Player Matchup

Tiamat
Tiamat
FechterFiore
Tiamat
Level 28
God Stats
1W - 2L
1,515 SR
Queue Stats
34W - 53L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
Ganyiita
Sun Wukong
Level 19
God Stats
7W - 6L
1,580 SR
Queue Stats
25W - 35L
1,432 Elo+
Party 2
Nemesis
Nemesis
GawkGawkKing420
Nemesis
Level 5
God Stats
0W - 2L
1,298 SR
Queue Stats
31W - 25L
1,612 Elo+
Solo
Heimdallr
Heimdallr
P4BL023
Heimdallr
Level 15
God Stats
0W - 4L
1,136 SR
Queue Stats
15W - 27L
1,363 Elo+
Party 2
Hercules
Hercules
fondomania
Hercules
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 38L
1,375 Elo+
Party 2
Team Averages
Level 17
1,406 SR
1,429 Elo+

VS

Team Averages
Level 29
1,528 SR
1,605 Elo+
Cthulhu
Cthulhu
AyyLanden
Cthulhu
Level 10
God Stats
6W - 1L
1,783 SR
Queue Stats
197W - 180L
1,653 Elo+
Party 1
Neith
Neith
BreezySucks
Neith
Level 12
God Stats
14W - 9L
1,546 SR
Queue Stats
85W - 77L
1,653 Elo+
Party 1
Nemesis
Nemesis
LGNFallout
Nemesis
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 75L
1,653 Elo+
Party 1
Ymir
Ymir
ReignCharge
Ymir
Level 86
God Stats
10W - 6L
1,563 SR
Queue Stats
66W - 65L
1,653 Elo+
Party 1
Tiamat
Tiamat
SrZhertx
Tiamat
Level 28
God Stats
4W - 5L
1,247 SR
Queue Stats
69W - 77L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 2 / 0
5,211
521
3,978
5,817
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Ganyiita
Sun Wukong
9
0 / 0 / 1
5,334
533
2,170
5,117
2,014
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
2 / 2 / 0
5,306
531
2,688
5,072
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
P4BL023
Heimdallr
7
0 / 5 / 0
4,290
429
3,588
6,437
1,576
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
fondomania
Hercules
7
0 / 5 / 0
4,211
421
1,951
6,856
2,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AyyLanden
Cthulhu
10
2 / 1 / 1
5,582
558
4,727
6,220
3,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
3 / 0 / 5
5,496
550
2,311
3,058
967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
LGNFallout
Nemesis
9
2 / 1 / 2
5,276
528
2,473
5,831
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
6 / 0 / 4
6,391
639
6,718
6,128
4,589
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
SrZhertx
Tiamat
10
1 / 0 / 1
5,735
574
2,540
3,673
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
14
14
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AyyLanden
Cthulhu
2
1
1
2.5
W
3
0
5
5.5
L
Tiamat
0
2
0
0
L
Sun Wukong
Ganyiita
Sun Wukong
0
0
1
0.5
L
2
2
0
1
W
Nemesis
LGNFallout
Nemesis
2
1
2
3
L
Heimdallr
P4BL023
Heimdallr
0
5
0
0
W
6
0
4
8
W
Tiamat
SrZhertx
Tiamat
1
0
1
1.5
L
Hercules
fondomania
Hercules
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,375
Damage
18,769
29,299
Taken
24,910
11,749
Mitigated
12,432
7,303
Healing
5,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AyyLanden
Cthulhu
4,727
971
0
987
6,220
3,134
0
1,148
4,977
22,726
0
W
2,311
1,415
0
1,091
3,058
967
205
0
3,033
0
15,490
L
Tiamat
3,978
816
0
2,600
5,817
2,584
0
2,072
3,623
28,754
0
L
Sun Wukong
Ganyiita
Sun Wukong
2,170
482
0
1,789
5,117
2,014
0
2,894
1,923
0
21,737
L
2,688
1,114
0
646
5,072
2,682
0
2,225
2,703
0
25,084
W
Nemesis
LGNFallout
Nemesis
2,473
1,606
0
776
5,831
1,822
0
551
5,213
0
22,532
L
Heimdallr
P4BL023
Heimdallr
3,588
1,336
0
1,520
6,437
1,576
0
2,917
3,520
0
21,085
W
6,718
1,394
0
1,006
6,128
4,589
0
0
5,986
27,371
0
W
Tiamat
SrZhertx
Tiamat
2,540
348
0
2,132
3,673
1,920
324
1,891
1,535
26,657
0
L
Hercules
fondomania
Hercules
1,951
779
0
748
6,856
2,893
0
3,311
3,545
0
7,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,352
Gold Earned
28,480
226
Minions Killed
220
0
Camps Cleared
0
864,284
Distance Traveled
1,059,085
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,582
558
41
4
0
194,272
0
W
Neith
5,496
550
36
4
0
204,483
0
L
Tiamat
5,211
521
60
6
0
161,011
1
L
Sun Wukong
5,334
533
56
6
0
165,904
0
L
Nemesis
5,306
531
55
6
0
201,058
2
W
Nemesis
5,276
528
44
4
0
210,807
0
L
Heimdallr
4,290
429
48
5
0
153,686
0
W
Ymir
6,391
639
33
3
0
253,936
1
W
Tiamat
5,735
574
66
7
0
195,587
3
L
Hercules
4,211
421
7
1
0
182,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role