Player Matchup

Ne Zha
Ne Zha
MatadorKill
Ne Zha
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
45W - 12L
1,847 Elo+
Party 2
Bellona
Bellona
TheOrangutangu
Bellona
Level 5
God Stats
9W - 9L
1,730 SR
Queue Stats
136W - 84L
1,873 Elo+
Party 2
Nu Wa
Nu Wa
littlejose32
Nu Wa
Level 29
God Stats
1W - 3L
1,189 SR
Queue Stats
85W - 35L
1,698 Elo+
Party 2
Nox
Nox
lucas360
Nox
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,885 Elo+
Party 2
Neith
Neith
nícolauauau
Neith
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 30
1,484 SR
1,761 Elo+

VS

Team Averages
Level 17
1,441 SR
1,569 Elo+
Anubis
Anubis
Frenesi_Costa
Anubis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 25L
1,341 Elo+
Solo
Cthulhu
Cthulhu
HunterKiller745
Cthulhu
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
48W - 65L
1,539 Elo+
Party 1
Neith
Neith
JoaoMedina02
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,688 Elo+
Party 3
Tiamat
Tiamat
LLENNPICKA
Tiamat
Level 25
God Stats
1W - 5L
1,206 SR
Queue Stats
32W - 34L
1,568 Elo+
Party 1
Serqet
Serqet
THmarconha
Serqet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,709 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
8 / 2 / 0
7,523
627
5,295
6,933
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 2
5,796
483
3,132
7,708
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 2 / 5
7,557
630
6,512
4,298
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 1 / 6
6,689
557
5,407
4,200
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 1 / 5
7,064
589
7,148
7,030
2,233
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 1
5,880
490
5,591
7,214
3,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 1
4,820
402
904
7,599
3,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

6
0 / 5 / 1
4,550
379
2,277
6,665
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
LLENNPICKA
Tiamat
8
1 / 4 / 2
5,105
425
1,904
5,702
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
THmarconha
Serqet
10
5 / 4 / 0
6,573
548
4,185
8,847
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
19
Kills
10
11
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
0
3
1
0.17
L
0
5
1
0.1
L
Tiamat
LLENNPICKA
Tiamat
1
4
2
0.5
W
Ne Zha
8
2
0
4
L
Serqet
THmarconha
Serqet
5
4
0
1.25
W
0
5
2
0.2
W
1
2
5
1.75
W
5
1
6
8
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,494
Damage
14,861
30,169
Taken
36,027
11,377
Mitigated
13,953
8,447
Healing
7,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,591
409
0
2,225
7,214
3,791
382
805
6,409
24,186
0
L
904
144
0
731
7,599
3,755
0
4,261
3,338
8,783
0
L
2,277
871
0
1,508
6,665
1,653
0
2,729
3,936
0
11,573
L
Tiamat
LLENNPICKA
Tiamat
1,904
56
0
984
5,702
2,094
0
2,390
3,312
16,885
0
W
Ne Zha
5,295
2,511
0
3,070
6,933
2,430
268
1,391
5,542
0
34,850
L
Serqet
THmarconha
Serqet
4,185
1,059
0
2,448
8,847
2,660
0
1,734
7,113
0
23,188
W
3,132
1,146
0
880
7,708
4,106
484
4,256
3,296
0
17,080
W
6,512
1,706
0
233
4,298
1,297
463
1,122
3,002
56,694
0
W
5,407
700
0
1,704
4,200
1,311
776
827
3,373
18,453
0
W
7,148
3,324
0
2,560
7,030
2,233
1,530
803
6,227
0
40,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,629
Gold Earned
26,928
313
Minions Killed
138
0
Camps Cleared
0
1,071,005
Distance Traveled
980,399
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,880
490
37
3
0
196,030
0
L
Cthulhu
4,820
402
13
1
0
188,181
0
L
Neith
4,550
379
19
2
0
168,093
0
L
Tiamat
5,105
425
21
2
0
220,550
2
W
Ne Zha
7,523
627
69
6
0
249,507
7
L
Serqet
6,573
548
48
4
0
207,545
0
W
Bellona
5,796
483
30
3
0
197,287
0
W
Nu Wa
7,557
630
106
9
0
216,529
3
W
Nox
6,689
557
27
2
0
218,244
3
W
Neith
7,064
589
81
7
0
189,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role