Player Matchup

Fenrir
Fenrir
Claxosaur
Fenrir
Level 137
God Stats
5W - 2L
1,715 SR
Queue Stats
83W - 67L
1,675 Elo+
Party 2
Tiamat
Tiamat
Krayvs
Tiamat
Level 88
God Stats
2W - 1L
1,717 SR
Queue Stats
7W - 4L
1,746 Elo+
Party 2
Guan Yu
Guan Yu
Smiley 11B
Guan Yu
Level 109
God Stats
1W - 0L
1,735 SR
Queue Stats
30W - 28L
1,500 Elo+
Party 2
Merlin
Merlin
dxaxrxixaxn
Merlin
Level 160
God Stats
8W - 4L
1,630 SR
Queue Stats
106W - 82L
1,718 Elo+
Party 2
Team Averages
Level 124
1,699 SR
1,660 Elo+

VS

Team Averages
Level 132
1,638 SR
1,431 Elo+
Aphrodite
Aphrodite
AscendingWood
Aphrodite
Level 126
God Stats
3W - 4L
1,781 SR
Queue Stats
13W - 28L
1,304 Elo+
Party 1
Cthulhu
Cthulhu
Eliaz-Diaz
Cthulhu
Level 142
God Stats
5W - 4L
1,711 SR
Queue Stats
8W - 10L
1,670 Elo+
Party 1
Fenrir
Fenrir
PlaguedNight
Fenrir
Level 139
God Stats
1W - 3L
1,350 SR
Queue Stats
11W - 21L
1,270 Elo+
Party 1
Neith
Neith
logan20011
Neith
Level 122
God Stats
1W - 6L
1,711 SR
Queue Stats
46W - 68L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Claxosaur
Fenrir
18
7 / 0 / 12
11,625
830
14,766
17,180
26,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Krayvs
Tiamat
17
5 / 4 / 5
10,864
776
12,909
10,285
7,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Smiley 11B
Guan Yu
16
2 / 2 / 6
11,031
788
8,810
15,292
17,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
19
10 / 1 / 11
12,521
894
23,682
8,644
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AscendingWood
Aphrodite
16
3 / 5 / 2
10,139
724
10,165
19,770
10,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Eliaz-Diaz
Cthulhu
15
1 / 7 / 1
9,386
670
7,976
18,655
14,433
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
15
3 / 6 / 3
9,914
708
8,258
20,521
11,194
Talisman

Talisman

+75
Health
+15
Magical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
14
0 / 6 / 1
8,855
633
5,999
13,245
4,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
24
Kills
7
7
Deaths
24
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AscendingWood
Aphrodite
3
5
2
0.8
W
Fenrir
Claxosaur
Fenrir
7
0
12
13
L
Cthulhu
Eliaz-Diaz
Cthulhu
1
7
1
0.21
W
Tiamat
Krayvs
Tiamat
5
4
5
1.88
L
Fenrir
3
6
3
0.75
W
Guan Yu
Smiley 11B
Guan Yu
2
2
6
2.5
W
Merlin
10
1
11
15.5
L
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,167
Damage
32,398
51,401
Taken
72,191
56,177
Mitigated
40,597
18,200
Healing
20,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AscendingWood
Aphrodite
10,165
185
4,759
9,614
19,770
10,153
0
9,675
9,721
35,080
0
W
Fenrir
Claxosaur
Fenrir
14,766
3,295
0
6,624
17,180
26,995
1,738
5,096
11,712
0
32,561
L
Cthulhu
Eliaz-Diaz
Cthulhu
7,976
398
1,049
972
18,655
14,433
0
9,413
8,864
33,707
0
W
Tiamat
Krayvs
Tiamat
12,909
982
0
2,086
10,285
7,782
2,429
3,669
6,272
36,868
0
L
Fenrir
8,258
2,994
401
2,688
20,521
11,194
111
8,276
11,864
0
20,374
W
Guan Yu
Smiley 11B
Guan Yu
8,810
255
2,069
6,671
15,292
17,410
689
4,634
10,025
0
28,942
W
Merlin
23,682
700
0
750
8,644
3,990
2,236
4,253
4,177
65,344
0
L
Neith
5,999
2,545
0
1,344
13,245
4,817
702
8,994
3,960
0
32,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,041
Gold Earned
38,294
246
Minions Killed
250
9
Camps Cleared
7
1,126,417
Distance Traveled
844,533
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,139
724
76
5
1
228,823
1
W
Fenrir
11,625
830
45
3
3
318,173
2
L
Cthulhu
9,386
670
60
4
2
199,246
0
W
Tiamat
10,864
776
64
5
4
245,440
0
L
Fenrir
9,914
708
32
2
1
229,078
0
W
Guan Yu
11,031
788
44
3
1
283,840
1
W
Merlin
12,521
894
93
7
1
278,964
0
L
Neith
8,855
633
82
6
3
187,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role