Player Matchup

Arachne
Arachne
AlburMcFly
Arachne
Level 7
God Stats
2W - 1L
1,270 SR
Queue Stats
14W - 20L
1,155 Elo+
Party 1
Olorun
Olorun
Argonianz26
Olorun
Level 7
God Stats
10W - 12L
1,270 SR
Queue Stats
12W - 21L
1,155 Elo+
Party 1
Yemoja
Yemoja
RaGO Mx
Yemoja
Level 7
God Stats
11W - 17L
1,201 SR
Queue Stats
11W - 21L
1,155 Elo+
Party 1
King Arthur
King Arthur
ZeusDiosDelRasho
King Arthur
Level 7
God Stats
2W - 3L
1,138 SR
Queue Stats
12W - 22L
1,155 Elo+
Party 1
Ymir
Ymir
cemeteryx
Ymir
Level 7
God Stats
11W - 17L
1,138 SR
Queue Stats
12W - 22L
1,155 Elo+
Party 1
Team Averages
Level 7
1,203 SR
1,155 Elo+

VS

Team Averages
Level 14
1,348 SR
1,165 Elo+
Chang'e
Chang'e
Drakonixxxx
Chang'e
Level 24
God Stats
5W - 9L
1,157 SR
Queue Stats
80W - 94L
1,375 Elo+
Solo
Neith
Neith
WaterMSN
Neith
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,290 Elo+
Solo
Merlin
Merlin
Xeshore
Merlin
Level 4
God Stats
1W - 3L
1,300 SR
Queue Stats
1W - 5L
1,017 Elo+
Solo
Tyr
Tyr
descriptnonhuman
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,052 Elo+
Party 2
Nemesis
Nemesis
nondescripthuman
Nemesis
Level 23
God Stats
12W - 19L
1,281 SR
Queue Stats
35W - 56L
1,093 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlburMcFly
Arachne
18
15 / 1 / 8
12,406
564
18,615
17,492
6,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
17
12 / 2 / 5
11,910
541
17,484
18,335
7,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
RaGO Mx
Yemoja
13
1 / 5 / 4
8,989
409
5,640
11,297
9,085
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
ZeusDiosDelRasho
King Arthur
16
6 / 2 / 5
10,874
494
8,820
20,272
14,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
13
1 / 3 / 6
9,718
442
6,159
17,861
14,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Drakonixxxx
Chang'e
14
3 / 5 / 1
9,821
446
7,943
18,004
8,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
WaterMSN
Neith
13
2 / 5 / 4
8,116
369
14,508
13,520
5,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Xeshore
Merlin
16
6 / 9 / 1
10,826
492
16,742
11,546
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 8 / 2
9,727
442
11,702
18,165
16,965
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 8 / 3
8,613
392
7,299
16,442
11,690
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
24
35
Kills
13
13
Deaths
35
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
AlburMcFly
Arachne
15
1
8
19
W
Olorun
12
2
5
7.25
L
Chang'e
Drakonixxxx
Chang'e
3
5
1
0.7
W
Yemoja
RaGO Mx
Yemoja
1
5
4
0.6
L
Neith
WaterMSN
Neith
2
5
4
0.8
L
Merlin
Xeshore
Merlin
6
9
1
0.72
W
King Arthur
ZeusDiosDelRasho
King Arthur
6
2
5
4.25
W
Ymir
1
3
6
1.33
L
2
8
2
0.38
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,718
Damage
58,194
85,257
Taken
77,677
52,162
Mitigated
46,990
31,055
Healing
18,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AlburMcFly
Arachne
18,615
13,711
0
9,067
17,492
6,838
4,222
2,339
15,153
0
65,011
W
Olorun
17,484
7,617
119
10,598
18,335
7,537
5,148
8,089
10,246
61,832
0
L
Chang'e
Drakonixxxx
Chang'e
7,943
1,533
1,824
7,955
18,004
8,815
576
9,138
8,841
51,421
0
W
Yemoja
RaGO Mx
Yemoja
5,640
631
1,322
0
11,297
9,085
413
3,089
8,208
31,937
0
L
Neith
WaterMSN
Neith
14,508
7,288
0
3,171
13,520
5,026
0
7,071
6,449
0
35,844
L
Merlin
Xeshore
Merlin
16,742
820
0
829
11,546
4,494
691
6,044
5,402
59,103
0
W
King Arthur
ZeusDiosDelRasho
King Arthur
8,820
1,475
0
9,143
20,272
14,579
681
3,697
16,575
0
37,117
W
Ymir
6,159
1,340
0
806
17,861
14,123
406
7,471
10,390
36,870
0
L
11,702
3,322
0
3,743
18,165
16,965
866
4,474
13,187
0
42,372
L
7,299
2,390
0
1,088
16,442
11,690
0
2,556
13,751
0
57,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,897
Gold Earned
47,103
326
Minions Killed
387
0
Camps Cleared
0
2,065,430
Distance Traveled
1,875,515
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,406
564
87
4
0
513,112
0
W
Olorun
11,910
541
96
4
0
379,055
0
L
Chang'e
9,821
446
86
4
0
364,408
0
W
Yemoja
8,989
409
38
2
0
316,953
1
L
Neith
8,116
369
55
3
0
358,588
1
L
Merlin
10,826
492
91
4
0
378,522
2
W
King Arthur
10,874
494
52
2
0
435,960
0
W
Ymir
9,718
442
53
2
0
420,350
4
L
Tyr
9,727
442
73
3
0
377,312
2
L
Nemesis
8,613
392
82
4
0
396,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role