Player Matchup

Thor
Thor
AdolfoDiaz17
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,735 Elo+
Solo
Scylla
Scylla
DCx KLutcHzZ
Scylla
Level 21
God Stats
2W - 0L
1,508 SR
Queue Stats
5W - 0L
1,701 Elo+
Solo
Baron Samedi
Baron Samedi
Fairnessk
Baron Samedi
Level 12
God Stats
23W - 20L
1,500 SR
Queue Stats
117W - 122L
1,311 Elo+
Solo
Kumbhakarna
Kumbhakarna
leading-coconut9
Kumbhakarna
Level 27
God Stats
6W - 4L
1,716 SR
Queue Stats
44W - 28L
1,708 Elo+
Solo
Cupid
Cupid
xF3ARxThexDonx
Cupid
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,797 Elo+
Solo
Team Averages
Level 17
1,545 SR
1,650 Elo+

VS

Team Averages
Level 38
1,555 SR
1,597 Elo+
Hera
Hera
Anarchy_410
Hera
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 215L
1,660 Elo+
Solo
Tiamat
Tiamat
Chaplin1108
Tiamat
Level 28
God Stats
34W - 40L
1,600 SR
Queue Stats
171W - 202L
1,528 Elo+
Solo
Aphrodite
Aphrodite
Last Psychic
Aphrodite
Level 5
God Stats
2W - 8L
1,443 SR
Queue Stats
60W - 56L
1,580 Elo+
Party 1
Nemesis
Nemesis
Vìolet
Nemesis
Level 11
God Stats
0W - 1L
1,730 SR
Queue Stats
8W - 11L
1,531 Elo+
Solo
Hercules
Hercules
heck201
Hercules
Level 130
God Stats
2W - 3L
1,500 SR
Queue Stats
145W - 149L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 6
12,556
1,046
17,670
11,198
6,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
19
10 / 1 / 12
12,790
1,066
36,297
10,113
4,494
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Fairnessk
Baron Samedi
18
0 / 2 / 15
10,995
916
13,720
12,912
6,931
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
leading-coconut9
Kumbhakarna
19
2 / 1 / 21
12,998
1,083
6,031
17,103
22,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
3 / 1 / 16
12,143
1,012
20,075
8,922
4,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

242

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 11 / 4
10,464
872
11,612
21,507
7,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
16
0 / 1 / 3
10,452
871
13,143
16,187
21,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
Last Psychic
Aphrodite
17
0 / 5 / 4
11,110
926
1,215
18,724
21,036
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Vìolet
Nemesis
16
1 / 6 / 3
10,476
873
10,294
20,220
8,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
heck201
Hercules
17
4 / 2 / 1
11,584
965
14,560
24,484
22,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
20
25
Kills
5
5
Deaths
25
70
Assists
15
Player
Kills
Deaths
Assists
KDA
W
10
0
6
13
L
0
11
4
0.18
L
Tiamat
0
1
3
1.5
W
Scylla
10
1
12
16
W
Baron Samedi
Fairnessk
Baron Samedi
0
2
15
3.75
L
Aphrodite
Last Psychic
Aphrodite
0
5
4
0.4
L
Nemesis
Vìolet
Nemesis
1
6
3
0.42
L
Hercules
heck201
Hercules
4
2
1
2.25
W
Kumbhakarna
leading-coconut9
Kumbhakarna
2
1
21
12.5
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,793
Damage
50,824
60,248
Taken
101,122
44,823
Mitigated
81,491
17,737
Healing
14,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,670
2,671
0
0
11,198
6,080
0
4,204
6,678
0
37,368
L
11,612
3,155
333
441
21,507
7,960
0
13,134
8,373
38,439
0
L
Tiamat
13,143
93
243
2,238
16,187
21,508
0
10,208
5,979
40,381
0
W
Scylla
36,297
2,461
184
1,064
10,113
4,494
0
4,949
4,492
56,788
0
W
Baron Samedi
Fairnessk
Baron Samedi
13,720
246
6,036
4,294
12,912
6,931
0
4,965
7,612
27,210
0
L
Aphrodite
Last Psychic
Aphrodite
1,215
412
1,782
2,914
18,724
21,036
0
10,418
8,306
4,013
0
L
Nemesis
Vìolet
Nemesis
10,294
3,015
0
2,155
20,220
8,507
0
8,695
11,525
0
22,659
L
Hercules
heck201
Hercules
14,560
4,024
0
4,805
24,484
22,480
0
13,593
10,891
0
32,705
W
Kumbhakarna
leading-coconut9
Kumbhakarna
6,031
1,314
0
2,932
17,103
22,582
0
7,017
9,210
11,887
0
W
20,075
9,267
781
2,446
8,922
4,736
0
3,375
5,232
0
66,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,482
Gold Earned
54,086
238
Minions Killed
213
12
Camps Cleared
3
1,174,732
Distance Traveled
1,062,652
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,556
1,046
30
3
8
244,245
3
L
Hera
10,464
872
72
6
0
195,628
0
L
Tiamat
10,452
871
69
6
2
242,537
1
W
Scylla
12,790
1,066
53
4
0
246,626
0
W
Baron Samedi
10,995
916
33
3
1
235,638
0
L
Aphrodite
11,110
926
8
1
0
188,225
0
L
Nemesis
10,476
873
16
1
0
196,019
0
L
Hercules
11,584
965
48
4
1
240,243
0
W
Kumbhakarna
12,998
1,083
6
1
1
239,889
0
W
Cupid
12,143
1,012
116
10
2
208,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role