Player Matchup

Tiamat
Tiamat
BassesSenpai
Tiamat
Level 64
God Stats
2W - 3L
1,175 SR
Queue Stats
7W - 18L
1,218 Elo+
Party 1
Izanami
Izanami
DarK l SillY
Izanami
Level 29
God Stats
8W - 15L
1,257 SR
Queue Stats
59W - 87L
1,261 Elo+
Party 1
Thoth
Thoth
Hawkmist
Thoth
Level 41
God Stats
4W - 17L
1,176 SR
Queue Stats
21W - 47L
1,243 Elo+
Party 1
Tyr
Tyr
M4M8A
Tyr
Level 46
God Stats
3W - 10L
1,453 SR
Queue Stats
62W - 101L
1,255 Elo+
Party 1
Da Ji
Da Ji
XxRedwanxX
Da Ji
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 44
1,312 SR
1,295 Elo+

VS

Team Averages
Level 32
1,450 SR
1,367 Elo+
Hades
Hades
Jonathan_Oxford
Hades
Level 41
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 8L
1,529 Elo+
Party 3
Hun Batz
Hun Batz
TeddyzWrld
Hun Batz
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 86L
1,335 Elo+
Party 2
Tiamat
Tiamat
eldiabloblanco44
Tiamat
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,529 Elo+
Party 3
Nemesis
Nemesis
lgrxxnn-_-
Nemesis
Level 28
God Stats
18W - 16L
1,478 SR
Queue Stats
34W - 42L
1,315 Elo+
Party 2
Anubis
Anubis
llsneAkyll-_-
Anubis
Level 28
God Stats
1W - 6L
1,270 SR
Queue Stats
1W - 7L
1,127 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
4 / 0 / 5
9,354
585
10,095
3,775
4,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
DarK l SillY
Izanami
13
5 / 2 / 8
8,392
525
7,212
10,991
3,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thoth
Hawkmist
Thoth
14
7 / 2 / 4
9,135
571
6,501
5,896
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
M4M8A
Tyr
15
2 / 0 / 5
8,992
562
5,750
8,595
5,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Da Ji
14
7 / 1 / 5
9,137
571
7,075
10,637
3,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 11 / 0
7,469
467
6,229
15,028
5,606
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
TeddyzWrld
Hun Batz
14
0 / 0 / 0
7,932
496
1,498
10,241
3,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 5 / 2
6,346
397
7,979
9,245
5,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
lgrxxnn-_-
Nemesis
12
1 / 3 / 0
7,408
463
2,195
10,047
5,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 6 / 2
7,221
451
4,704
8,865
2,850
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
25
Kills
5
5
Deaths
25
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
0
5
6.5
W
Izanami
DarK l SillY
Izanami
5
2
8
4.5
W
Thoth
Hawkmist
Thoth
7
2
4
4.5
L
4
11
0
0.36
W
Tyr
M4M8A
Tyr
2
0
5
4.5
L
Hun Batz
TeddyzWrld
Hun Batz
0
0
0
0
W
Da Ji
7
1
5
9.5
L
0
5
2
0.2
L
Nemesis
lgrxxnn-_-
Nemesis
1
3
0
0.33
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,633
Damage
22,605
39,894
Taken
53,426
18,983
Mitigated
23,453
16,946
Healing
12,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
10,095
850
0
2,095
3,775
4,294
1,106
1,847
1,903
52,071
0
W
Izanami
DarK l SillY
Izanami
7,212
4,672
0
5,430
10,991
3,652
4,331
7,085
3,622
0
31,234
W
Thoth
Hawkmist
Thoth
6,501
158
0
1,427
5,896
1,823
1,763
4,110
1,578
43,076
0
L
6,229
561
197
2,142
15,028
5,606
0
5,800
8,684
25,230
0
W
Tyr
M4M8A
Tyr
5,750
434
0
3,458
8,595
5,407
1,711
3,092
5,475
0
42,189
L
Hun Batz
TeddyzWrld
Hun Batz
1,498
162
0
5,122
10,241
3,451
0
1,005
9,156
0
55,165
W
Da Ji
7,075
1,551
0
4,536
10,637
3,807
0
2,109
8,404
0
49,342
L
7,979
749
0
1,898
9,245
5,615
118
3,457
5,561
25,144
0
L
Nemesis
lgrxxnn-_-
Nemesis
2,195
731
0
1,731
10,047
5,931
198
3,916
5,647
0
37,444
L
4,704
416
0
1,885
8,865
2,850
776
1,106
7,438
33,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,010
Gold Earned
36,376
407
Minions Killed
350
0
Camps Cleared
0
1,526,884
Distance Traveled
1,419,535
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,354
585
108
7
0
311,874
2
W
Izanami
8,392
525
48
3
0
262,777
4
W
Thoth
9,135
571
81
5
0
271,624
1
L
Hades
7,469
467
32
2
0
252,410
1
W
Tyr
8,992
562
96
6
0
332,329
0
L
Hun Batz
7,932
496
135
8
0
343,927
0
W
Da Ji
9,137
571
74
5
0
348,280
5
L
Tiamat
6,346
397
46
3
0
290,090
1
L
Nemesis
7,408
463
82
5
0
284,866
0
L
Anubis
7,221
451
55
3
0
248,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role