Player Matchup

Tiamat
Tiamat
HeartMage
Tiamat
Level 85
God Stats
6W - 8L
1,505 SR
Queue Stats
144W - 87L
1,737 Elo+
Party 1
Janus
Janus
LordAmbush
Janus
Level 155
God Stats
1W - 2L
1,300 SR
Queue Stats
95W - 67L
1,747 Elo+
Party 1
Chronos
Chronos
NYU03
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 133
1,435 SR
1,661 Elo+

VS

Team Averages
Level 136
1,363 SR
1,581 Elo+
Heimdallr
Heimdallr
AndyBlack1
Heimdallr
Level 134
God Stats
5W - 1L
1,300 SR
Queue Stats
300W - 226L
1,478 Elo+
Party 2
Hun Batz
Hun Batz
Bartronkpro3
Hun Batz
Level 146
God Stats
2W - 0L
1,239 SR
Queue Stats
81W - 61L
1,530 Elo+
Party 2
Tiamat
Tiamat
TuckDoido
Tiamat
Level 127
God Stats
2W - 1L
1,551 SR
Queue Stats
12W - 8L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HeartMage
Tiamat
16
5 / 3 / 5
11,782
693
13,633
12,924
9,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
13
2 / 8 / 6
10,676
628
9,549
14,730
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos
NYU03
Chronos
14
3 / 6 / 4
10,599
623
5,876
13,671
4,898
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AndyBlack1
Heimdallr
15
10 / 3 / 6
12,692
747
14,000
13,674
5,319
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
Bartronkpro3
Hun Batz
15
4 / 6 / 6
11,600
682
10,681
13,708
5,054
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tiamat
TuckDoido
Tiamat
16
3 / 1 / 7
11,321
666
13,197
12,004
11,664
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
10
Kills
17
17
Deaths
10
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AndyBlack1
Heimdallr
10
3
6
4.33
W
Hun Batz
Bartronkpro3
Hun Batz
4
6
6
1.17
L
Tiamat
HeartMage
Tiamat
5
3
5
2.5
L
Janus
2
8
6
0.63
L
Chronos
NYU03
Chronos
3
6
4
0.83
W
Tiamat
TuckDoido
Tiamat
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,058
Damage
37,878
41,325
Taken
39,386
19,350
Mitigated
22,037
6,448
Healing
7,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AndyBlack1
Heimdallr
14,000
4,476
0
3,396
13,674
5,319
1,443
9,496
3,754
0
57,294
W
Hun Batz
Bartronkpro3
Hun Batz
10,681
3,408
0
347
13,708
5,054
0
10,243
2,921
0
45,429
L
Tiamat
HeartMage
Tiamat
13,633
744
0
3,105
12,924
9,510
0
4,869
8,055
45,109
0
L
Janus
9,549
768
0
1,477
14,730
4,942
0
2,933
11,797
46,442
0
L
Chronos
NYU03
Chronos
5,876
840
0
1,866
13,671
4,898
0
5,441
8,227
33,034
0
W
Tiamat
TuckDoido
Tiamat
13,197
1,712
0
3,723
12,004
11,664
388
7,890
3,570
57,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,057
Gold Earned
35,613
187
Minions Killed
217
0
Camps Cleared
0
1,045,957
Distance Traveled
938,880
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,692
747
72
4
0
294,013
4
W
Hun Batz
11,600
682
58
3
0
304,858
2
L
Tiamat
11,782
693
70
4
0
345,130
2
L
Janus
10,676
628
55
3
0
338,546
4
L
Chronos
10,599
623
62
4
0
362,281
4
W
Tiamat
11,321
666
87
5
0
340,009
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role