Player Matchup

Amaterasu
Amaterasu
Horo
Amaterasu
Level 42
God Stats
3W - 0L
1,765 SR
Queue Stats
8W - 2L
1,915 Elo+
Party 1
Tiamat
Tiamat
Khiyohi
Tiamat
Level 29
God Stats
7W - 0L
2,109 SR
Queue Stats
135W - 47L
1,831 Elo+
Party 1
Athena
Athena
Saataniiaa
Athena
Level 104
God Stats
19W - 18L
1,632 SR
Queue Stats
248W - 275L
1,589 Elo+
Party 1
Ne Zha
Ne Zha
jpegzilla
Ne Zha
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 23L
2,046 Elo+
Party 1
Rama
Rama
nohold
Rama
Level 123
God Stats
10W - 6L
1,426 SR
Queue Stats
238W - 127L
1,669 Elo+
Party 1
Team Averages
Level 89
1,686 SR
1,810 Elo+

VS

Team Averages
Level 90
1,529 SR
1,524 Elo+
Tiamat
Tiamat
AFKHappy
Tiamat
Level 106
God Stats
12W - 10L
1,643 SR
Queue Stats
331W - 311L
1,576 Elo+
Party 2
Neith
Neith
BulbaSquad
Neith
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 222L
1,582 Elo+
Party 3
Cerberus
Cerberus
JasterFett
Cerberus
Level 31
God Stats
4W - 5L
1,580 SR
Queue Stats
226W - 285L
1,492 Elo+
Party 3
Artio
Artio
Krypticducky
Artio
Level 113
God Stats
11W - 12L
1,517 SR
Queue Stats
526W - 486L
1,511 Elo+
Party 2
Fenrir
Fenrir
TrashySweetheart
Fenrir
Level 75
God Stats
7W - 6L
1,403 SR
Queue Stats
360W - 341L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Horo
Amaterasu
17
3 / 4 / 4
11,058
614
14,032
20,319
10,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Khiyohi
Tiamat
18
8 / 0 / 7
11,942
663
15,850
8,737
6,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Saataniiaa
Athena
13
2 / 6 / 9
9,167
509
5,531
14,695
9,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
jpegzilla
Ne Zha
16
6 / 4 / 6
10,481
582
12,378
15,108
5,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
nohold
Rama
16
3 / 1 / 10
10,797
600
12,739
11,590
4,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AFKHappy
Tiamat
16
5 / 3 / 3
9,439
524
5,647
11,933
6,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
16
5 / 3 / 4
9,549
531
14,659
10,984
4,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
JasterFett
Cerberus
12
0 / 6 / 5
7,854
436
6,662
21,062
11,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 3 / 6
9,487
527
10,476
19,120
16,200
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 7 / 3
8,368
465
5,658
18,573
6,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
22
Kills
14
15
Deaths
22
36
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AFKHappy
Tiamat
5
3
3
2.17
L
Neith
5
3
4
2.33
W
Amaterasu
Horo
Amaterasu
3
4
4
1.25
L
Cerberus
JasterFett
Cerberus
0
6
5
0.42
W
Tiamat
Khiyohi
Tiamat
8
0
7
11.5
L
3
3
6
2
W
Athena
Saataniiaa
Athena
2
6
9
1.08
L
1
7
3
0.36
W
Ne Zha
jpegzilla
Ne Zha
6
4
6
2.25
W
Rama
nohold
Rama
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,530
Damage
43,102
70,449
Taken
81,672
36,186
Mitigated
44,327
28,528
Healing
30,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AFKHappy
Tiamat
5,647
560
0
3,983
11,933
6,331
721
4,318
7,390
56,685
0
L
Neith
14,659
7,691
0
1,261
10,984
4,100
680
3,061
7,763
0
73,542
W
Amaterasu
Horo
Amaterasu
14,032
8,342
0
9,704
20,319
10,471
1,413
10,072
10,247
0
70,930
L
Cerberus
JasterFett
Cerberus
6,662
566
38
7,849
21,062
11,059
0
8,460
12,349
36,541
0
W
Tiamat
Khiyohi
Tiamat
15,850
1,623
264
4,416
8,737
6,177
742
2,995
5,742
69,601
0
L
10,476
1,361
625
10,210
19,120
16,200
271
1,304
17,778
51,297
0
W
Athena
Saataniiaa
Athena
5,531
2,436
0
2,634
14,695
9,826
110
4,428
10,267
25,802
0
L
5,658
1,234
0
6,916
18,573
6,637
0
3,476
15,011
0
49,445
W
Ne Zha
jpegzilla
Ne Zha
12,378
5,581
0
6,082
15,108
5,570
0
3,490
11,618
0
67,267
W
Rama
nohold
Rama
12,739
10,914
0
5,428
11,590
4,142
3,157
1,800
9,790
0
81,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,445
Gold Earned
44,697
537
Minions Killed
588
0
Camps Cleared
0
1,734,192
Distance Traveled
1,685,205
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,439
524
136
8
0
347,950
4
L
Neith
9,549
531
136
8
0
325,030
4
W
Amaterasu
11,058
614
145
8
0
308,962
0
L
Cerberus
7,854
436
117
7
0
330,397
2
W
Tiamat
11,942
663
134
7
0
392,501
3
L
Artio
9,487
527
116
6
0
347,027
1
W
Athena
9,167
509
44
2
0
352,480
2
L
Fenrir
8,368
465
83
5
0
334,801
4
W
Ne Zha
10,481
582
90
5
0
370,962
7
W
Rama
10,797
600
124
7
0
309,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role