Player Matchup

Pele
Pele
ARCAN8x
Pele
Level 36
God Stats
2W - 5L
1,500 SR
Queue Stats
191W - 253L
1,357 Elo+
Party 3
Zeus
Zeus
Ashlen Jarrod
Zeus
Level 26
God Stats
28W - 31L
1,361 SR
Queue Stats
104W - 156L
1,343 Elo+
Party 3
Odin
Odin
Bonkersmuffin
Odin
Level 15
God Stats
7W - 1L
1,498 SR
Queue Stats
169W - 206L
1,323 Elo+
Party 3
Geb
Geb
Whatdiduwant
Geb
Level 25
God Stats
12W - 12L
1,405 SR
Queue Stats
46W - 54L
1,368 Elo+
Party 3
Artemis
Artemis
dictadorsebas224
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 27L
1,500 Elo+
Solo
Team Averages
Level 21
1,453 SR
1,378 Elo+

VS

Team Averages
Level 27
1,248 SR
1,294 Elo+
Cerberus
Cerberus
CaptCarnage64
Cerberus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 77L
1,292 Elo+
Party 2
Neith
Neith
Kingtutu1995
Neith
Level 29
God Stats
14W - 14L
1,488 SR
Queue Stats
40W - 71L
1,298 Elo+
Party 2
Hercules
Hercules
Virulent-Killer-
Hercules
Level 15
God Stats
1W - 6L
1,181 SR
Queue Stats
38W - 33L
1,285 Elo+
Solo
Chaac
Chaac
casey_sandquist6
Chaac
Level 14
God Stats
0W - 4L
1,090 SR
Queue Stats
11W - 20L
1,280 Elo+
Party 1
Bakasura
Bakasura
xXCall_Me_CarlXx
Bakasura
Level 45
God Stats
0W - 5L
981 SR
Queue Stats
12W - 20L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ARCAN8x
Pele
20
10 / 2 / 5
13,227
601
16,817
15,565
12,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
14 / 3 / 2
13,621
619
19,208
10,242
3,757
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 4 / 4
10,787
490
10,273
16,086
12,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
2 / 3 / 13
11,556
525
7,104
17,014
18,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
11 / 5 / 6
12,687
577
24,608
19,352
8,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CaptCarnage64
Cerberus
13
3 / 7 / 6
9,496
432
10,492
24,761
11,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 10 / 2
8,968
408
9,854
14,677
5,038
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 9 / 3
9,587
436
10,993
22,539
27,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 7 / 6
9,232
420
6,480
17,184
13,379
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
10 / 8 / 1
11,396
518
12,719
20,576
8,676
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
35
41
Kills
17
17
Deaths
41
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Pele
ARCAN8x
Pele
10
2
5
6.25
W
14
3
2
5
W
4
4
4
1.5
L
Cerberus
CaptCarnage64
Cerberus
3
7
6
0.86
L
1
10
2
0.2
L
2
9
3
0.39
W
2
3
13
2.83
L
1
7
6
0.57
W
11
5
6
2.8
L
10
8
1
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,010
Damage
50,538
78,259
Taken
99,737
54,905
Mitigated
66,529
15,539
Healing
19,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
ARCAN8x
Pele
16,817
5,906
0
1,360
15,565
12,532
0
541
14,704
0
96,441
W
19,208
3,328
0
2,543
10,242
3,757
1,558
1,974
7,790
93,134
0
W
10,273
4,107
0
500
16,086
12,556
328
2,999
12,275
0
50,870
L
Cerberus
CaptCarnage64
Cerberus
10,492
966
0
6,288
24,761
11,651
0
7,325
17,436
40,782
0
L
9,854
4,745
0
1,488
14,677
5,038
481
4,988
9,689
0
50,695
L
10,993
4,501
0
3,537
22,539
27,785
96
0
22,539
0
41,845
W
7,104
1,864
0
1,342
17,014
18,030
266
1,629
14,855
35,560
0
L
6,480
2,514
0
4,130
17,184
13,379
314
7,003
10,181
0
43,382
W
24,608
16,820
0
9,794
19,352
8,030
4,894
3,349
15,393
0
91,892
L
12,719
9,030
439
3,139
20,576
8,676
1,263
6,996
13,580
0
59,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,878
Gold Earned
48,679
520
Minions Killed
406
0
Camps Cleared
0
1,983,494
Distance Traveled
1,793,363
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,227
601
154
7
0
462,960
0
W
Zeus
13,621
619
126
6
0
357,947
0
W
Odin
10,787
490
84
4
0
397,027
0
L
Cerberus
9,496
432
71
3
0
376,727
0
L
Neith
8,968
408
88
4
0
293,807
0
L
Hercules
9,587
436
71
3
0
382,563
1
W
Geb
11,556
525
48
2
0
406,361
2
L
Chaac
9,232
420
65
3
0
362,297
0
W
Artemis
12,687
577
108
5
0
359,199
5
L
Bakasura
11,396
518
111
5
0
377,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role