Player Matchup

Awilix
Awilix
CandySalt
Awilix
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 96L
1,604 Elo+
Party 1
Xing Tian
Xing Tian
GeoBeans
Xing Tian
Level 106
God Stats
8W - 6L
1,765 SR
Queue Stats
307W - 245L
1,522 Elo+
Party 1
Tiamat
Tiamat
Lizardfule
Tiamat
Level 140
God Stats
3W - 3L
1,336 SR
Queue Stats
383W - 297L
1,623 Elo+
Party 1
Artemis
Artemis
bigsis
Artemis
Level 23
God Stats
3W - 1L
1,497 SR
Queue Stats
7W - 4L
1,638 Elo+
Party 1
Ymir
Ymir
yungdaddyratz
Ymir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,577 Elo+
Party 1
Team Averages
Level 85
1,520 SR
1,593 Elo+

VS

Team Averages
Level 63
1,444 SR
1,556 Elo+
Fenrir
Fenrir
Latu81
Fenrir
Level 40
God Stats
25W - 17L
1,357 SR
Queue Stats
177W - 191L
1,355 Elo+
Solo
Cthulhu
Cthulhu
MuslumSlayer
Cthulhu
Level 24
God Stats
44W - 44L
1,505 SR
Queue Stats
178W - 204L
1,472 Elo+
Party 3
Hachiman
Hachiman
SH-Impy
Hachiman
Level 127
God Stats
17W - 9L
1,627 SR
Queue Stats
188W - 105L
1,726 Elo+
Party 2
Odin
Odin
YourJaBrosky
Odin
Level 100
God Stats
2W - 7L
1,232 SR
Queue Stats
302W - 315L
1,515 Elo+
Party 3
Scylla
Scylla
Zabikenx
Scylla
Level 25
God Stats
12W - 6L
1,498 SR
Queue Stats
339W - 177L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
CandySalt
Awilix
13
4 / 3 / 5
7,311
562
6,377
6,487
2,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
GeoBeans
Xing Tian
14
3 / 1 / 1
7,958
612
8,572
11,331
8,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Lizardfule
Tiamat
13
3 / 2 / 0
7,469
575
4,749
6,845
4,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
bigsis
Artemis
11
2 / 3 / 3
6,295
484
6,174
6,567
2,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 4
6,040
465
1,173
7,063
4,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Latu81
Fenrir
10
1 / 3 / 2
5,879
452
2,899
9,033
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
MuslumSlayer
Cthulhu
11
2 / 2 / 4
7,080
545
3,460
6,826
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
SH-Impy
Hachiman
12
3 / 2 / 2
7,293
561
4,046
7,459
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 4 / 1
6,968
536
4,885
11,393
4,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Zabikenx
Scylla
13
2 / 1 / 3
7,248
558
4,116
6,011
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
12
Kills
11
12
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
CandySalt
Awilix
4
3
5
2.17
W
Xing Tian
GeoBeans
Xing Tian
3
1
1
3.5
L
Fenrir
Latu81
Fenrir
1
3
2
0.67
W
Tiamat
Lizardfule
Tiamat
3
2
0
1.5
L
Cthulhu
MuslumSlayer
Cthulhu
2
2
4
2
L
Hachiman
SH-Impy
Hachiman
3
2
2
2
L
3
4
1
0.88
L
Scylla
Zabikenx
Scylla
2
1
3
3.5
W
Artemis
bigsis
Artemis
2
3
3
1.17
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,045
Damage
19,406
38,293
Taken
40,722
21,345
Mitigated
15,044
10,617
Healing
13,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
CandySalt
Awilix
6,377
2,425
0
433
6,487
2,337
1,016
520
5,927
0
39,601
W
Xing Tian
GeoBeans
Xing Tian
8,572
952
0
4,257
11,331
8,200
299
0
11,331
49,343
0
L
Fenrir
Latu81
Fenrir
2,899
664
0
3,225
9,033
2,690
0
3,155
5,744
0
22,032
W
Tiamat
Lizardfule
Tiamat
4,749
187
0
2,946
6,845
4,566
297
1,896
4,791
42,119
0
L
Cthulhu
MuslumSlayer
Cthulhu
3,460
32
95
1,000
6,826
4,283
0
1,076
5,684
17,436
0
L
Hachiman
SH-Impy
Hachiman
4,046
2,462
0
3,439
7,459
1,846
0
440
7,005
0
44,098
L
4,885
1,175
0
3,490
11,393
4,431
0
7,553
3,834
0
30,204
L
Scylla
Zabikenx
Scylla
4,116
96
0
2,223
6,011
1,794
0
1,876
3,961
42,686
0
W
Artemis
bigsis
Artemis
6,174
3,320
0
2,381
6,567
2,051
0
2,188
4,349
0
34,904
W
1,173
127
0
600
7,063
4,191
0
2,692
4,319
17,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,073
Gold Earned
34,468
362
Minions Killed
320
0
Camps Cleared
0
1,196,721
Distance Traveled
1,180,250
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,311
562
75
6
0
290,285
0
W
Xing Tian
7,958
612
102
8
0
237,631
2
L
Fenrir
5,879
452
45
3
0
268,004
0
W
Tiamat
7,469
575
99
8
0
244,024
1
L
Cthulhu
7,080
545
38
3
0
243,546
2
L
Hachiman
7,293
561
83
6
0
208,269
5
L
Odin
6,968
536
68
5
0
225,162
2
L
Scylla
7,248
558
86
7
0
235,269
3
W
Artemis
6,295
484
50
4
0
217,675
5
W
Ymir
6,040
465
36
3
0
207,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role