Player Matchup

Arachne
Arachne
GoofyBoomer
Arachne
Level 56
God Stats
7W - 3L
1,500 SR
Queue Stats
813W - 582L
1,482 Elo+
Party 2
Bacchus
Bacchus
ImToooCute1012
Bacchus
Level 27
God Stats
60W - 43L
1,500 SR
Queue Stats
622W - 438L
1,440 Elo+
Party 2
Tiamat
Tiamat
Saltedpepper_01
Tiamat
Level 67
God Stats
7W - 6L
1,706 SR
Queue Stats
311W - 273L
1,484 Elo+
Party 2
Chaac
Chaac
SuckMyOPness
Chaac
Level 32
God Stats
1W - 3L
1,060 SR
Queue Stats
21W - 23L
1,471 Elo+
Solo
Danzaburou
Danzaburou
WarmDinoNuggies
Danzaburou
Level 28
God Stats
45W - 38L
1,690 SR
Queue Stats
490W - 336L
1,529 Elo+
Party 2
Team Averages
Level 42
1,491 SR
1,481 Elo+

VS

Team Averages
Level 74
1,568 SR
1,603 Elo+
Neith
Neith
Colt Is Trash
Neith
Level 29
God Stats
11W - 15L
1,595 SR
Queue Stats
28W - 26L
1,629 Elo+
Party 1
Ullr
Ullr
Lipsteruski
Ullr
Level 144
God Stats
38W - 36L
1,740 SR
Queue Stats
960W - 944L
1,642 Elo+
Party 1
Cu Chulainn
Cu Chulainn
VALLODOVAH
Cu Chulainn
Level 48
God Stats
16W - 20L
1,596 SR
Queue Stats
171W - 164L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
aSaltyPenguin
Baron Samedi
Level 69
God Stats
0W - 2L
1,295 SR
Queue Stats
97W - 70L
1,660 Elo+
Party 1
Ra
Ra
funai5
Ra
Level 81
God Stats
18W - 12L
1,615 SR
Queue Stats
104W - 77L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GoofyBoomer
Arachne
6
1 / 0 / 0
3,570
714
73
2,445
544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
2 / 0 / 3
4,251
850
1,476
2,077
1,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

6
0 / 0 / 1
3,612
722
601
1,201
485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
1 / 0 / 0
3,399
680
2,472
2,929
1,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
WarmDinoNuggies
Danzaburou
6
3 / 1 / 2
4,015
803
1,441
2,231
558
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
2,577
515
405
1,228
177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
3,908
782
1,442
2,615
619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
VALLODOVAH
Cu Chulainn
6
0 / 1 / 0
3,523
705
1,849
4,403
1,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Baron Samedi
aSaltyPenguin
Baron Samedi
3
0 / 2 / 0
2,657
531
45
1,411
404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ra
5
0 / 1 / 0
3,264
653
426
1,145
308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
7
Kills
1
1
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Arachne
GoofyBoomer
Arachne
1
0
0
1
W
2
0
3
3.5
L
1
1
0
1
W
0
0
1
0.5
W
1
0
0
1
L
Cu Chulainn
VALLODOVAH
Cu Chulainn
0
1
0
0
W
Danzaburou
WarmDinoNuggies
Danzaburou
3
1
2
4
L
Baron Samedi
aSaltyPenguin
Baron Samedi
0
2
0
0
L
Ra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,063
Damage
4,167
10,883
Taken
10,802
4,229
Mitigated
2,830
5,064
Healing
2,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
405
125
0
22
1,228
177
0
538
690
0
1,584
W
Arachne
GoofyBoomer
Arachne
73
73
0
752
2,445
544
0
0
2,445
0
12,791
W
1,476
188
216
1,276
2,077
1,038
162
0
2,077
7,898
0
L
1,442
951
0
252
2,615
619
0
442
2,173
0
18,185
W
601
0
0
612
1,201
485
0
406
775
13,855
0
W
2,472
852
0
1,625
2,929
1,604
0
0
2,929
0
10,492
L
Cu Chulainn
VALLODOVAH
Cu Chulainn
1,849
371
0
2,219
4,403
1,322
0
0
4,203
0
14,561
W
Danzaburou
WarmDinoNuggies
Danzaburou
1,441
696
0
583
2,231
558
298
45
2,186
0
11,903
L
Baron Samedi
aSaltyPenguin
Baron Samedi
45
0
0
118
1,411
404
0
496
915
3,305
0
L
Ra
426
0
37
62
1,145
308
0
529
544
12,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,847
Gold Earned
15,929
121
Minions Killed
112
0
Camps Cleared
0
469,532
Distance Traveled
333,071
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,577
515
2
0
0
46,448
0
W
Arachne
3,570
714
37
7
0
101,313
2
W
Bacchus
4,251
850
12
2
0
100,066
1
L
Ullr
3,908
782
53
11
0
88,660
1
W
Tiamat
3,612
722
30
6
0
97,446
1
W
Chaac
3,399
680
20
4
0
84,670
0
L
Cu Chulainn
3,523
705
27
5
0
73,286
1
W
Danzaburou
4,015
803
22
4
0
86,037
0
L
Baron Samedi
2,657
531
5
1
0
51,668
1
L
Ra
3,264
653
25
5
0
73,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role