Player Matchup

Thor
Thor
Aegavor
Thor
Level 4
God Stats
5W - 4L
1,500 SR
Queue Stats
97W - 115L
1,500 Elo+
Solo
Neith
Neith
DepDepLiiHD
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,348 Elo+
Solo
Olorun
Olorun
gravityprimus
Olorun
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 25L
1,508 Elo+
Solo
Tiamat
Tiamat
xinghai1
Tiamat
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 48L
1,424 Elo+
Solo
Hou Yi
Hou Yi
西北三皮
Hou Yi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,380 Elo+
Solo
Team Averages
Level 10
1,500 SR
1,432 Elo+

VS

Team Averages
Level 14
1,544 SR
1,422 Elo+
Zeus
Zeus
EmbracingDeath
Zeus
Level 17
God Stats
37W - 7L
2,096 SR
Queue Stats
120W - 48L
1,773 Elo+
Solo
Arachne
Arachne
Nexer2
Arachne
Level 18
God Stats
4W - 5L
1,500 SR
Queue Stats
131W - 134L
1,375 Elo+
Solo
Ymir
Ymir
Xukumboyo
Ymir
Level 10
God Stats
3W - 2L
1,145 SR
Queue Stats
24W - 27L
1,324 Elo+
Solo
Medusa
Medusa
paley12
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,213 Elo+
Solo
Cernunnos
Cernunnos
sidddd
Cernunnos
Level 12
God Stats
46W - 47L
1,482 SR
Queue Stats
74W - 86L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Aegavor
Thor
14
4 / 8 / 1
9,354
1,039
5,895
11,110
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 10 / 3
8,350
928
8,128
20,522
7,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 6
9,362
1,040
9,033
23,423
8,385
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiamat
xinghai1
Tiamat
15
3 / 9 / 4
9,807
1,090
9,702
19,576
9,079
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
12
0 / 1 / 0
7,537
837
581
3,199
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
26 / 2 / 5
14,486
1,610
46,425
7,849
2,726
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Nexer2
Arachne
16
2 / 2 / 8
9,441
1,049
5,856
10,199
3,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
17
4 / 2 / 15
11,289
1,254
6,501
9,224
9,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
paley12
Medusa
15
1 / 2 / 7
8,903
989
5,329
6,778
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cernunnos
sidddd
Cernunnos
16
2 / 1 / 11
9,754
1,084
9,409
8,272
3,215
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
81
9
Kills
35
35
Deaths
9
14
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Thor
Aegavor
Thor
4
8
1
0.56
L
1
10
3
0.25
W
26
2
5
14.25
W
Arachne
Nexer2
Arachne
2
2
8
3
W
Ymir
4
2
15
5.75
L
1
7
6
0.57
W
Medusa
paley12
Medusa
1
2
7
2.25
W
Cernunnos
sidddd
Cernunnos
2
1
11
7.5
L
Tiamat
xinghai1
Tiamat
3
9
4
0.56
L
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,339
Damage
73,520
77,830
Taken
42,322
29,787
Mitigated
21,553
6,423
Healing
8,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Aegavor
Thor
5,895
1,139
0
365
11,110
4,292
0
7,526
3,584
0
9,537
L
8,128
4,827
0
990
20,522
7,095
0
13,742
6,780
0
14,570
W
46,425
8,603
281
2,808
7,849
2,726
0
2,632
5,217
64,124
0
W
Arachne
Nexer2
Arachne
5,856
4,024
0
3,045
10,199
3,734
0
5,323
4,876
0
17,438
W
Ymir
6,501
604
0
813
9,224
9,279
0
2,932
6,292
26,499
0
L
9,033
4,126
555
3,496
23,423
8,385
0
16,793
6,630
17,804
0
W
Medusa
paley12
Medusa
5,329
2,151
0
1,300
6,778
2,599
0
3,208
3,570
0
15,952
W
Cernunnos
sidddd
Cernunnos
9,409
4,383
0
208
8,272
3,215
0
4,640
3,632
0
25,880
L
Tiamat
xinghai1
Tiamat
9,702
943
0
936
19,576
9,079
0
12,491
7,085
24,429
0
L
Hou Yi
581
477
0
81
3,199
936
0
2,374
825
0
981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,410
Gold Earned
53,873
78
Minions Killed
191
3
Camps Cleared
8
554,273
Distance Traveled
866,354
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,354
1,039
8
1
0
104,732
0
L
Neith
8,350
928
18
2
0
123,384
1
W
Zeus
14,486
1,610
43
5
4
157,853
1
W
Arachne
9,441
1,049
29
3
1
220,327
0
W
Ymir
11,289
1,254
60
7
0
151,192
2
L
Olorun
9,362
1,040
20
2
2
140,411
0
W
Medusa
8,903
989
20
2
2
151,537
0
W
Cernunnos
9,754
1,084
39
4
1
185,445
0
L
Tiamat
9,807
1,090
29
3
0
170,243
0
L
Hou Yi
7,537
837
3
0
1
15,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role