Player Matchup

Tiamat
Tiamat
HotLineXing
Tiamat
Level 160
God Stats
4W - 1L
1,600 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 2
Hercules
Hercules
Joker_of_Gaming
Hercules
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
KonkreteSmile
Heimdallr
Level 134
God Stats
2W - 0L
1,639 SR
Queue Stats
5W - 3L
1,279 Elo+
Party 2
Ne Zha
Ne Zha
cMocs
Ne Zha
Level 35
God Stats
6W - 0L
1,500 SR
Queue Stats
46W - 26L
1,562 Elo+
Party 2
Khepri
Khepri
sCRuBbxzxLoRdZsz
Khepri
Level 88
God Stats
1W - 0L
1,890 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 2
Team Averages
Level 105
1,626 SR
1,468 Elo+

VS

Team Averages
Level 58
1,573 SR
1,453 Elo+
Kukulkan
Kukulkan
ChillvilleBillTV
Kukulkan
Level 28
God Stats
187W - 215L
1,489 SR
Queue Stats
470W - 509L
1,353 Elo+
Party 3
Guan Yu
Guan Yu
SDOTPUFF
Guan Yu
Level 80
God Stats
2W - 5L
1,500 SR
Queue Stats
751W - 755L
1,510 Elo+
Party 3
Merlin
Merlin
gobthechicken
Merlin
Level 17
God Stats
0W - 1L
1,702 SR
Queue Stats
21W - 19L
1,500 Elo+
Party 1
Neith
Neith
iCeDoUtJ69
Neith
Level 23
God Stats
27W - 29L
1,549 SR
Queue Stats
55W - 62L
1,265 Elo+
Party 3
Tiamat
Tiamat
manaturd
Tiamat
Level 140
God Stats
11W - 15L
1,627 SR
Queue Stats
75W - 75L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
3 / 0 / 6
9,205
767
7,203
6,416
6,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
15
6 / 0 / 7
9,651
804
6,823
10,037
8,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heimdallr
KonkreteSmile
Heimdallr
17
6 / 0 / 7
10,394
866
12,512
9,795
5,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
cMocs
Ne Zha
15
5 / 4 / 9
9,416
785
20,377
13,350
6,137
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 0 / 9
9,242
770
2,803
6,971
7,546
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,181
598
6,970
8,657
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
SDOTPUFF
Guan Yu
13
0 / 4 / 1
7,610
634
3,932
16,322
11,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 5 / 1
6,940
578
3,769
8,498
2,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
13
1 / 4 / 1
7,286
607
5,410
12,348
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
manaturd
Tiamat
16
3 / 3 / 0
9,108
759
9,064
10,529
7,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
8
21
Kills
4
4
Deaths
21
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Tiamat
3
0
6
6
W
Hercules
6
0
7
9.5
W
Heimdallr
KonkreteSmile
Heimdallr
6
0
7
9.5
L
Guan Yu
SDOTPUFF
Guan Yu
0
4
1
0.13
W
Ne Zha
cMocs
Ne Zha
5
4
9
2.38
L
0
5
1
0.1
L
Neith
1
4
1
0.38
L
Tiamat
manaturd
Tiamat
3
3
0
1
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,718
Damage
29,145
46,569
Taken
56,354
33,707
Mitigated
28,047
14,685
Healing
7,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,970
355
0
0
8,657
3,029
41
736
7,901
22,321
0
W
Tiamat
7,203
994
0
3,582
6,416
6,437
181
3,468
2,853
31,334
0
W
Hercules
6,823
2,292
0
3,485
10,037
8,303
0
5,142
4,649
0
12,894
W
Heimdallr
KonkreteSmile
Heimdallr
12,512
5,737
0
3,497
9,795
5,284
3,294
2,931
6,786
0
46,436
L
Guan Yu
SDOTPUFF
Guan Yu
3,932
514
888
3,849
16,322
11,953
0
3,529
12,581
0
22,212
W
Ne Zha
cMocs
Ne Zha
20,377
4,577
0
2,946
13,350
6,137
376
3,904
9,390
0
43,176
L
3,769
313
0
20
8,498
2,347
0
1,446
6,972
14,080
0
L
Neith
5,410
2,279
0
1,292
12,348
3,129
111
1,069
11,243
0
15,046
L
Tiamat
manaturd
Tiamat
9,064
1,150
0
1,774
10,529
7,589
967
3,036
7,326
38,821
0
W
2,803
260
0
1,175
6,971
7,546
191
4,467
2,357
13,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,908
Gold Earned
38,125
264
Minions Killed
243
10
Camps Cleared
5
1,176,756
Distance Traveled
1,193,459
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,181
598
57
5
0
211,775
0
W
Tiamat
9,205
767
65
5
6
242,545
4
W
Hercules
9,651
804
19
2
0
245,125
1
W
Heimdallr
10,394
866
100
8
4
209,549
0
L
Guan Yu
7,610
634
39
3
2
301,758
1
W
Ne Zha
9,416
785
60
5
0
226,791
0
L
Merlin
6,940
578
27
2
0
202,160
0
L
Neith
7,286
607
30
3
0
241,920
0
L
Tiamat
9,108
759
90
8
3
235,846
0
W
Khepri
9,242
770
20
2
0
252,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role