Player Matchup

Fenrir
Fenrir
Horo
Fenrir
Level 42
God Stats
1W - 0L
1,952 SR
Queue Stats
8W - 2L
1,937 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Khiyohi
Cu Chulainn
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 47L
1,835 Elo+
Party 2
Chang'e
Chang'e
Saataniiaa
Chang'e
Level 104
God Stats
8W - 15L
1,526 SR
Queue Stats
248W - 275L
1,616 Elo+
Party 2
Janus
Janus
jpegzilla
Janus
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 23L
2,054 Elo+
Party 2
Artemis
Artemis
nohold
Artemis
Level 123
God Stats
9W - 2L
1,500 SR
Queue Stats
238W - 127L
1,676 Elo+
Party 2
Team Averages
Level 89
1,595 SR
1,824 Elo+

VS

Team Averages
Level 101
1,544 SR
1,611 Elo+
Osiris
Osiris
MAJESTICTOENAIL
Osiris
Level 107
God Stats
2W - 6L
1,434 SR
Queue Stats
133W - 103L
1,578 Elo+
Party 1
Jing Wei
Jing Wei
MetMoss
Jing Wei
Level 129
God Stats
1W - 5L
1,301 SR
Queue Stats
199W - 160L
1,576 Elo+
Party 1
Ymir
Ymir
MuffinTopMcgee3
Ymir
Level 18
God Stats
1W - 2L
1,767 SR
Queue Stats
1W - 3L
1,740 Elo+
Party 1
Tiamat
Tiamat
SHAFTY 02129
Tiamat
Level 129
God Stats
19W - 16L
1,575 SR
Queue Stats
136W - 110L
1,582 Elo+
Party 1
The Morrigan
The Morrigan
SchoolofPs4
The Morrigan
Level 124
God Stats
2W - 2L
1,643 SR
Queue Stats
78W - 60L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Horo
Fenrir
13
8 / 1 / 3
7,293
608
7,587
10,225
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cu Chulainn
Khiyohi
Cu Chulainn
13
2 / 0 / 2
7,186
599
5,164
8,068
5,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
Saataniiaa
Chang'e
10
2 / 0 / 6
6,715
560
2,936
4,804
2,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
jpegzilla
Janus
12
2 / 0 / 7
6,597
550
3,982
4,115
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
nohold
Artemis
11
1 / 1 / 2
6,582
549
3,269
4,711
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,019
502
2,888
7,873
6,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
MetMoss
Jing Wei
10
1 / 2 / 0
5,736
478
2,983
7,198
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,888
407
872
6,110
2,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
9
0 / 4 / 0
5,210
434
3,986
7,589
5,285
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

The Morrigan
SchoolofPs4
The Morrigan
9
0 / 3 / 0
5,347
446
2,752
5,422
1,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
15
Kills
2
2
Deaths
15
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Horo
Fenrir
8
1
3
9.5
W
Cu Chulainn
Khiyohi
Cu Chulainn
2
0
2
3
L
1
3
0
0.33
L
Jing Wei
MetMoss
Jing Wei
1
2
0
0.5
L
0
3
0
0
L
Tiamat
0
4
0
0
W
Chang'e
Saataniiaa
Chang'e
2
0
6
5
L
The Morrigan
SchoolofPs4
The Morrigan
0
3
0
0
W
Janus
jpegzilla
Janus
2
0
7
5.5
W
Artemis
nohold
Artemis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,938
Damage
13,481
31,923
Taken
34,192
14,469
Mitigated
17,851
16,252
Healing
7,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Horo
Fenrir
7,587
3,218
0
6,147
10,225
4,365
236
2,808
7,417
0
36,450
W
Cu Chulainn
Khiyohi
Cu Chulainn
5,164
760
0
3,473
8,068
5,286
424
764
7,304
0
44,148
L
2,888
1,047
0
736
7,873
6,453
0
0
7,521
0
32,689
L
Jing Wei
MetMoss
Jing Wei
2,983
1,968
0
3,334
7,198
2,112
300
1,850
5,280
0
33,774
L
872
0
0
865
6,110
2,328
52
2,270
3,733
4,408
0
L
Tiamat
3,986
431
111
2,015
7,589
5,285
74
2,053
5,414
28,161
0
W
Chang'e
Saataniiaa
Chang'e
2,936
165
1,265
3,183
4,804
2,276
128
2,230
2,574
25,487
0
L
The Morrigan
SchoolofPs4
The Morrigan
2,752
751
0
466
5,422
1,673
576
453
4,807
35,517
325
W
Janus
jpegzilla
Janus
3,982
477
0
747
4,115
1,129
862
1,096
3,019
38,024
0
W
Artemis
nohold
Artemis
3,269
1,514
0
1,437
4,711
1,413
1,155
387
4,324
0
32,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,373
Gold Earned
27,200
357
Minions Killed
261
0
Camps Cleared
0
1,151,346
Distance Traveled
1,026,335
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,293
608
69
6
0
261,320
0
W
Cu Chulainn
7,186
599
87
7
0
246,706
0
L
Osiris
6,019
502
72
6
0
209,807
2
L
Jing Wei
5,736
478
70
6
0
199,567
3
L
Ymir
4,888
407
3
0
0
229,372
0
L
Tiamat
5,210
434
52
4
0
187,680
5
W
Chang'e
6,715
560
38
3
0
209,517
1
L
The Morrigan
5,347
446
64
5
0
199,909
0
W
Janus
6,597
550
98
8
0
242,054
6
W
Artemis
6,582
549
65
5
0
191,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role