Player Matchup

Cthulhu
Cthulhu
HiFellas
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
SquidFishly
Aphrodite
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,124 Elo+
Solo
Sol
Sol
Tpelos
Sol
Level 18
God Stats
25W - 27L
1,484 SR
Queue Stats
62W - 63L
1,377 Elo+
Party 2
Tiamat
Tiamat
WildNastii
Tiamat
Level 14
God Stats
0W - 2L
1,251 SR
Queue Stats
2W - 5L
1,417 Elo+
Solo
Hachiman
Hachiman
ZoThaProducer
Hachiman
Level 6
God Stats
6W - 11L
1,855 SR
Queue Stats
65W - 82L
1,541 Elo+
Party 2
Team Averages
Level 15
1,518 SR
1,392 Elo+

VS

Team Averages
Level 14
1,615 SR
1,563 Elo+
Bellona
Bellona
Crypto68
Bellona
Level 27
God Stats
7W - 7L
1,573 SR
Queue Stats
20W - 20L
1,371 Elo+
Solo
Ganesha
Ganesha
Dank420Memes69
Ganesha
Level 7
God Stats
18W - 9L
1,813 SR
Queue Stats
91W - 103L
1,595 Elo+
Party 1
Set
Set
HSGluci
Set
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 103L
1,508 Elo+
Party 1
Ares
Ares
NotTjRizzo
Ares
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
31W - 19L
1,832 Elo+
Party 1
Hera
Hera
PlantsOriginal
Hera
Level 14
God Stats
1W - 0L
1,689 SR
Queue Stats
69W - 102L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HiFellas
Cthulhu
17
0 / 11 / 4
10,028
912
10,289
29,393
31,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
SquidFishly
Aphrodite
14
0 / 5 / 1
8,919
811
2,296
8,275
8,165
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sol
Tpelos
Sol
17
1 / 3 / 3
10,592
963
15,972
22,023
8,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
WildNastii
Tiamat
15
0 / 7 / 2
9,114
829
6,980
9,222
5,137
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
ZoThaProducer
Hachiman
17
6 / 8 / 1
11,564
1,051
18,440
18,857
7,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Team 1 Tickets

36

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Crypto68
Bellona
18
5 / 0 / 22
11,280
1,025
13,187
12,985
12,691
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

18
2 / 4 / 22
11,108
1,010
11,437
15,635
18,503
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Set
18
11 / 0 / 14
11,965
1,088
14,130
12,089
6,704
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
9 / 2 / 16
12,939
1,176
23,603
14,204
15,505
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

18
7 / 1 / 18
12,272
1,116
15,917
6,307
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
126
7
Kills
34
34
Deaths
7
11
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Bellona
Crypto68
Bellona
5
0
22
16
W
2
4
22
3.25
W
Set
11
0
14
18
L
Cthulhu
HiFellas
Cthulhu
0
11
4
0.18
W
9
2
16
8.5
W
7
1
18
16
L
Aphrodite
SquidFishly
Aphrodite
0
5
1
0.1
L
Sol
Tpelos
Sol
1
3
3
0.83
L
Tiamat
WildNastii
Tiamat
0
7
2
0.14
L
Hachiman
ZoThaProducer
Hachiman
6
8
1
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,977
Damage
78,274
87,770
Taken
61,220
60,755
Mitigated
56,414
10,405
Healing
8,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Crypto68
Bellona
13,187
2,827
1,059
2,013
12,985
12,691
0
7,015
5,845
0
27,673
W
11,437
1,289
0
295
15,635
18,503
0
8,327
7,058
17,677
0
W
Set
14,130
6,977
878
2,692
12,089
6,704
0
8,921
3,068
0
28,805
L
Cthulhu
HiFellas
Cthulhu
10,289
889
617
630
29,393
31,576
0
18,119
11,174
36,059
0
W
23,603
2,487
0
582
14,204
15,505
0
6,593
7,386
41,106
0
W
15,917
5,521
406
795
6,307
3,011
0
3,906
2,326
49,068
0
L
Aphrodite
SquidFishly
Aphrodite
2,296
589
904
1,292
8,275
8,165
0
4,387
3,863
3,921
0
L
Sol
Tpelos
Sol
15,972
3,518
0
5,847
22,023
8,323
0
13,906
8,092
46,807
0
L
Tiamat
WildNastii
Tiamat
6,980
1,138
0
864
9,222
5,137
0
4,426
4,796
17,129
0
L
Hachiman
ZoThaProducer
Hachiman
18,440
8,741
0
251
18,857
7,554
0
10,119
8,563
0
44,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,217
Gold Earned
59,564
183
Minions Killed
222
3
Camps Cleared
5
723,581
Distance Traveled
1,065,201
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,280
1,025
24
2
0
232,827
0
W
Ganesha
11,108
1,010
0
0
0
178,209
0
W
Set
11,965
1,088
47
4
2
241,487
2
L
Cthulhu
10,028
912
48
4
0
173,038
1
W
Ares
12,939
1,176
34
3
3
216,590
0
W
Hera
12,272
1,116
117
11
0
196,088
0
L
Aphrodite
8,919
811
3
0
0
70,000
0
L
Sol
10,592
963
83
8
1
201,918
0
L
Tiamat
9,114
829
14
1
0
83,265
0
L
Hachiman
11,564
1,051
35
3
2
195,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role