Player Matchup

Xing Tian
Xing Tian
GrubbyCelery443
Xing Tian
Level 64
God Stats
2W - 2L
1,654 SR
Queue Stats
2W - 5L
1,439 Elo+
Party 1
Tiamat
Tiamat
MuddyCabbage311
Tiamat
Level 48
God Stats
0W - 1L
1,494 SR
Queue Stats
5W - 9L
1,408 Elo+
Party 1
Ra
Ra
ThrillinDylan27
Ra
Level 30
God Stats
1W - 1L
1,468 SR
Queue Stats
2W - 5L
1,454 Elo+
Party 1
Cupid
Cupid
rynozoom
Cupid
Level 26
God Stats
1W - 4L
1,456 SR
Queue Stats
1W - 4L
1,528 Elo+
Party 1
Set
Set
xLuckHappens
Set
Level 60
God Stats
2W - 2L
1,572 SR
Queue Stats
2W - 3L
1,873 Elo+
Party 1
Team Averages
Level 46
1,529 SR
1,540 Elo+

VS

Team Averages
Level 58
1,608 SR
1,454 Elo+
Fenrir
Fenrir
EL_Mago_305
Fenrir
Level 29
God Stats
4W - 9L
1,321 SR
Queue Stats
145W - 123L
1,391 Elo+
Party 2
Hel
Hel
Ev_Panda856
Hel
Level 27
God Stats
20W - 14L
1,604 SR
Queue Stats
67W - 69L
1,443 Elo+
Party 3
Tiamat
Tiamat
Hillbillyboy NC
Tiamat
Level 74
God Stats
15W - 2L
1,815 SR
Queue Stats
436W - 393L
1,509 Elo+
Party 3
Izanami
Izanami
MisterSNIPE05
Izanami
Level 60
God Stats
21W - 13L
1,636 SR
Queue Stats
186W - 180L
1,443 Elo+
Party 3
Bellona
Bellona
Origins_Wolf
Bellona
Level 101
God Stats
26W - 13L
1,664 SR
Queue Stats
179W - 172L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GrubbyCelery443
Xing Tian
14
3 / 5 / 7
8,988
499
9,975
17,692
12,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 4 / 2
9,784
544
5,957
9,713
5,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 8 / 0
8,441
469
6,297
14,134
8,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
rynozoom
Cupid
13
3 / 6 / 3
8,357
464
8,150
11,379
3,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

16
6 / 7 / 1
10,327
574
11,650
13,542
7,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 3 / 5
9,850
547
7,009
13,410
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 5
8,599
478
4,497
8,411
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
9 / 2 / 3
11,208
623
14,511
14,626
12,186
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
16
9 / 5 / 3
10,428
579
17,315
18,781
6,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Origins_Wolf
Bellona
18
4 / 1 / 1
11,469
637
4,869
10,845
10,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
14
Kills
30
30
Deaths
14
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
3
5
2.83
W
2
3
5
1.5
L
Xing Tian
GrubbyCelery443
Xing Tian
3
5
7
1.3
W
9
2
3
5.25
W
Izanami
9
5
3
2.1
L
1
4
2
0.5
W
Bellona
Origins_Wolf
Bellona
4
1
1
4.5
L
1
8
0
0.13
L
Cupid
rynozoom
Cupid
3
6
3
0.75
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,029
Damage
48,201
66,460
Taken
66,073
37,344
Mitigated
40,940
14,176
Healing
26,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,009
1,141
0
3,080
13,410
6,000
918
3,946
9,424
0
33,339
W
4,497
1,419
1,540
2,349
8,411
5,448
448
2,661
5,742
23,133
0
L
Xing Tian
GrubbyCelery443
Xing Tian
9,975
1,061
264
2,362
17,692
12,739
0
4,537
13,155
27,855
0
W
14,511
1,849
99
8,461
14,626
12,186
1,739
4,246
10,380
78,674
0
W
Izanami
17,315
13,199
0
7,678
18,781
6,719
2,074
5,915
12,866
0
79,877
L
5,957
1,071
0
3,229
9,713
5,580
634
949
8,764
60,805
0
W
Bellona
Origins_Wolf
Bellona
4,869
1,505
0
3,488
10,845
10,587
669
4,881
5,432
1,175
69,738
L
6,297
1,009
558
3,689
14,134
8,020
655
7,066
7,068
56,665
0
L
Cupid
rynozoom
Cupid
8,150
5,429
81
1,691
11,379
3,321
824
2,529
8,850
0
39,016
L
11,650
5,238
0
2,302
13,542
7,684
0
3,965
9,577
0
50,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,897
Gold Earned
51,554
415
Minions Killed
538
0
Camps Cleared
0
1,598,632
Distance Traveled
1,629,722
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,850
547
60
3
0
376,228
0
W
Hel
8,599
478
59
3
0
299,915
0
L
Xing Tian
8,988
499
26
1
0
350,627
3
W
Tiamat
11,208
623
132
7
0
350,556
3
W
Izanami
10,428
579
104
6
0
255,094
0
L
Tiamat
9,784
544
136
8
0
330,147
4
W
Bellona
11,469
637
183
10
0
347,929
3
L
Ra
8,441
469
106
6
0
287,503
0
L
Cupid
8,357
464
74
4
0
296,409
2
L
Set
10,327
574
73
4
0
333,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role