Player Matchup

Hera
Hera
AlaskanShaman
Hera
Level 78
God Stats
2W - 1L
1,702 SR
Queue Stats
25W - 23L
1,425 Elo+
Party 2
Cupid
Cupid
Orderly World
Cupid
Level 20
God Stats
8W - 3L
1,553 SR
Queue Stats
8W - 6L
1,592 Elo+
Party 2
Olorun
Olorun
Shareneedles220
Olorun
Level 28
God Stats
17W - 24L
1,333 SR
Queue Stats
30W - 38L
1,316 Elo+
Party 2
Team Averages
Level 42
1,529 SR
1,444 Elo+

VS

Team Averages
Level 129
1,383 SR
1,367 Elo+
Danzaburou
Danzaburou
CubanYork
Danzaburou
Level 160
God Stats
77W - 73L
1,462 SR
Queue Stats
818W - 1,048L
1,376 Elo+
Solo
Artio
Artio
nasty_nate533
Artio
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 66L
1,351 Elo+
Party 1
Tiamat
Tiamat
shiclouds2255
Tiamat
Level 118
God Stats
1W - 5L
1,186 SR
Queue Stats
172W - 226L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 8
10,747
768
13,150
7,762
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 4 / 9
10,301
736
7,968
10,599
3,796
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 0 / 8
10,663
762
11,223
11,138
4,111
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CubanYork
Danzaburou
11
2 / 5 / 3
8,715
623
9,074
12,496
6,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 7 / 4
8,860
633
3,373
16,169
14,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 7 / 0
9,520
680
8,357
10,430
6,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
19
Kills
7
7
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
3
8
3.67
L
Danzaburou
CubanYork
Danzaburou
2
5
3
0.7
W
5
4
9
2.38
W
7
0
8
11
L
1
7
4
0.43
L
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,341
Damage
20,804
29,499
Taken
39,095
10,502
Mitigated
27,641
13,923
Healing
4,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,150
3,995
659
1,242
7,762
2,595
1,440
3,489
3,799
37,105
0
L
Danzaburou
CubanYork
Danzaburou
9,074
1,303
0
851
12,496
6,124
0
6,861
5,404
0
33,068
W
7,968
5,654
0
2,364
10,599
3,796
357
2,843
7,335
0
33,016
W
11,223
5,995
1,618
8,040
11,138
4,111
287
4,352
6,321
44,242
0
L
3,373
217
0
2,337
16,169
14,613
0
10,250
5,561
20,884
0
L
8,357
665
0
1,635
10,430
6,904
0
6,627
3,683
35,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,711
Gold Earned
27,095
178
Minions Killed
109
0
Camps Cleared
0
698,086
Distance Traveled
677,038
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,747
768
57
4
0
253,309
1
L
Danzaburou
8,715
623
37
3
0
218,975
2
W
Cupid
10,301
736
58
4
0
236,961
0
W
Olorun
10,663
762
63
5
0
207,816
1
L
Artio
8,860
633
23
2
0
240,543
2
L
Tiamat
9,520
680
49
4
0
217,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role