Player Matchup

Ymir
Ymir
Frijolandante
Ymir
Level 160
God Stats
8W - 0L
1,823 SR
Queue Stats
249W - 90L
1,821 Elo+
Party 2
Tiamat
Tiamat
QuesadiIIa
Tiamat
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
415W - 137L
1,735 Elo+
Party 2
Danzaburou
Danzaburou
SDuy
Danzaburou
Level 149
God Stats
2W - 1L
1,502 SR
Queue Stats
79W - 34L
1,758 Elo+
Party 2
Team Averages
Level 156
1,608 SR
1,772 Elo+

VS

Team Averages
Level 152
1,390 SR
1,385 Elo+
Danzaburou
Danzaburou
Jonnie Christ
Danzaburou
Level 141
God Stats
0W - 2L
1,365 SR
Queue Stats
0W - 2L
1,385 Elo+
Party 1
Tiamat
Tiamat
Morgurr
Tiamat
Level 158
God Stats
4W - 2L
1,305 SR
Queue Stats
25W - 6L
1,385 Elo+
Party 1
Hercules
Hercules
jakinthebox3913
Hercules
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 8
9,387
782
5,140
12,618
11,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
QuesadiIIa
Tiamat
13
4 / 2 / 9
9,331
778
10,941
6,166
4,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
SDuy
Danzaburou
13
6 / 1 / 7
9,609
801
10,508
9,254
5,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jonnie Christ
Danzaburou
11
1 / 5 / 3
7,736
645
4,555
9,665
3,485
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Morgurr
Tiamat
10
2 / 4 / 3
7,900
658
9,288
9,803
10,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
10
2 / 4 / 3
7,778
648
6,101
12,301
9,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
13
Kills
5
5
Deaths
13
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
Danzaburou
Jonnie Christ
Danzaburou
1
5
3
0.5
L
Tiamat
Morgurr
Tiamat
2
4
3
0.88
W
Tiamat
QuesadiIIa
Tiamat
4
2
9
4.25
W
Danzaburou
SDuy
Danzaburou
6
1
7
9.5
L
Hercules
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,589
Damage
19,944
28,038
Taken
31,769
21,745
Mitigated
23,253
3,806
Healing
7,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,140
503
0
866
12,618
11,700
199
4,583
8,035
11,356
0
L
Danzaburou
Jonnie Christ
Danzaburou
4,555
1,164
0
1,912
9,665
3,485
0
5,382
4,283
0
35,224
L
Tiamat
Morgurr
Tiamat
9,288
856
0
2,681
9,803
10,169
0
4,196
5,607
25,394
0
W
Tiamat
QuesadiIIa
Tiamat
10,941
1,551
0
2,005
6,166
4,875
924
1,233
4,933
43,193
0
W
Danzaburou
SDuy
Danzaburou
10,508
5,563
0
935
9,254
5,170
1,909
3,516
5,358
0
47,925
L
Hercules
6,101
2,095
526
2,372
12,301
9,599
0
6,568
5,733
0
18,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,327
Gold Earned
23,414
158
Minions Killed
146
0
Camps Cleared
0
706,354
Distance Traveled
645,627
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,387
782
19
2
0
237,857
0
L
Danzaburou
7,736
645
71
6
0
190,501
4
L
Tiamat
7,900
658
47
4
0
214,448
1
W
Tiamat
9,331
778
85
7
0
230,738
1
W
Danzaburou
9,609
801
54
5
0
237,759
1
L
Hercules
7,778
648
28
2
0
240,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role