Player Matchup

Kuzenbo
Kuzenbo
Nanny-Vesta
Kuzenbo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 83L
1,561 Elo+
Party 1
Da Ji
Da Ji
Prrrime
Da Ji
Level 30
God Stats
2W - 1L
1,747 SR
Queue Stats
103W - 71L
1,585 Elo+
Party 1
Vamana
Vamana
Xarzith_Daar
Vamana
Level 60
God Stats
14W - 8L
1,640 SR
Queue Stats
53W - 46L
1,562 Elo+
Party 1
Team Averages
Level 58
1,629 SR
1,569 Elo+

VS

Team Averages
Level 49
1,404 SR
1,202 Elo+
Neith
Neith
FlacaPink21
Neith
Level 60
God Stats
1W - 2L
1,406 SR
Queue Stats
1W - 5L
1,157 Elo+
Solo
Bacchus
Bacchus
IwhitehouseI
Bacchus
Level 53
God Stats
7W - 8L
1,484 SR
Queue Stats
36W - 59L
1,185 Elo+
Solo
Janus
Janus
Onekingdoni
Janus
Level 35
God Stats
1W - 5L
1,322 SR
Queue Stats
120W - 197L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Nanny-Vesta
Kuzenbo
11
3 / 3 / 7
7,552
755
3,454
8,360
7,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Da Ji
Prrrime
Da Ji
12
8 / 1 / 8
9,117
912
11,093
6,536
3,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
12
5 / 1 / 10
9,113
911
6,046
12,134
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,405
641
3,670
7,818
2,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
IwhitehouseI
Bacchus
9
4 / 3 / 0
7,531
753
4,294
7,529
5,160
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 7 / 3
6,694
669
7,326
9,688
2,182
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
16
Kills
5
5
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Bacchus
IwhitehouseI
Bacchus
4
3
0
1.33
W
Kuzenbo
Nanny-Vesta
Kuzenbo
3
3
7
2.17
L
1
7
3
0.36
W
Da Ji
Prrrime
Da Ji
8
1
8
12
W
Vamana
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,593
Damage
15,290
27,030
Taken
25,035
20,739
Mitigated
9,644
8,411
Healing
2,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,670
1,567
0
460
7,818
2,302
0
1,163
6,655
0
12,691
L
Bacchus
IwhitehouseI
Bacchus
4,294
339
0
686
7,529
5,160
116
622
6,907
12,820
0
W
Kuzenbo
Nanny-Vesta
Kuzenbo
3,454
883
442
798
8,360
7,910
457
3,963
4,397
12,696
0
L
7,326
1,072
0
1,462
9,688
2,182
0
1,922
7,766
25,052
0
W
Da Ji
Prrrime
Da Ji
11,093
2,944
0
734
6,536
3,745
17
2,598
3,938
0
41,494
W
Vamana
6,046
2,431
385
6,052
12,134
9,084
512
5,096
7,038
0
23,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,782
Gold Earned
20,630
98
Minions Killed
78
0
Camps Cleared
0
622,689
Distance Traveled
519,575
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,405
641
20
2
0
168,616
0
L
Bacchus
7,531
753
13
1
0
188,711
0
W
Kuzenbo
7,552
755
17
2
0
191,315
0
L
Janus
6,694
669
45
5
0
162,248
0
W
Da Ji
9,117
912
53
5
0
219,614
5
W
Vamana
9,113
911
28
3
0
211,760
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role