Player Matchup

Kuzenbo
Kuzenbo
CheekssClapped
Kuzenbo
Level 67
God Stats
3W - 5L
1,500 SR
Queue Stats
293W - 343L
1,434 Elo+
Party 2
Merlin
Merlin
EvansAccount
Merlin
Level 68
God Stats
2W - 2L
1,493 SR
Queue Stats
80W - 104L
1,562 Elo+
Party 3
Danzaburou
Danzaburou
InfernoRain17
Danzaburou
Level 65
God Stats
7W - 2L
2,001 SR
Queue Stats
16W - 13L
1,557 Elo+
Party 3
Bellona
Bellona
Sureshotcod4fan
Bellona
Level 68
God Stats
5W - 5L
1,500 SR
Queue Stats
278W - 327L
1,476 Elo+
Party 2
Tiamat
Tiamat
soydumythicc
Tiamat
Level 107
God Stats
17W - 12L
1,724 SR
Queue Stats
265W - 263L
1,518 Elo+
Party 3
Team Averages
Level 75
1,644 SR
1,510 Elo+

VS

Team Averages
Level 97
1,512 SR
1,423 Elo+
Cthulhu
Cthulhu
Kenneth35
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
TicTac10
Set
Level 88
God Stats
5W - 5L
1,342 SR
Queue Stats
275W - 323L
1,360 Elo+
Solo
Zeus
Zeus
Xx PRODIGY80 xX
Zeus
Level 100
God Stats
5W - 3L
1,646 SR
Queue Stats
143W - 161L
1,410 Elo+
Party 1
Medusa
Medusa
iNF4M0US BRUHxX
Medusa
Level 80
God Stats
9W - 2L
1,635 SR
Queue Stats
77W - 75L
1,434 Elo+
Party 1
Tiamat
Tiamat
pWmAxBIGPUMA
Tiamat
Level 109
God Stats
3W - 6L
1,438 SR
Queue Stats
200W - 212L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,598
509
2,251
9,777
5,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
9
0 / 5 / 1
5,432
494
1,687
5,109
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
InfernoRain17
Danzaburou
7
0 / 4 / 1
4,951
450
4,480
7,203
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 0
6,530
594
4,140
5,961
4,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
8
2 / 4 / 0
5,155
469
4,691
8,364
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kenneth35
Cthulhu
10
4 / 2 / 3
5,735
521
7,171
6,194
3,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 1 / 0
6,291
572
3,710
6,746
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
6 / 1 / 3
6,871
625
6,063
4,597
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 0 / 6
5,791
526
5,381
5,159
1,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
11
0 / 0 / 0
5,625
511
2,529
7,083
5,774
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
17
17
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Merlin
0
5
1
0.1
L
Danzaburou
InfernoRain17
Danzaburou
0
4
1
0.13
W
Cthulhu
Kenneth35
Cthulhu
4
2
3
2.75
L
1
0
0
1
W
5
1
0
5
W
6
1
3
7.5
W
2
0
6
5
W
Tiamat
0
0
0
0
L
Tiamat
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,249
Damage
24,854
36,414
Taken
29,779
15,864
Mitigated
14,966
9,909
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,251
853
168
2,240
9,777
5,284
0
3,631
5,803
14,617
0
L
Merlin
1,687
180
0
469
5,109
1,254
263
2,636
2,331
24,959
0
L
Danzaburou
InfernoRain17
Danzaburou
4,480
2,381
0
2,437
7,203
1,964
41
3,276
3,791
0
22,132
W
Cthulhu
Kenneth35
Cthulhu
7,171
742
0
650
6,194
3,698
0
1,842
4,352
27,174
0
L
4,140
1,237
0
1,962
5,961
4,004
105
2,529
3,432
0
35,252
W
3,710
1,350
0
2,697
6,746
2,510
0
2,318
4,403
0
30,841
W
6,063
1,402
0
950
4,597
1,487
276
3,169
1,428
40,361
0
W
5,381
2,667
0
1,207
5,159
1,497
0
1,300
3,859
0
24,219
W
Tiamat
2,529
206
0
4,466
7,083
5,774
0
0
6,733
29,099
0
L
Tiamat
4,691
450
0
2,633
8,364
3,358
0
2,786
5,294
22,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,666
Gold Earned
30,313
245
Minions Killed
301
0
Camps Cleared
0
943,569
Distance Traveled
1,002,699
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,598
509
21
2
0
217,922
0
L
Merlin
5,432
494
62
6
0
166,448
0
L
Danzaburou
4,951
450
50
5
0
164,628
1
W
Cthulhu
5,735
521
50
5
0
225,455
0
L
Bellona
6,530
594
73
7
0
199,813
0
W
Set
6,291
572
61
6
0
222,312
1
W
Zeus
6,871
625
77
7
0
193,170
3
W
Medusa
5,791
526
51
5
0
201,191
3
W
Tiamat
5,625
511
62
6
0
160,571
0
L
Tiamat
5,155
469
39
4
0
194,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role