Player Matchup

Tsukuyomi
Tsukuyomi
Gold II
FragileJony
Tsukuyomi
Gold II
Level 141
God Stats
17W - 18L
1,542 SR
Queue Stats
439W - 433L
1,518 MMR
Solo
Guan Yu
Guan Yu
Gold IV
JaysonTheWarrior
Guan Yu
Gold IV
Level 123
God Stats
56W - 34L
1,701 SR
Queue Stats
539W - 539L
1,537 MMR
Solo
Anhur
Anhur
Silver I
K3VGZ
Anhur
Silver I
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 4L
1,534 MMR
Solo
Cerberus
Cerberus
Gold IV
Magicbeener
Cerberus
Gold IV
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 84L
1,474 MMR
Party 1
Chang'e
Chang'e
Gold IV
rocketdood1
Chang'e
Gold IV
Level 157
God Stats
24W - 19L
1,509 SR
Queue Stats
103W - 98L
1,570 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,550 SR
1,527 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,501 SR
1,520 MMR
Hachiman
Hachiman
Gold I
Bircham
Hachiman
Gold I
Level 112
God Stats
1W - 2L
1,702 SR
Queue Stats
76W - 69L
1,676 MMR
Party 2
Fenrir
Fenrir
Gold IV
BoostedTurtle
Fenrir
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold V
JTTEHSALT
Discordia
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,390 MMR
Party 2
Fafnir
Fafnir
Gold IV
Rengalio
Fafnir
Gold IV
Level 149
God Stats
17W - 21L
1,626 SR
Queue Stats
286W - 288L
1,530 MMR
Solo
King Arthur
King Arthur
Bronze III
ShiftyHydride
King Arthur
Bronze III
Level 88
God Stats
0W - 2L
1,177 SR
Queue Stats
16W - 21L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FragileJony
Tsukuyomi
14
3 / 1 / 2
8,743
546
5,435
9,348
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 1 / 2
9,466
592
7,241
12,437
10,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
K3VGZ
Anhur
16
4 / 1 / 4
10,014
626
7,206
12,157
3,995
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Magicbeener
Cerberus
13
3 / 1 / 4
8,697
544
4,057
9,581
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
rocketdood1
Chang'e
14
2 / 1 / 2
8,495
531
3,595
8,200
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ScyllaPersephoneSetApolloDanzaburou

VS

Bans
Cu ChulainnYmirNu WaSobekNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bircham
Hachiman
14
2 / 5 / 2
8,424
527
5,583
9,956
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 4 / 2
7,796
487
5,171
11,951
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Discordia
JTTEHSALT
Discordia
13
0 / 3 / 0
7,505
469
3,763
6,943
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Rengalio
Fafnir
11
0 / 0 / 2
7,129
446
1,962
4,974
2,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
ShiftyHydride
King Arthur
14
1 / 3 / 0
7,736
484
4,928
11,863
4,741
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
15
Kills
5
5
Deaths
15
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Bircham
Hachiman
2
5
2
0.6
L
2
4
2
0.75
W
Tsukuyomi
FragileJony
Tsukuyomi
3
1
2
4
L
Discordia
JTTEHSALT
Discordia
0
3
0
0
W
3
1
2
4
W
Anhur
K3VGZ
Anhur
4
1
4
6
W
Cerberus
Magicbeener
Cerberus
3
1
4
5
L
Fafnir
Rengalio
Fafnir
0
0
2
1
L
King Arthur
ShiftyHydride
King Arthur
1
3
0
0.33
W
Chang'e
rocketdood1
Chang'e
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,534
Damage
21,407
51,723
Taken
45,687
25,984
Mitigated
14,745
30,003
Healing
14,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Bircham
Hachiman
5,583
2,607
0
3,157
9,956
1,985
688
1,068
8,888
0
52,512
L
5,171
1,070
0
4,665
11,951
3,323
0
2,965
8,831
0
44,373
W
Tsukuyomi
FragileJony
Tsukuyomi
5,435
1,094
0
3,746
9,348
3,546
108
524
8,784
0
58,501
L
Discordia
JTTEHSALT
Discordia
3,763
221
0
1,010
6,943
1,853
0
2,091
4,681
49,478
0
W
7,241
1,431
456
6,848
12,437
10,110
517
1,442
10,963
0
56,439
W
Anhur
K3VGZ
Anhur
7,206
4,157
0
8,792
12,157
3,995
442
399
11,758
0
81,392
W
Cerberus
Magicbeener
Cerberus
4,057
124
0
4,300
9,581
5,816
0
2,735
6,760
16,691
0
L
Fafnir
Rengalio
Fafnir
1,962
650
0
2,676
4,974
2,843
0
1,018
3,923
16,853
0
L
King Arthur
ShiftyHydride
King Arthur
4,928
774
0
2,997
11,863
4,741
0
226
11,216
0
47,615
W
Chang'e
rocketdood1
Chang'e
3,595
40
1,947
3,914
8,200
2,517
532
2,899
4,983
53,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,415
Gold Earned
38,590
473
Minions Killed
418
0
Camps Cleared
0
1,571,028
Distance Traveled
1,501,161
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,424
527
89
6
0
262,206
6
L
Fenrir
7,796
487
89
6
0
295,990
3
W
Tsukuyomi
8,743
546
91
6
0
367,820
3
L
Discordia
7,505
469
117
7
0
303,687
7
W
Guan Yu
9,466
592
120
8
0
320,227
4
W
Anhur
10,014
626
126
8
0
253,507
3
W
Cerberus
8,697
544
21
1
0
312,019
5
L
Fafnir
7,129
446
27
2
0
331,422
4
L
King Arthur
7,736
484
96
6
0
307,856
3
W
Chang'e
8,495
531
115
7
0
317,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role