Player Matchup

Cerberus
Cerberus
HAWKIKILL3R
Cerberus
Level 100
God Stats
1W - 4L
1,330 SR
Queue Stats
1W - 5L
1,473 Elo+
Party 2
Arachne
Arachne
LazySnaz
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
jAKEDIF
Tiamat
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,568 Elo+
Party 2
Team Averages
Level 121
1,443 SR
1,514 Elo+

VS

Team Averages
Level 105
1,679 SR
1,839 Elo+
Bastet
Bastet
Levi178
Bastet
Level 48
God Stats
3W - 0L
1,744 SR
Queue Stats
25W - 15L
1,948 Elo+
Party 1
Tiamat
Tiamat
blackout-dagger
Tiamat
Level 126
God Stats
8W - 2L
1,729 SR
Queue Stats
63W - 37L
1,763 Elo+
Party 1
Rama
Rama
flamesorrow
Rama
Level 142
God Stats
4W - 1L
1,563 SR
Queue Stats
72W - 56L
1,808 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HAWKIKILL3R
Cerberus
9
0 / 2 / 4
6,883
574
2,851
9,834
6,148
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
LazySnaz
Arachne
10
2 / 4 / 3
7,468
622
4,213
7,098
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
jAKEDIF
Tiamat
12
4 / 4 / 2
8,299
692
5,724
9,745
6,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Levi178
Bastet
12
4 / 2 / 4
8,472
706
7,915
7,132
3,148
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
3 / 2 / 5
8,390
699
8,901
6,450
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 7
8,242
687
6,616
6,690
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
6
Kills
10
10
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
HAWKIKILL3R
Cerberus
0
2
4
1
L
Arachne
LazySnaz
Arachne
2
4
3
0.88
W
Bastet
Levi178
Bastet
4
2
4
3
W
3
2
5
2.75
W
3
2
7
3.25
L
Tiamat
jAKEDIF
Tiamat
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,788
Damage
23,432
26,677
Taken
20,272
16,152
Mitigated
10,836
8,293
Healing
904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
HAWKIKILL3R
Cerberus
2,851
300
687
3,978
9,834
6,148
0
3,979
5,591
16,972
0
L
Arachne
LazySnaz
Arachne
4,213
3,275
0
928
7,098
3,768
0
1,445
5,488
0
20,015
W
Bastet
Levi178
Bastet
7,915
2,853
0
150
7,132
3,148
0
2,990
3,930
0
29,263
W
8,901
628
0
754
6,450
4,372
1,034
2,337
3,971
36,984
0
W
6,616
5,055
0
0
6,690
3,316
2,205
2,871
3,681
0
28,230
L
Tiamat
jAKEDIF
Tiamat
5,724
570
0
2,700
9,745
6,236
12
2,795
6,665
24,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,650
Gold Earned
25,104
139
Minions Killed
162
0
Camps Cleared
0
610,223
Distance Traveled
618,781
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,883
574
47
4
0
230,186
0
L
Arachne
7,468
622
48
4
0
184,000
2
W
Bastet
8,472
706
35
3
0
217,964
1
W
Tiamat
8,390
699
75
6
0
211,332
2
W
Rama
8,242
687
52
4
0
189,485
2
L
Tiamat
8,299
692
44
4
0
196,037
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role