Player Matchup

Ares
Ares
Gold III
AngelKTX
Ares
Gold III
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
331W - 336L
1,531 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Jcarder
Sun Wukong
Platinum IV
Level 126
God Stats
10W - 9L
1,299 SR
Queue Stats
229W - 213L
1,540 MMR
Solo
Hel
Hel
Silver II
Kevinj305
Hel
Silver II
Level 140
God Stats
1W - 1L
1,499 SR
Queue Stats
27W - 29L
1,533 MMR
Solo
Cupid
Cupid
Gold IV
NoMoreParties
Cupid
Gold IV
Level 87
God Stats
0W - 5L
1,267 SR
Queue Stats
131W - 129L
1,473 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
OnSiight
Cu Chulainn
Gold IV
Level 63
God Stats
0W - 1L
1,382 SR
Queue Stats
26W - 25L
1,606 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,389 SR
1,537 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,505 SR
1,536 MMR
Apollo
Apollo
Bronze III
CarsOG
Apollo
Bronze III
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,541 MMR
Solo
Achilles
Achilles
Gold V
IIBlueMagic
Achilles
Gold V
Level 136
God Stats
4W - 2L
1,757 SR
Queue Stats
374W - 365L
1,352 MMR
Party 3
Persephone
Persephone
Bronze III
Up2sumthing
Persephone
Bronze III
Level 140
God Stats
8W - 6L
1,281 SR
Queue Stats
112W - 96L
1,505 MMR
Party 1
Hun Batz
Hun Batz
Gold II
WKeyOrTroll
Hun Batz
Gold II
Level 48
God Stats
2W - 3L
1,314 SR
Queue Stats
284W - 283L
1,534 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
YoFumoHierba
Cthulhu
Platinum II
Level 146
God Stats
12W - 8L
1,674 SR
Queue Stats
387W - 370L
1,748 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
5 / 10 / 8
9,165
436
9,760
28,937
28,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Jcarder
Sun Wukong
17
5 / 1 / 5
11,485
547
20,742
26,137
20,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
6 / 9 / 10
10,330
492
13,359
20,853
11,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 4 / 4
10,109
481
9,060
20,623
8,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
OnSiight
Cu Chulainn
15
5 / 8 / 10
10,006
476
13,394
24,408
13,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
JanusDanzaburouNu WaSetNemesis

VS

Bans
ScyllaTsukuyomiMerlinCernunnosTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CarsOG
Apollo
20
15 / 2 / 9
13,727
654
30,783
17,804
11,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
IIBlueMagic
Achilles
16
3 / 4 / 18
11,657
555
8,568
21,501
29,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
Up2sumthing
Persephone
18
5 / 4 / 14
12,272
584
23,716
13,064
5,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
WKeyOrTroll
Hun Batz
18
4 / 9 / 7
11,631
554
10,492
18,497
7,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
YoFumoHierba
Cthulhu
18
5 / 3 / 12
12,249
583
20,739
30,520
27,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
92
22
Kills
32
32
Deaths
22
37
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ares
5
10
8
0.9
W
Apollo
CarsOG
Apollo
15
2
9
9.75
W
Achilles
IIBlueMagic
Achilles
3
4
18
3
L
Sun Wukong
Jcarder
Sun Wukong
5
1
5
7.5
L
6
9
10
1.22
L
1
4
4
0.75
L
Cu Chulainn
OnSiight
Cu Chulainn
5
8
10
1.25
W
Persephone
Up2sumthing
Persephone
5
4
14
3
W
Hun Batz
WKeyOrTroll
Hun Batz
4
9
7
0.83
W
Cthulhu
YoFumoHierba
Cthulhu
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,315
Damage
94,298
120,958
Taken
101,386
82,223
Mitigated
82,559
41,979
Healing
41,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
9,760
395
0
1,090
28,937
28,377
0
7,184
21,411
18,332
0
W
Apollo
CarsOG
Apollo
30,783
22,986
0
10,378
17,804
11,796
7,905
3,989
13,815
0
111,722
W
Achilles
IIBlueMagic
Achilles
8,568
2,314
0
4,959
21,501
29,434
235
6,743
14,758
0
28,345
L
Sun Wukong
Jcarder
Sun Wukong
20,742
3,754
0
9,043
26,137
20,518
193
13,287
12,002
0
80,350
L
13,359
637
9,472
9,132
20,853
11,646
246
9,184
11,282
51,454
0
L
9,060
5,474
278
9,059
20,623
8,110
570
4,165
16,319
0
73,615
L
Cu Chulainn
OnSiight
Cu Chulainn
13,394
3,317
0
3,905
24,408
13,572
508
8,489
15,489
0
58,736
W
Persephone
Up2sumthing
Persephone
23,716
1,664
0
3,955
13,064
5,712
2,081
3,257
9,803
84,550
0
W
Hun Batz
WKeyOrTroll
Hun Batz
10,492
4,069
0
4,357
18,497
7,712
258
4,806
13,691
0
83,856
W
Cthulhu
YoFumoHierba
Cthulhu
20,739
2,573
1,029
17,216
30,520
27,905
501
6,264
24,256
79,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,095
Gold Earned
61,536
471
Minions Killed
545
0
Camps Cleared
0
1,935,033
Distance Traveled
2,056,753
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,165
436
15
1
0
353,462
0
W
Apollo
13,727
654
152
7
0
413,971
1
W
Achilles
11,657
555
27
1
0
441,522
6
L
Sun Wukong
11,485
547
145
7
0
455,877
3
L
Hel
10,330
492
98
5
0
371,557
4
L
Cupid
10,109
481
123
6
0
366,188
5
L
Cu Chulainn
10,006
476
90
4
0
387,949
1
W
Persephone
12,272
584
120
6
0
394,197
4
W
Hun Batz
11,631
554
122
6
0
397,613
5
W
Cthulhu
12,249
583
124
6
0
409,450
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role