Player Matchup

Nemesis
Nemesis
Platinum III
Ez Sunny
Nemesis
Platinum III
Level 155
God Stats
12W - 10L
1,138 SR
Queue Stats
260W - 235L
1,737 MMR
Party 2
Chang'e
Chang'e
Gold I
HelloImarca
Chang'e
Gold I
Level 155
God Stats
30W - 21L
1,869 SR
Queue Stats
310W - 306L
1,686 MMR
Party 3
Artio
Artio
Gold V
RisK SoullessV2
Artio
Gold V
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,678 MMR
Party 2
Odin
Odin
Gold I
TRBL Hype
Odin
Gold I
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
284W - 285L
1,699 MMR
Solo
Neith
Neith
Gold II
xCrexxus
Neith
Gold II
Level 102
God Stats
2W - 1L
1,577 SR
Queue Stats
54W - 46L
1,735 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,517 SR
1,707 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,503 SR
1,705 MMR
Anhur
Anhur
Gold IV
BradDill
Anhur
Gold IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 133L
1,703 MMR
Party 1
Sobek
Sobek
Gold I
Chalupaal3atman
Sobek
Gold I
Level 160
God Stats
1W - 0L
1,344 SR
Queue Stats
37W - 25L
1,725 MMR
Party 1
Thanatos
Thanatos
Gold III
Chreesmac11
Thanatos
Gold III
Level 108
God Stats
2W - 3L
1,467 SR
Queue Stats
91W - 83L
1,583 MMR
Party 4
Cthulhu
Cthulhu
Platinum IV
ItzJugginSeason
Cthulhu
Platinum IV
Level 127
God Stats
4W - 5L
1,498 SR
Queue Stats
77W - 69L
1,811 MMR
Party 4
Raijin
Raijin
Gold III
RWkillz
Raijin
Gold III
Level 132
God Stats
6W - 4L
1,706 SR
Queue Stats
102W - 82L
1,703 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ez Sunny
Nemesis
18
1 / 5 / 4
11,058
503
7,899
14,142
5,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
HelloImarca
Chang'e
16
4 / 4 / 1
10,378
472
8,656
14,152
4,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 2
8,332
379
8,793
23,483
10,535
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
15
0 / 5 / 2
9,491
431
6,356
18,340
15,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
xCrexxus
Neith
16
3 / 7 / 0
10,147
461
10,898
16,786
5,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Nu WaDanzaburouCu ChulainnSetJanus

VS

Bans
ScyllaApolloCupidHeimdallrPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BradDill
Anhur
19
5 / 0 / 2
12,950
589
9,248
18,129
7,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
0 / 3 / 14
11,745
534
9,208
25,350
26,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
Chreesmac11
Thanatos
20
13 / 2 / 7
14,217
646
17,839
20,052
8,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 1 / 8
13,364
607
14,328
16,557
19,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Raijin
RWkillz
Raijin
19
4 / 3 / 9
12,966
589
11,089
9,653
3,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
9
Kills
27
27
Deaths
9
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Anhur
BradDill
Anhur
5
0
2
6
W
0
3
14
2.33
W
Thanatos
Chreesmac11
Thanatos
13
2
7
8.25
L
Nemesis
Ez Sunny
Nemesis
1
5
4
0.6
L
Chang'e
HelloImarca
Chang'e
4
4
1
1.13
W
5
1
8
9
W
Raijin
RWkillz
Raijin
4
3
9
2.83
L
1
6
2
0.33
L
Odin
0
5
2
0.2
L
Neith
xCrexxus
Neith
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,602
Damage
61,712
86,903
Taken
89,741
41,594
Mitigated
64,347
19,730
Healing
48,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
BradDill
Anhur
9,248
4,480
0
10,860
18,129
7,289
7,757
3,803
14,282
0
113,829
W
9,208
1,084
0
9,103
25,350
26,029
218
7,778
17,304
37,541
0
W
Thanatos
Chreesmac11
Thanatos
17,839
5,868
0
19,836
20,052
8,131
0
2,855
17,125
0
112,382
L
Nemesis
Ez Sunny
Nemesis
7,899
3,802
0
1,112
14,142
5,680
48
2,407
11,620
0
96,567
L
Chang'e
HelloImarca
Chang'e
8,656
651
1,932
5,945
14,152
4,287
345
5,320
8,556
68,102
0
W
14,328
2,536
0
5,847
16,557
19,120
0
2,713
13,787
76,057
0
W
Raijin
RWkillz
Raijin
11,089
922
132
3,132
9,653
3,778
0
3,683
5,847
93,050
0
L
8,793
879
847
4,723
23,483
10,535
132
10,841
12,182
35,499
0
L
Odin
6,356
912
0
4,096
18,340
15,359
368
9,873
7,936
0
50,176
L
Neith
xCrexxus
Neith
10,898
4,351
0
1,075
16,786
5,733
3,281
4,676
11,984
0
74,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,406
Gold Earned
65,242
592
Minions Killed
617
0
Camps Cleared
0
2,076,114
Distance Traveled
2,183,243
24
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,950
589
163
7
0
387,580
11
W
Sobek
11,745
534
41
2
0
454,266
5
W
Thanatos
14,217
646
128
6
0
502,411
4
L
Nemesis
11,058
503
151
7
0
457,482
9
L
Chang'e
10,378
472
139
6
0
440,198
3
W
Cthulhu
13,364
607
141
6
0
427,120
6
W
Raijin
12,966
589
144
7
0
411,866
8
L
Artio
8,332
379
54
2
0
400,303
5
L
Odin
9,491
431
116
5
0
413,767
3
L
Neith
10,147
461
132
6
0
364,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role