Player Matchup

Chiron
Chiron
Airelinea
Chiron
Level 141
God Stats
11W - 6L
1,821 SR
Queue Stats
113W - 96L
1,622 Elo+
Party 2
Tyr
Tyr
Beinsezii
Tyr
Level 100
God Stats
3W - 2L
1,718 SR
Queue Stats
41W - 39L
1,580 Elo+
Party 3
Scylla
Scylla
BobKiller69
Scylla
Level 87
God Stats
8W - 4L
1,301 SR
Queue Stats
123W - 100L
1,530 Elo+
Party 2
Fafnir
Fafnir
RetroBiscuit
Fafnir
Level 121
God Stats
7W - 8L
1,911 SR
Queue Stats
167W - 144L
1,580 Elo+
Party 2
Set
Set
Vukein
Set
Level 113
God Stats
8W - 8L
1,431 SR
Queue Stats
70W - 72L
1,516 Elo+
Party 3
Team Averages
Level 112
1,637 SR
1,566 Elo+

VS

Team Averages
Level 99
1,411 SR
1,464 Elo+
Aphrodite
Aphrodite
Leraru01
Aphrodite
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
167W - 172L
1,619 Elo+
Solo
Cupid
Cupid
SapoPetaOriyinal
Cupid
Level 85
God Stats
6W - 11L
1,500 SR
Queue Stats
529W - 709L
1,353 Elo+
Party 1
King Arthur
King Arthur
SoloSolito
King Arthur
Level 62
God Stats
3W - 17L
1,163 SR
Queue Stats
146W - 147L
1,501 Elo+
Solo
Tiamat
Tiamat
kanzaku
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
nuduul
Arachne
Level 68
God Stats
24W - 26L
1,394 SR
Queue Stats
622W - 802L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Airelinea
Chiron
14
8 / 0 / 5
8,810
629
11,789
6,433
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 0 / 2
8,238
588
5,873
8,386
5,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
14
7 / 2 / 1
8,191
585
5,628
7,032
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
12
2 / 0 / 9
8,185
585
3,168
6,105
5,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Set
Vukein
Set
14
3 / 1 / 4
8,072
577
7,492
11,355
4,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Leraru01
Aphrodite
9
0 / 2 / 1
5,800
414
2,551
7,971
2,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 7 / 0
5,367
383
1,732
9,741
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
SoloSolito
King Arthur
12
0 / 1 / 1
6,814
487
5,126
10,235
6,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
kanzaku
Tiamat
12
2 / 4 / 0
7,046
503
9,661
8,612
5,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
nuduul
Arachne
9
1 / 6 / 0
5,831
417
2,760
11,589
3,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
20
Kills
3
3
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
Airelinea
Chiron
8
0
5
10.5
W
0
0
2
1
W
Scylla
7
2
1
3.75
L
Aphrodite
Leraru01
Aphrodite
0
2
1
0.25
W
Fafnir
2
0
9
6.5
L
0
7
0
0
L
King Arthur
SoloSolito
King Arthur
0
1
1
0.5
W
Set
Vukein
Set
3
1
4
5
L
Tiamat
kanzaku
Tiamat
2
4
0
0.5
L
Arachne
nuduul
Arachne
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,950
Damage
21,830
39,311
Taken
48,148
19,936
Mitigated
20,162
19,259
Healing
16,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Airelinea
Chiron
11,789
5,990
1,105
4,482
6,433
2,312
3,923
1,856
4,473
0
59,050
W
5,873
542
0
3,997
8,386
5,751
0
1,156
6,749
0
51,057
W
Scylla
5,628
630
0
1,540
7,032
2,263
98
3,755
3,013
40,566
0
L
Aphrodite
Leraru01
Aphrodite
2,551
327
1,701
3,118
7,971
2,883
0
1,345
6,481
23,311
0
W
Fafnir
3,168
990
0
1,975
6,105
5,188
316
1,495
4,558
18,410
0
L
1,732
842
369
2,336
9,741
2,178
0
850
8,760
0
22,127
L
King Arthur
SoloSolito
King Arthur
5,126
89
0
3,580
10,235
6,816
9
597
9,600
0
41,707
W
Set
Vukein
Set
7,492
3,804
0
6,160
11,355
4,422
0
3,325
7,856
0
56,203
L
Tiamat
kanzaku
Tiamat
9,661
521
0
1,644
8,612
5,062
0
2,654
5,746
39,589
0
L
Arachne
nuduul
Arachne
2,760
1,875
0
3,307
11,589
3,223
0
2,704
8,765
0
22,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,496
Gold Earned
30,858
464
Minions Killed
289
0
Camps Cleared
0
1,328,354
Distance Traveled
1,290,531
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,810
629
128
9
0
253,180
3
W
Tyr
8,238
588
114
8
0
268,496
4
W
Scylla
8,191
585
87
6
0
255,699
2
L
Aphrodite
5,800
414
44
3
0
286,690
5
W
Fafnir
8,185
585
17
1
0
270,210
3
L
Cupid
5,367
383
38
3
0
204,956
0
L
King Arthur
6,814
487
84
6
0
278,631
3
W
Set
8,072
577
118
8
0
280,769
5
L
Tiamat
7,046
503
73
5
0
257,919
3
L
Arachne
5,831
417
50
4
0
262,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role