
Amaterasu
Tomida_kun
Amaterasu
0
5
3
0.3
L
Khepri
soda1213
Khepri
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,269
Damage
53,542
58,254
Taken
31,883
40,303
Mitigated
17,059
7,650
Healing
5,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Ashvall
Freya
6,976
2,304
0
3,580
11,336
5,626
0
6,612
4,424
19,731
0
W
2,324
1,171
0
531
4,771
1,806
0
2,691
1,975
0
4,962
W
Danzaburou
Fliful
Danzaburou
11,173
2,855
0
2,378
5,030
1,909
0
3,554
1,268
0
44,915
W
Nemesis
Forvaine
Nemesis
11,491
7,347
0
1,948
9,499
3,715
0
6,270
2,876
0
22,979
W
8,473
527
0
907
10,101
8,673
0
5,731
4,021
15,027
0
L
5,882
1,386
0
502
9,999
4,954
0
3,720
6,070
0
19,001
L
Hera
Obi502
Hera
10,332
1,272
0
481
12,182
5,138
0
4,496
7,383
21,016
0
W
Discordia
TheCriticalCat
Discordia
20,081
706
0
147
2,482
956
0
1,444
1,012
38,514
0
L
Amaterasu
Tomida_kun
Amaterasu
2,931
534
0
1,833
13,923
10,528
0
7,495
6,103
0
10,046
L
Khepri
soda1213
Khepri
3,148
110
0
1,254
10,814
14,057
0
4,814
5,720
18,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,667
Gold Earned
53,243
140
Minions Killed
167
3
Camps Cleared
12
881,973
Distance Traveled
950,341
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,989
899
37
4
0
165,199
0
W
Loki
9,491
949
4
0
0
186,766
0
W
Danzaburou
10,890
1,089
72
7
1
176,797
0
W
Nemesis
11,244
1,124
26
3
7
220,214
2
W
Ares
10,389
1,039
13
1
0
174,832
0
L
Da Ji
8,948
895
35
4
1
178,643
0
L
Hera
9,115
912
32
3
2
159,599
0
W
Discordia
11,229
1,123
52
5
4
191,732
0
L
Amaterasu
8,519
852
17
2
0
209,854
0
L
Khepri
9,096
910
19
2
0
168,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role