Player Matchup

Bellona
Bellona
DriftACR
Bellona
Level 27
God Stats
6W - 5L
1,582 SR
Queue Stats
8W - 9L
1,399 Elo+
Party 1
Athena
Athena
LKG2011
Athena
Level 25
God Stats
5W - 4L
1,582 SR
Queue Stats
8W - 8L
1,423 Elo+
Party 1
Fenrir
Fenrir
SpikkedPaigie
Fenrir
Level 18
God Stats
4W - 5L
1,533 SR
Queue Stats
7W - 9L
1,423 Elo+
Party 1
Rama
Rama
imLaX
Rama
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
xtrahailey
Discordia
Level 17
God Stats
9W - 12L
1,477 SR
Queue Stats
9W - 16L
1,399 Elo+
Party 1
Team Averages
Level 35
1,535 SR
1,429 Elo+

VS

Team Averages
Level 31
1,411 SR
1,379 Elo+
Chaac
Chaac
Blastwalk13
Chaac
Level 29
God Stats
0W - 1L
1,686 SR
Queue Stats
5W - 6L
1,485 Elo+
Solo
Ares
Ares
ErisEclipse
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,170 Elo+
Solo
Scylla
Scylla
Vertronic
Scylla
Level 104
God Stats
2W - 3L
1,241 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 2
Thor
Thor
iSuzyX
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 24L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
yoyomace
Cthulhu
Level 16
God Stats
3W - 4L
1,129 SR
Queue Stats
5W - 13L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DriftACR
Bellona
17
3 / 0 / 1
10,236
569
9,880
15,006
10,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
LKG2011
Athena
13
3 / 0 / 7
9,512
528
3,800
8,160
5,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 2 / 1
8,684
482
3,554
15,053
5,635
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
imLaX
Rama
18
23 / 3 / 3
12,354
686
30,173
18,235
6,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
xtrahailey
Discordia
15
1 / 2 / 3
9,518
529
5,221
7,755
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,775
432
9,464
15,302
16,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 8 / 0
8,360
464
5,246
13,889
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Vertronic
Scylla
15
4 / 7 / 1
9,682
538
9,668
11,273
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
iSuzyX
Thor
11
0 / 4 / 2
7,232
402
3,391
10,790
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
yoyomace
Cthulhu
12
0 / 10 / 4
7,508
417
4,918
18,618
12,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
33
Kills
6
7
Deaths
34
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Bellona
DriftACR
Bellona
3
0
1
3.5
L
2
8
0
0.25
W
Athena
LKG2011
Athena
3
0
7
6.5
W
3
2
1
1.75
L
Scylla
Vertronic
Scylla
4
7
1
0.64
L
Thor
iSuzyX
Thor
0
4
2
0.25
W
Rama
imLaX
Rama
23
3
3
8.17
W
Discordia
xtrahailey
Discordia
1
2
3
1.25
L
Cthulhu
yoyomace
Cthulhu
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,628
Damage
32,687
64,209
Taken
69,872
30,963
Mitigated
44,673
35,919
Healing
13,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,464
1,545
0
6,474
15,302
16,756
0
1,147
14,155
0
42,184
W
Bellona
DriftACR
Bellona
9,880
6,173
0
9,911
15,006
10,676
2,068
0
14,331
0
58,629
L
5,246
1,083
0
446
13,889
7,750
594
1,708
12,181
21,182
0
W
Athena
LKG2011
Athena
3,800
1,146
0
2,259
8,160
5,286
379
3,645
4,465
18,235
0
W
3,554
832
0
8,321
15,053
5,635
0
1,315
13,738
0
55,126
L
Scylla
Vertronic
Scylla
9,668
915
0
1,981
11,273
4,019
0
3,435
7,260
58,117
0
L
Thor
iSuzyX
Thor
3,391
1,169
0
3,896
10,790
3,512
0
527
10,197
0
40,982
W
Rama
imLaX
Rama
30,173
26,597
0
12,344
18,235
6,834
4,333
10,045
8,165
0
81,801
W
Discordia
xtrahailey
Discordia
5,221
141
0
3,084
7,755
2,532
1,507
4,827
2,928
50,027
0
L
Cthulhu
yoyomace
Cthulhu
4,918
374
0
1,151
18,618
12,636
940
1,456
17,058
24,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,304
Gold Earned
40,557
469
Minions Killed
331
0
Camps Cleared
0
1,719,067
Distance Traveled
1,618,352
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,775
432
72
4
0
341,150
9
W
Bellona
10,236
569
127
7
0
332,871
0
L
Ares
8,360
464
33
2
0
327,418
2
W
Athena
9,512
528
24
1
0
385,886
0
W
Fenrir
8,684
482
73
4
0
357,648
0
L
Scylla
9,682
538
112
6
0
289,791
0
L
Thor
7,232
402
78
4
0
306,623
3
W
Rama
12,354
686
129
7
0
295,999
0
W
Discordia
9,518
529
116
6
0
346,663
0
L
Cthulhu
7,508
417
36
2
0
353,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role