Player Matchup

Bastet
Bastet
Levi178
Bastet
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 15L
1,935 Elo+
Party 1
Tiamat
Tiamat
blackout-dagger
Tiamat
Level 126
God Stats
8W - 2L
1,694 SR
Queue Stats
63W - 37L
1,753 Elo+
Party 1
Bacchus
Bacchus
flamesorrow
Bacchus
Level 142
God Stats
4W - 1L
1,507 SR
Queue Stats
72W - 56L
1,799 Elo+
Party 1
Team Averages
Level 105
1,567 SR
1,829 Elo+

VS

Team Averages
Level 111
1,555 SR
1,487 Elo+
Skadi
Skadi
Glow Slushie
Skadi
Level 92
God Stats
18W - 21L
1,665 SR
Queue Stats
45W - 66L
1,341 Elo+
Party 2
Bellona
Bellona
Junji Jun
Bellona
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,599 Elo+
Party 2
Tiamat
Tiamat
Roger715
Tiamat
Level 87
God Stats
1W - 6L
1,500 SR
Queue Stats
174W - 202L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Levi178
Bastet
12
10 / 2 / 3
9,321
847
10,583
7,215
4,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
3 / 3 / 10
8,304
755
9,999
8,076
4,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
flamesorrow
Bacchus
10
1 / 3 / 10
8,061
733
7,703
8,901
5,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 2
7,350
668
6,844
8,067
3,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Junji Jun
Bellona
9
3 / 4 / 2
7,448
677
7,195
13,927
10,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
Roger715
Tiamat
10
2 / 5 / 3
7,333
667
3,402
10,066
5,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
8
8
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Bellona
Junji Jun
Bellona
3
4
2
1
W
Bastet
Levi178
Bastet
10
2
3
5.75
L
Tiamat
Roger715
Tiamat
2
5
3
0.7
W
3
3
10
2.67
W
Bacchus
flamesorrow
Bacchus
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,285
Damage
17,441
24,192
Taken
32,060
14,744
Mitigated
20,458
4,910
Healing
5,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,844
3,515
0
0
8,067
3,740
0
4,268
3,648
0
17,633
L
Bellona
Junji Jun
Bellona
7,195
3,589
0
2,625
13,927
10,840
0
7,632
5,886
0
18,775
W
Bastet
Levi178
Bastet
10,583
3,830
0
950
7,215
4,731
0
1,202
5,914
0
28,362
L
Tiamat
Roger715
Tiamat
3,402
518
0
2,584
10,066
5,878
0
5,071
4,781
17,707
0
W
9,999
1,155
0
1,524
8,076
4,635
0
884
7,099
30,289
0
W
Bacchus
flamesorrow
Bacchus
7,703
421
648
1,788
8,901
5,378
0
1,001
7,746
19,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,686
Gold Earned
22,131
108
Minions Killed
96
0
Camps Cleared
0
604,368
Distance Traveled
572,985
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,350
668
31
3
0
191,349
0
L
Bellona
7,448
677
28
3
0
200,253
0
W
Bastet
9,321
847
35
3
0
220,716
1
L
Tiamat
7,333
667
37
3
0
181,383
0
W
Tiamat
8,304
755
55
5
0
186,882
1
W
Bacchus
8,061
733
18
2
0
196,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role