Player Matchup

Discordia
Discordia
 
Discordia
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Dogle601
Neith
Level 3
God Stats
0W - 3L
1,152 SR
Queue Stats
2W - 6L
1,207 Elo+
Party 2
Sun Wukong
Sun Wukong
Tokyotaro
Sun Wukong
Level 4
God Stats
0W - 4L
1,146 SR
Queue Stats
0W - 5L
990 Elo+
Party 2
Fenrir
Fenrir
dxphi
Fenrir
Level 10
God Stats
15W - 13L
1,174 SR
Queue Stats
48W - 42L
1,145 Elo+
Party 2
Yemoja
Yemoja
gaharg1
Yemoja
Level 3
God Stats
1W - 5L
1,137 SR
Queue Stats
1W - 5L
979 Elo+
Party 2
Team Averages
Level 8
1,222 SR
1,164 Elo+

VS

Team Averages
Level 42
1,540 SR
1,472 Elo+
Tiamat
Tiamat
Elite King 1997
Tiamat
Level 151
God Stats
11W - 19L
1,438 SR
Queue Stats
172W - 146L
1,612 Elo+
Party 1
Horus
Horus
Frederik-1843
Horus
Level 25
God Stats
3W - 4L
1,517 SR
Queue Stats
126W - 142L
1,305 Elo+
Solo
Nemesis
Nemesis
Ra1n33_
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,695 Elo+
Solo
Cerberus
Cerberus
TheIronPotato97
Cerberus
Level 11
God Stats
19W - 10L
1,765 SR
Queue Stats
66W - 58L
1,504 Elo+
Party 1
Izanami
Izanami
grizzled-flask5
Izanami
Level 21
God Stats
2W - 2L
1,479 SR
Queue Stats
11W - 21L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
3 / 5 / 4
11,036
920
26,350
14,424
5,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Dogle601
Neith
16
2 / 7 / 2
10,209
851
8,928
18,675
5,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Tokyotaro
Sun Wukong
17
1 / 10 / 5
10,480
873
6,419
28,488
19,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
dxphi
Fenrir
16
1 / 17 / 3
10,082
840
12,060
29,935
12,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
gaharg1
Yemoja
16
1 / 6 / 3
10,985
915
1,909
22,906
22,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 0 / 24
14,062
1,172
27,059
10,588
19,819
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
3 / 4 / 23
11,348
946
10,937
16,403
17,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Ra1n33_
Nemesis
18
3 / 3 / 22
11,196
933
9,408
11,692
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
20
12 / 0 / 25
13,579
1,132
19,694
12,841
13,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
11 / 1 / 26
13,482
1,124
36,887
10,688
4,415
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
165
8
Kills
45
45
Deaths
8
17
Assists
120
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
5
4
1
L
Neith
Dogle601
Neith
2
7
2
0.43
W
16
0
24
28
W
3
4
23
3.63
W
Nemesis
Ra1n33_
Nemesis
3
3
22
4.67
W
Cerberus
12
0
25
24.5
L
Sun Wukong
Tokyotaro
Sun Wukong
1
10
5
0.35
L
Fenrir
dxphi
Fenrir
1
17
3
0.15
L
Yemoja
gaharg1
Yemoja
1
6
3
0.42
W
11
1
26
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,666
Damage
103,985
114,428
Taken
62,212
66,087
Mitigated
59,035
6,093
Healing
19,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
26,350
2,562
0
173
14,424
5,059
0
6,354
8,070
46,018
0
L
Neith
Dogle601
Neith
8,928
5,728
0
2,559
18,675
5,865
0
7,327
11,348
0
24,151
W
27,059
1,466
2,255
6,248
10,588
19,819
0
4,091
6,427
53,604
0
W
10,937
7,596
1,026
2,554
16,403
17,073
0
5,885
10,366
0
17,641
W
Nemesis
Ra1n33_
Nemesis
9,408
3,499
0
1,462
11,692
4,528
0
5,989
5,678
0
16,051
W
Cerberus
19,694
737
0
4,229
12,841
13,200
0
6,185
6,506
29,252
0
L
Sun Wukong
Tokyotaro
Sun Wukong
6,419
2,317
0
1,240
28,488
19,778
0
10,475
18,013
0
16,842
L
Fenrir
dxphi
Fenrir
12,060
1,738
0
1,045
29,935
12,869
0
14,837
15,098
0
25,840
L
Yemoja
gaharg1
Yemoja
1,909
236
396
680
22,906
22,516
0
7,760
15,146
25,943
0
W
36,887
31,300
723
879
10,688
4,415
0
6,109
4,504
0
70,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,792
Gold Earned
63,667
173
Minions Killed
202
4
Camps Cleared
7
1,076,528
Distance Traveled
1,129,045
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,036
920
42
4
0
237,753
0
L
Neith
10,209
851
18
2
1
216,818
3
W
Tiamat
14,062
1,172
47
4
1
254,163
0
W
Horus
11,348
946
11
1
1
203,544
0
W
Nemesis
11,196
933
26
2
1
231,376
2
W
Cerberus
13,579
1,132
21
2
0
233,707
0
L
Sun Wukong
10,480
873
24
2
1
205,566
0
L
Fenrir
10,082
840
33
3
1
198,419
2
L
Yemoja
10,985
915
56
5
1
217,972
0
W
Izanami
13,482
1,124
97
8
4
206,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role