Player Matchup

Danzaburou
Danzaburou
DonWomack
Danzaburou
Level 17
God Stats
19W - 20L
1,933 SR
Queue Stats
96W - 82L
1,448 Elo+
Party 1
Tiamat
Tiamat
ELMO SWAG 1130
Tiamat
Level 123
God Stats
12W - 7L
1,853 SR
Queue Stats
179W - 148L
1,570 Elo+
Party 1
Cabrakan
Cabrakan
PinkPandaJr
Cabrakan
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 22L
1,352 Elo+
Solo
Set
Set
Xx21reasonsX
Set
Level 26
God Stats
9W - 5L
1,626 SR
Queue Stats
87W - 75L
1,453 Elo+
Party 1
Arachne
Arachne
netherprince128
Arachne
Level 28
God Stats
3W - 2L
1,357 SR
Queue Stats
11W - 6L
1,532 Elo+
Solo
Team Averages
Level 41
1,654 SR
1,471 Elo+

VS

Team Averages
Level 16
1,461 SR
1,361 Elo+
Neith
Neith
Lazyeyez55
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,144 Elo+
Solo
Thor
Thor
Robin111
Thor
Level 4
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 6L
1,331 Elo+
Solo
Athena
Athena
SleepingDragoon-
Athena
Level 17
God Stats
27W - 30L
1,516 SR
Queue Stats
133W - 125L
1,398 Elo+
Solo
Medusa
Medusa
kingboblord94
Medusa
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
113W - 141L
1,444 Elo+
Solo
Persephone
Persephone
oEl_Fuego
Persephone
Level 28
God Stats
15W - 20L
1,506 SR
Queue Stats
156W - 185L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DonWomack
Danzaburou
14
1 / 2 / 6
9,214
512
8,497
9,303
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
9 / 0 / 5
11,545
641
11,342
5,783
4,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cabrakan
PinkPandaJr
Cabrakan
15
3 / 2 / 2
9,392
522
2,855
8,549
5,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 5 / 2
8,394
466
3,915
10,727
5,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
9 / 3 / 4
9,819
546
8,497
11,317
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 10 / 2
7,527
418
3,446
10,945
3,992
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thor
3
0 / 1 / 1
5,234
291
45
1,663
319
13
4 / 4 / 2
8,955
498
3,481
14,371
11,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 5 / 3
7,502
417
7,427
12,093
4,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
oEl_Fuego
Persephone
16
5 / 2 / 2
9,571
532
9,778
9,362
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
23
Kills
12
12
Deaths
22
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DonWomack
Danzaburou
1
2
6
2
W
9
0
5
11.5
L
Neith
1
10
2
0.2
W
Cabrakan
PinkPandaJr
Cabrakan
3
2
2
2
L
Thor
0
1
1
0.5
L
4
4
2
1.25
W
1
5
2
0.4
L
2
5
3
0.7
W
9
3
4
3.67
L
Persephone
oEl_Fuego
Persephone
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,106
Damage
24,177
45,679
Taken
48,434
24,067
Mitigated
23,638
10,342
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DonWomack
Danzaburou
8,497
3,398
0
620
9,303
4,041
732
2,205
7,098
0
46,532
W
11,342
1,254
0
3,089
5,783
4,605
4,911
428
5,291
61,109
0
L
Neith
3,446
1,486
0
1,408
10,945
3,992
1,584
4,579
6,103
0
29,488
W
Cabrakan
PinkPandaJr
Cabrakan
2,855
584
0
2,696
8,549
5,347
350
2,471
6,078
32,335
0
L
Thor
45
0
0
0
1,663
319
0
144
1,447
0
838
L
3,481
1,226
0
1,127
14,371
11,417
611
4,283
9,752
15,853
0
W
3,915
1,827
0
400
10,727
5,649
2,780
5,787
4,940
0
35,913
L
7,427
3,406
747
2,947
12,093
4,263
2,023
2,101
9,830
0
35,459
W
8,497
5,896
0
3,537
11,317
4,425
561
2,368
8,949
0
42,995
L
Persephone
oEl_Fuego
Persephone
9,778
377
94
2,116
9,362
3,647
288
2,286
6,805
58,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,364
Gold Earned
38,789
408
Minions Killed
262
0
Camps Cleared
0
1,726,925
Distance Traveled
1,248,737
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,214
512
84
5
0
341,880
0
W
Tiamat
11,545
641
137
8
0
344,534
1
L
Neith
7,527
418
59
3
0
230,344
4
W
Cabrakan
9,392
522
79
4
0
325,488
5
L
Thor
5,234
291
0
0
0
80,387
0
L
Athena
8,955
498
24
1
0
365,679
7
W
Set
8,394
466
57
3
0
349,659
0
L
Medusa
7,502
417
64
4
0
285,582
3
W
Arachne
9,819
546
51
3
0
365,364
3
L
Persephone
9,571
532
115
6
0
286,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role