Player Matchup

Cabrakan
Cabrakan
JerboiZoobat
Cabrakan
Level 27
God Stats
3W - 6L
1,498 SR
Queue Stats
263W - 247L
1,487 Elo+
Solo
Erlang Shen
Erlang Shen
OSE DKMX666
Erlang Shen
Level 54
God Stats
8W - 11L
1,632 SR
Queue Stats
735W - 741L
1,459 Elo+
Party 2
Hachiman
Hachiman
Otakusarseb
Hachiman
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 66L
1,370 Elo+
Party 2
Tiamat
Tiamat
Renomalandro
Tiamat
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
360W - 404L
1,480 Elo+
Party 2
Fenrir
Fenrir
kevinCalo
Fenrir
Level 24
God Stats
12W - 26L
1,500 SR
Queue Stats
536W - 538L
1,473 Elo+
Party 2
Team Averages
Level 26
1,526 SR
1,454 Elo+

VS

Team Averages
Level 26
1,522 SR
1,418 Elo+
Athena
Athena
Bklynrampage2
Athena
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,470 Elo+
Party 1
Tiamat
Tiamat
BlindBump28
Tiamat
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,512 Elo+
Party 1
Izanami
Izanami
Dirtycatdlnk
Izanami
Level 27
God Stats
36W - 29L
1,510 SR
Queue Stats
55W - 54L
1,365 Elo+
Party 3
Erlang Shen
Erlang Shen
GECO MASTER
Erlang Shen
Level 16
God Stats
9W - 6L
1,599 SR
Queue Stats
212W - 215L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
NotRedShell_
Baron Samedi
Level 28
God Stats
41W - 31L
1,499 SR
Queue Stats
55W - 55L
1,363 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
JerboiZoobat
Cabrakan
18
6 / 5 / 4
12,400
459
20,418
27,282
33,821
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
OSE DKMX666
Erlang Shen
17
6 / 9 / 8
11,864
439
15,914
23,731
16,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Otakusarseb
Hachiman
14
0 / 16 / 5
9,613
356
6,369
24,902
7,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
17
2 / 7 / 9
11,544
428
12,836
23,505
19,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
kevinCalo
Fenrir
16
10 / 9 / 4
11,672
432
18,648
24,721
10,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 11
13,326
494
10,746
23,749
20,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
17
5 / 8 / 15
12,477
462
11,615
14,596
9,571
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Dirtycatdlnk
Izanami
20
13 / 6 / 20
15,118
560
29,971
25,062
11,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
GECO MASTER
Erlang Shen
20
15 / 5 / 10
15,383
570
28,895
31,937
23,858
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
NotRedShell_
Baron Samedi
18
10 / 2 / 25
15,120
560
18,456
19,928
27,330
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
127
24
Kills
46
46
Deaths
24
30
Assists
81
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
W
Tiamat
5
8
15
1.56
W
Izanami
Dirtycatdlnk
Izanami
13
6
20
3.83
W
Erlang Shen
GECO MASTER
Erlang Shen
15
5
10
4
L
Cabrakan
JerboiZoobat
Cabrakan
6
5
4
1.6
W
Baron Samedi
NotRedShell_
Baron Samedi
10
2
25
11.25
L
Erlang Shen
OSE DKMX666
Erlang Shen
6
9
8
1.11
L
Hachiman
Otakusarseb
Hachiman
0
16
5
0.16
L
Tiamat
2
7
9
0.93
L
Fenrir
kevinCalo
Fenrir
10
9
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,185
Damage
99,683
124,141
Taken
115,272
88,125
Mitigated
92,727
17,315
Healing
34,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,746
4,762
1,008
3,963
23,749
20,952
1,219
8,718
15,031
56,294
0
W
Tiamat
11,615
1,944
0
2,279
14,596
9,571
248
5,179
9,417
34,607
0
W
Izanami
Dirtycatdlnk
Izanami
29,971
20,807
0
9,837
25,062
11,016
8,733
6,741
18,321
0
121,419
W
Erlang Shen
GECO MASTER
Erlang Shen
28,895
17,441
0
7,427
31,937
23,858
212
11,341
20,250
0
125,875
L
Cabrakan
JerboiZoobat
Cabrakan
20,418
2,500
0
4,373
27,282
33,821
0
12,458
14,824
69,155
0
W
Baron Samedi
NotRedShell_
Baron Samedi
18,456
2,497
3,852
5,986
19,928
27,330
1,455
6,061
13,867
52,407
0
L
Erlang Shen
OSE DKMX666
Erlang Shen
15,914
7,516
0
1,628
23,731
16,193
0
7,592
16,139
0
65,081
L
Hachiman
Otakusarseb
Hachiman
6,369
2,850
0
3,314
24,902
7,900
764
5,176
19,726
0
38,435
L
Tiamat
12,836
2,253
88
7,062
23,505
19,251
761
7,854
15,651
64,070
0
L
Fenrir
kevinCalo
Fenrir
18,648
3,625
0
850
24,721
10,960
0
7,737
16,984
0
65,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,093
Gold Earned
71,424
419
Minions Killed
473
0
Camps Cleared
0
2,074,006
Distance Traveled
2,425,107
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,326
494
77
3
0
451,605
4
W
Tiamat
12,477
462
35
1
0
470,599
0
W
Izanami
15,118
560
166
6
0
471,850
0
W
Erlang Shen
15,383
570
132
5
0
560,152
1
L
Cabrakan
12,400
459
109
4
0
393,516
0
W
Baron Samedi
15,120
560
63
2
0
470,901
1
L
Erlang Shen
11,864
439
86
3
0
459,771
0
L
Hachiman
9,613
356
58
2
0
333,690
0
L
Tiamat
11,544
428
93
3
0
387,006
0
L
Fenrir
11,672
432
73
3
0
500,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role