Player Matchup

Sol
Sol
Fenrisulfr129
Sol
Level 40
God Stats
24W - 29L
1,385 SR
Queue Stats
436W - 416L
1,384 Elo+
Party 1
Ymir
Ymir
KingFrills
Ymir
Level 160
God Stats
5W - 8L
1,811 SR
Queue Stats
482W - 454L
1,449 Elo+
Party 1
Tiamat
Tiamat
QueenPeplum
Tiamat
Level 87
God Stats
0W - 1L
1,565 SR
Queue Stats
47W - 55L
1,413 Elo+
Party 1
Apollo
Apollo
kingfurbelow
Apollo
Level 89
God Stats
24W - 30L
1,543 SR
Queue Stats
83W - 91L
1,476 Elo+
Party 1
Neith
Neith
learnedit
Neith
Level 61
God Stats
133W - 143L
1,445 SR
Queue Stats
158W - 177L
1,435 Elo+
Party 1
Team Averages
Level 87
1,550 SR
1,431 Elo+

VS

Team Averages
Level 76
1,632 SR
1,500 Elo+
Ymir
Ymir
ElbertGunt
Ymir
Level 104
God Stats
8W - 6L
1,460 SR
Queue Stats
142W - 112L
1,553 Elo+
Party 2
Neith
Neith
ILuvCookie98
Neith
Level 46
God Stats
20W - 9L
1,970 SR
Queue Stats
317W - 335L
1,354 Elo+
Solo
Baron Samedi
Baron Samedi
Taker-Met112
Baron Samedi
Level 27
God Stats
5W - 2L
1,503 SR
Queue Stats
39W - 47L
1,556 Elo+
Party 2
Tiamat
Tiamat
leonardoC25
Tiamat
Level 157
God Stats
41W - 31L
1,716 SR
Queue Stats
313W - 276L
1,555 Elo+
Party 2
Ratatoskr
Ratatoskr
matutesibarro025
Ratatoskr
Level 44
God Stats
4W - 8L
1,511 SR
Queue Stats
132W - 144L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 0 / 0
6,596
600
7,413
8,235
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 6 / 4
5,103
464
2,821
9,368
4,637
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
8
1 / 1 / 3
5,188
472
2,102
5,897
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
9
0 / 0 / 2
5,545
504
2,897
4,291
1,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Neith
learnedit
Neith
9
0 / 1 / 1
5,302
482
2,280
5,988
1,891
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,080
553
6,274
8,502
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 2
5,345
486
3,490
3,285
938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Taker-Met112
Baron Samedi
9
1 / 3 / 2
5,445
495
3,526
5,587
1,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tiamat
13
2 / 0 / 0
6,984
635
5,131
3,643
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
9
1 / 3 / 1
5,262
478
2,883
6,252
2,054
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
10
Kills
8
8
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
8
0
0
8
W
0
2
2
0.5
L
1
6
4
0.5
L
Tiamat
1
1
3
2.5
W
Baron Samedi
Taker-Met112
Baron Samedi
1
3
2
0.67
L
Apollo
0
0
2
1
L
Neith
learnedit
Neith
0
1
1
0.5
W
Tiamat
2
0
0
2
W
Ratatoskr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,513
Damage
21,304
33,779
Taken
27,269
13,395
Mitigated
11,732
11,508
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,274
2,470
0
2,725
8,502
4,353
109
4,047
4,455
28,359
2,418
L
7,413
3,167
0
3,663
8,235
2,466
170
4,429
3,806
28,543
0
W
3,490
1,190
0
835
3,285
938
1,175
1,140
2,145
0
25,404
L
2,821
436
196
854
9,368
4,637
0
4,100
5,268
17,780
0
L
Tiamat
2,102
240
0
3,111
5,897
3,099
0
2,168
3,729
14,249
0
W
Baron Samedi
Taker-Met112
Baron Samedi
3,526
458
923
1,783
5,587
1,957
520
4,249
1,338
17,858
0
L
Apollo
2,897
1,357
0
1,341
4,291
1,302
300
1,158
3,133
0
26,691
L
Neith
learnedit
Neith
2,280
1,041
0
2,343
5,988
1,891
0
2,844
3,144
0
29,232
W
Tiamat
5,131
455
90
1,698
3,643
2,430
373
522
3,121
41,522
0
W
Ratatoskr
2,883
1,331
0
1,994
6,252
2,054
0
2,378
3,874
0
19,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,734
Gold Earned
29,116
220
Minions Killed
271
0
Camps Cleared
0
1,005,852
Distance Traveled
978,621
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,080
553
62
6
0
184,944
0
L
Sol
6,596
600
46
4
0
226,322
1
W
Neith
5,345
486
46
4
0
157,930
0
L
Ymir
5,103
464
23
2
0
189,716
2
L
Tiamat
5,188
472
36
3
0
208,841
0
W
Baron Samedi
5,445
495
32
3
0
185,664
0
L
Apollo
5,545
504
49
4
0
196,517
2
L
Neith
5,302
482
66
6
0
184,456
2
W
Tiamat
6,984
635
90
8
0
209,171
0
W
Ratatoskr
5,262
478
41
4
0
240,912
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role