Player Matchup

Horus
Horus
Gold IV
LesuCalvariae
Horus
Gold IV
Level 80
God Stats
14W - 5L
1,856 SR
Queue Stats
50W - 51L
1,510 MMR
Party 1
Izanami
Izanami
Gold V
Nourat
Izanami
Gold V
Level 65
God Stats
16W - 13L
1,638 SR
Queue Stats
27W - 29L
1,443 MMR
Party 1
Zeus
Zeus
Gold IV
TeddyBear628
Zeus
Gold IV
Level 94
God Stats
17W - 17L
1,621 SR
Queue Stats
42W - 44L
1,521 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 80
1,705 SR
1,491 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,713 SR
1,510 MMR
Ymir
Ymir
Gold III
CANTTOUCHDURIM
Ymir
Gold III
Level 65
God Stats
2W - 2L
1,594 SR
Queue Stats
106W - 76L
1,410 MMR
Solo
Raijin
Raijin
Bronze III
DivineRhapsodY
Raijin
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 20L
1,559 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Gentle
Danzaburou
Bronze III
Level 141
God Stats
29W - 7L
2,045 SR
Queue Stats
47W - 16L
1,559 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
8,301
639
6,341
13,802
14,487
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Nourat
Izanami
11
3 / 7 / 3
8,667
667
8,727
12,837
6,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 7 / 2
7,944
611
11,536
12,261
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
GaneshaPersephoneAresAphroditeChang'e

VS

Bans
CthulhuChaacAchillesHerculesGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 9
9,248
711
3,343
15,854
11,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
8 / 1 / 7
10,638
818
14,397
9,268
6,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Gentle
Danzaburou
13
6 / 3 / 9
10,127
779
13,996
15,396
5,065
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
15
15
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
8
1
7
11.5
W
Danzaburou
Gentle
Danzaburou
6
3
9
3.5
L
2
1
2
3
L
Izanami
Nourat
Izanami
3
7
3
0.64
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,604
Damage
31,736
38,900
Taken
40,518
25,291
Mitigated
22,608
12,968
Healing
15,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,343
597
0
3,237
15,854
11,085
165
4,862
10,825
20,500
0
W
14,397
1,405
0
5,615
9,268
6,458
280
2,391
6,802
47,615
0
W
Danzaburou
Gentle
Danzaburou
13,996
7,215
0
6,960
15,396
5,065
2,423
4,367
10,879
0
56,680
L
6,341
2,666
3,105
5,211
13,802
14,487
192
5,606
8,196
0
17,558
L
Izanami
Nourat
Izanami
8,727
5,275
0
1,828
12,837
6,099
466
7,046
5,791
0
35,412
L
11,536
945
433
2,391
12,261
4,705
0
5,321
6,940
45,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,912
Gold Earned
30,013
146
Minions Killed
156
0
Camps Cleared
0
620,698
Distance Traveled
707,042
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,248
711
37
3
0
230,920
2
W
Raijin
10,638
818
65
5
0
233,680
1
W
Danzaburou
10,127
779
54
4
0
242,442
3
L
Horus
8,301
639
15
1
0
241,203
4
L
Izanami
8,667
667
64
5
0
198,541
1
L
Zeus
7,944
611
67
5
0
180,954
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role