Player Matchup

Ymir
Ymir
Locke428
Ymir
Level 21
God Stats
50W - 38L
1,480 SR
Queue Stats
129W - 119L
1,413 Elo+
Party 1
Neith
Neith
SMACDADDY2004
Neith
Level 32
God Stats
32W - 42L
1,467 SR
Queue Stats
53W - 78L
1,446 Elo+
Party 1
Bastet
Bastet
STR1KEone
Bastet
Level 139
God Stats
12W - 12L
1,470 SR
Queue Stats
56W - 61L
1,483 Elo+
Party 1
Ra
Ra
THE TA0
Ra
Level 41
God Stats
3W - 1L
1,814 SR
Queue Stats
85W - 111L
1,491 Elo+
Party 1
Olorun
Olorun
TellyGunner
Olorun
Level 4
God Stats
5W - 4L
1,825 SR
Queue Stats
26W - 43L
1,418 Elo+
Party 1
Team Averages
Level 47
1,611 SR
1,451 Elo+

VS

Team Averages
Level 23
1,532 SR
1,462 Elo+
Danzaburou
Danzaburou
Douglinhas_-xX
Danzaburou
Level 24
God Stats
23W - 19L
1,588 SR
Queue Stats
85W - 67L
1,520 Elo+
Solo
Kukulkan
Kukulkan
IBozzy
Kukulkan
Level 24
God Stats
60W - 67L
1,464 SR
Queue Stats
107W - 106L
1,451 Elo+
Solo
Arachne
Arachne
Madsss13
Arachne
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,446 Elo+
Solo
Tiamat
Tiamat
NorthF1re
Tiamat
Level 26
God Stats
5W - 3L
1,608 SR
Queue Stats
17W - 17L
1,453 Elo+
Solo
Fenrir
Fenrir
VibratoryIan
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 2 / 12
9,815
1,091
6,351
8,759
9,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
8 / 0 / 9
9,843
1,094
9,087
6,499
2,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
STR1KEone
Bastet
16
8 / 2 / 10
10,039
1,115
15,508
6,375
2,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 0 / 14
9,078
1,009
9,713
6,522
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
16
2 / 1 / 17
9,081
1,009
5,126
11,331
4,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

302

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Douglinhas_-xX
Danzaburou
13
2 / 0 / 1
8,464
940
3,908
2,542
890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
IBozzy
Kukulkan
15
1 / 4 / 4
9,070
1,008
16,236
11,290
4,458
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Madsss13
Arachne
13
0 / 11 / 2
7,812
868
4,821
16,968
6,132
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
NorthF1re
Tiamat
15
1 / 4 / 4
8,982
998
7,265
13,426
6,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
13
1 / 5 / 1
8,040
893
3,352
7,540
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
17
24
Kills
5
5
Deaths
24
62
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Douglinhas_-xX
Danzaburou
2
0
1
2.5
L
Kukulkan
IBozzy
Kukulkan
1
4
4
0.75
W
Ymir
4
2
12
5
L
Arachne
Madsss13
Arachne
0
11
2
0.09
L
Tiamat
NorthF1re
Tiamat
1
4
4
0.75
W
8
0
9
12.5
W
Bastet
STR1KEone
Bastet
8
2
10
6.5
W
2
0
14
9
W
Olorun
2
1
17
10.5
L
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,785
Damage
35,582
39,486
Taken
51,766
22,022
Mitigated
20,836
12,847
Healing
4,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Douglinhas_-xX
Danzaburou
3,908
750
0
119
2,542
890
0
1,469
1,073
0
7,959
L
Kukulkan
IBozzy
Kukulkan
16,236
1,077
0
0
11,290
4,458
0
4,983
6,307
51,815
0
W
Ymir
6,351
509
0
697
8,759
9,404
0
5,498
3,261
19,707
0
L
Arachne
Madsss13
Arachne
4,821
3,103
0
1,065
16,968
6,132
0
6,534
10,434
0
10,324
L
Tiamat
NorthF1re
Tiamat
7,265
474
0
3,262
13,426
6,550
0
4,661
8,765
31,631
0
W
9,087
4,426
0
1,043
6,499
2,610
0
4,359
2,140
0
25,243
W
Bastet
STR1KEone
Bastet
15,508
3,708
0
0
6,375
2,575
0
2,874
3,501
0
24,985
W
9,713
1,148
1,630
2,229
6,522
2,627
0
4,140
2,382
30,180
0
W
Olorun
5,126
3,051
1,534
5,714
11,331
4,806
0
6,630
4,701
20,682
0
L
Fenrir
3,352
1,508
0
551
7,540
2,806
0
3,543
3,997
0
5,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,856
Gold Earned
42,368
195
Minions Killed
169
6
Camps Cleared
6
875,657
Distance Traveled
752,729
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,464
940
8
1
2
177,190
0
L
Kukulkan
9,070
1,008
84
9
1
142,008
0
W
Ymir
9,815
1,091
47
5
0
178,860
1
L
Arachne
7,812
868
18
2
1
144,181
0
L
Tiamat
8,982
998
55
6
0
149,934
0
W
Neith
9,843
1,094
36
4
0
165,581
0
W
Bastet
10,039
1,115
28
3
2
204,017
1
W
Ra
9,078
1,009
45
5
3
174,386
1
W
Olorun
9,081
1,009
39
4
1
152,813
1
L
Fenrir
8,040
893
4
0
2
139,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role