Player Matchup

Bellona
Bellona
AYYLMAOGGEZ
Bellona
Level 8
God Stats
70W - 34L
1,457 SR
Queue Stats
259W - 145L
1,512 Elo+
Party 2
Erlang Shen
Erlang Shen
EldritchCthulhu
Erlang Shen
Level 24
God Stats
43W - 16L
1,547 SR
Queue Stats
237W - 133L
1,538 Elo+
Party 2
Anubis
Anubis
ExtremePeach
Anubis
Level 25
God Stats
48W - 9L
1,634 SR
Queue Stats
277W - 150L
1,609 Elo+
Party 2
Ymir
Ymir
NotValorant
Ymir
Level 17
God Stats
122W - 52L
1,626 SR
Queue Stats
218W - 123L
1,565 Elo+
Party 2
Apollo
Apollo
PraiseTheSun69
Apollo
Level 27
God Stats
43W - 40L
1,573 SR
Queue Stats
233W - 208L
1,530 Elo+
Solo
Team Averages
Level 20
1,567 SR
1,551 Elo+

VS

Team Averages
Level 28
1,506 SR
1,554 Elo+
Kukulkan
Kukulkan
MeowtatoChip
Kukulkan
Level 29
God Stats
0W - 2L
1,300 SR
Queue Stats
65W - 68L
1,468 Elo+
Party 3
Heimdallr
Heimdallr
MilitiaMan22
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 181L
1,568 Elo+
Party 1
Osiris
Osiris
Mojangerie
Osiris
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 40L
1,465 Elo+
Party 3
Thor
Thor
OgWhiteBread
Thor
Level 42
God Stats
2W - 1L
1,731 SR
Queue Stats
50W - 37L
1,716 Elo+
Party 3
Athena
Athena
ShellyONelly
Athena
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
181W - 193L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AYYLMAOGGEZ
Bellona
19
0 / 1 / 2
11,858
593
6,554
7,818
7,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
EldritchCthulhu
Erlang Shen
18
6 / 0 / 4
11,365
568
4,194
12,843
8,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
20
9 / 3 / 5
14,208
710
20,168
16,543
8,671
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 9
10,565
528
10,260
12,458
12,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
8 / 4 / 1
11,283
564
17,599
17,443
7,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MeowtatoChip
Kukulkan
14
2 / 7 / 2
8,880
444
7,060
12,191
3,478
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
MilitiaMan22
Heimdallr
13
2 / 4 / 2
8,125
406
10,029
17,510
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Mojangerie
Osiris
17
1 / 2 / 0
8,998
450
4,585
10,566
9,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 7 / 4
9,714
486
8,599
17,585
6,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Athena
13
2 / 5 / 3
7,505
375
6,615
19,321
11,018
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
24
Kills
9
9
Deaths
25
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
AYYLMAOGGEZ
Bellona
0
1
2
1
W
Erlang Shen
EldritchCthulhu
Erlang Shen
6
0
4
8
W
Anubis
9
3
5
3.83
L
Kukulkan
MeowtatoChip
Kukulkan
2
7
2
0.43
L
Heimdallr
MilitiaMan22
Heimdallr
2
4
2
0.75
L
Osiris
Mojangerie
Osiris
1
2
0
0.5
W
1
1
9
5.5
L
2
7
4
0.57
W
8
4
1
2.13
L
Athena
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,775
Damage
36,888
67,105
Taken
77,173
44,637
Mitigated
36,194
26,838
Healing
18,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AYYLMAOGGEZ
Bellona
6,554
1,395
0
1,663
7,818
7,101
1,860
0
7,818
0
65,483
W
Erlang Shen
EldritchCthulhu
Erlang Shen
4,194
1,018
0
4,194
12,843
8,755
1,456
616
12,153
0
98,219
W
Anubis
20,168
1,684
0
11,829
16,543
8,671
1,587
5,110
11,163
120,087
0
L
Kukulkan
MeowtatoChip
Kukulkan
7,060
422
0
1,002
12,191
3,478
340
7,767
4,424
39,547
0
L
Heimdallr
MilitiaMan22
Heimdallr
10,029
3,662
540
4,876
17,510
5,708
275
6,516
10,994
0
49,977
L
Osiris
Mojangerie
Osiris
4,585
723
0
2,631
10,566
9,456
0
952
9,614
0
37,510
W
10,260
2,053
0
1,512
12,458
12,935
822
3,876
8,498
37,999
0
L
8,599
3,453
0
4,585
17,585
6,534
352
8,741
8,844
0
64,280
W
17,599
9,703
0
7,640
17,443
7,175
1,657
3,625
13,798
0
80,999
L
Athena
6,615
2,166
1,101
3,729
19,321
11,018
403
6,452
12,869
18,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,279
Gold Earned
43,222
644
Minions Killed
399
0
Camps Cleared
0
2,079,517
Distance Traveled
1,704,662
36
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,858
593
160
8
0
410,705
5
W
Erlang Shen
11,365
568
110
6
0
404,498
12
W
Anubis
14,208
710
214
11
0
333,966
4
L
Kukulkan
8,880
444
79
4
0
295,437
2
L
Heimdallr
8,125
406
89
4
0
314,374
3
L
Osiris
8,998
450
96
5
0
393,945
3
W
Ymir
10,565
528
52
3
0
443,065
15
L
Thor
9,714
486
110
6
0
333,166
4
W
Apollo
11,283
564
108
5
0
487,283
0
L
Athena
7,505
375
25
1
0
367,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role