Player Matchup

Cerberus
Cerberus
Micr0PP
Cerberus
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
362W - 250L
1,679 Elo+
Party 1
Anhur
Anhur
NanoPP
Anhur
Level 160
God Stats
8W - 6L
1,298 SR
Queue Stats
414W - 281L
1,675 Elo+
Party 1
Tiamat
Tiamat
TuckDoido
Tiamat
Level 127
God Stats
2W - 1L
1,654 SR
Queue Stats
12W - 8L
1,821 Elo+
Solo
Team Averages
Level 149
1,484 SR
1,725 Elo+

VS

Team Averages
Level 145
1,387 SR
1,705 Elo+
Sun Wukong
Sun Wukong
FreniisG0D
Sun Wukong
Level 152
God Stats
22W - 9L
1,160 SR
Queue Stats
1,171W - 387L
1,812 Elo+
Party 2
Kali
Kali
LordLuisSpartan
Kali
Level 124
God Stats
11W - 5L
1,500 SR
Queue Stats
1,833W - 672L
1,802 Elo+
Party 2
Tiamat
Tiamat
Purpwse
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Micr0PP
Cerberus
15
2 / 5 / 10
11,553
642
11,060
16,973
16,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
NanoPP
Anhur
15
4 / 6 / 5
11,771
654
9,555
14,226
5,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
TuckDoido
Tiamat
17
9 / 6 / 5
13,346
741
18,056
16,104
11,423
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FreniisG0D
Sun Wukong
17
7 / 6 / 6
12,683
705
14,492
18,957
16,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
8 / 6 / 6
13,777
765
14,720
20,027
9,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Purpwse
Tiamat
17
2 / 3 / 13
12,081
671
13,361
10,598
8,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
42
15
Kills
17
17
Deaths
15
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
FreniisG0D
Sun Wukong
7
6
6
1.67
W
8
6
6
1.83
L
Cerberus
Micr0PP
Cerberus
2
5
10
1.4
L
Anhur
NanoPP
Anhur
4
6
5
1.08
W
Tiamat
Purpwse
Tiamat
2
3
13
2.83
L
Tiamat
TuckDoido
Tiamat
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,671
Damage
42,573
47,303
Taken
49,582
34,124
Mitigated
33,876
10,432
Healing
15,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
FreniisG0D
Sun Wukong
14,492
1,982
0
4,612
18,957
16,499
251
10,392
8,565
0
66,780
W
14,720
6,826
0
8,019
20,027
9,168
2,026
11,446
8,581
0
57,296
L
Cerberus
Micr0PP
Cerberus
11,060
909
0
4,679
16,973
16,769
528
5,442
10,953
32,572
0
L
Anhur
NanoPP
Anhur
9,555
4,267
0
1,899
14,226
5,932
40
3,273
10,645
0
61,770
W
Tiamat
Purpwse
Tiamat
13,361
1,395
127
2,799
10,598
8,209
891
7,318
3,280
49,006
0
L
Tiamat
TuckDoido
Tiamat
18,056
1,876
0
3,854
16,104
11,423
657
3,509
12,278
57,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,670
Gold Earned
38,541
250
Minions Killed
232
0
Camps Cleared
0
871,982
Distance Traveled
955,920
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,683
705
71
4
0
322,290
5
W
Kali
13,777
765
75
4
0
326,945
3
L
Cerberus
11,553
642
68
4
0
299,238
0
L
Anhur
11,771
654
94
5
0
270,961
4
W
Tiamat
12,081
671
86
5
0
306,685
2
L
Tiamat
13,346
741
88
5
0
301,783
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role