Player Matchup

Janus
Janus
DeoMiguel
Janus
Level 146
God Stats
2W - 6L
1,494 SR
Queue Stats
242W - 212L
1,532 Elo+
Party 2
Medusa
Medusa
Deoianmaximo
Medusa
Level 92
God Stats
8W - 8L
1,289 SR
Queue Stats
59W - 48L
1,618 Elo+
Party 2
Tyr
Tyr
janraptor47
Tyr
Level 129
God Stats
7W - 6L
1,500 SR
Queue Stats
208W - 202L
1,619 Elo+
Party 2
Team Averages
Level 122
1,428 SR
1,590 Elo+

VS

Team Averages
Level 106
1,535 SR
1,434 Elo+
Mulan
Mulan
Dmax drag0n
Mulan
Level 105
God Stats
0W - 2L
1,788 SR
Queue Stats
254W - 261L
1,550 Elo+
Party 1
Tiamat
Tiamat
Rainman14NC
Tiamat
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 208L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
lil death b0y
Cthulhu
Level 124
God Stats
1W - 3L
1,318 SR
Queue Stats
192W - 237L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DeoMiguel
Janus
12
4 / 1 / 4
8,207
746
8,311
5,743
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
11
4 / 2 / 4
8,400
764
7,285
8,618
3,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 2 / 5
8,870
806
5,641
8,232
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
7,612
692
8,880
9,929
6,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
10
1 / 5 / 3
7,036
640
2,844
8,323
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
10
1 / 3 / 3
6,923
629
5,519
7,653
6,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
11
Kills
5
5
Deaths
11
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
DeoMiguel
Janus
4
1
4
6
W
Medusa
4
2
4
3
L
3
3
2
1.33
L
Tiamat
1
5
3
0.5
W
3
2
5
2.75
L
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,237
Damage
17,243
22,593
Taken
25,905
11,319
Mitigated
16,517
4,594
Healing
4,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
DeoMiguel
Janus
8,311
512
0
1,819
5,743
1,828
290
2,634
3,109
27,684
0
W
Medusa
7,285
3,319
0
1,021
8,618
3,066
518
2,741
5,877
0
36,422
L
8,880
2,197
0
2,166
9,929
6,434
0
3,406
6,282
0
23,606
L
Tiamat
2,844
338
282
2,222
8,323
3,303
61
2,311
5,780
16,412
0
W
5,641
997
0
1,754
8,232
6,425
0
3,023
5,209
0
25,903
L
Cthulhu
5,519
145
126
0
7,653
6,780
0
2,018
5,505
24,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,477
Gold Earned
21,571
143
Minions Killed
104
0
Camps Cleared
0
632,520
Distance Traveled
586,332
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,207
746
40
4
0
209,631
2
W
Medusa
8,400
764
68
6
0
200,169
1
L
Mulan
7,612
692
43
4
0
205,095
1
L
Tiamat
7,036
640
29
3
0
159,180
3
W
Tyr
8,870
806
35
3
0
222,720
3
L
Cthulhu
6,923
629
32
3
0
222,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role