Player Matchup

Anhur
Anhur
Silver II
BasicallySloth
Anhur
Silver II
Level 97
God Stats
6W - 9L
1,499 SR
Queue Stats
15W - 24L
1,526 MMR
Party 2
Mercury
Mercury
Silver IV
Oneshipnew
Mercury
Silver IV
Level 128
God Stats
1W - 3L
1,788 SR
Queue Stats
243W - 246L
1,366 MMR
Party 1
Janus
Janus
Gold IV
TaitanPRO
Janus
Gold IV
Level 148
God Stats
3W - 18L
1,307 SR
Queue Stats
234W - 255L
1,494 MMR
Solo
Osiris
Osiris
Gold V
TheStacherNew
Osiris
Gold V
Level 82
God Stats
0W - 1L
1,372 SR
Queue Stats
46W - 43L
1,633 MMR
Party 1
Athena
Athena
Silver III
TysonLittle03
Athena
Silver III
Level 49
God Stats
3W - 7L
1,585 SR
Queue Stats
9W - 14L
1,442 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,510 SR
1,492 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,631 SR
1,494 MMR
Merlin
Merlin
Gold III
Blue995
Merlin
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
CarsOG
Rama
Bronze III
Level 41
God Stats
2W - 1L
1,481 SR
Queue Stats
13W - 9L
1,500 MMR
Solo
Vamana
Vamana
Gold IV
NoMoreParties
Vamana
Gold IV
Level 87
God Stats
29W - 11L
1,960 SR
Queue Stats
131W - 129L
1,426 MMR
Party 3
Nemesis
Nemesis
Gold IV
OnSiight
Nemesis
Gold IV
Level 63
God Stats
2W - 2L
1,698 SR
Queue Stats
26W - 25L
1,560 MMR
Party 3
Sobek
Sobek
Gold III
Theuscs22
Sobek
Gold III
Level 160
God Stats
5W - 0L
1,519 SR
Queue Stats
49W - 46L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 8 / 4
12,183
530
17,257
18,995
6,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Oneshipnew
Mercury
19
3 / 6 / 5
11,997
522
9,903
18,630
7,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
TaitanPRO
Janus
20
9 / 4 / 1
13,648
593
15,032
15,277
6,672
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 5 / 4
10,992
478
9,939
17,279
16,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 7 / 10
11,032
480
7,797
24,186
16,756
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ScyllaSetPersephoneCu Chulainn

VS

Bans
TsukuyomiNu WaSun WukongYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blue995
Merlin
19
5 / 3 / 13
13,310
579
15,423
10,323
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
CarsOG
Rama
20
10 / 7 / 9
14,727
640
17,674
24,158
8,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
7 / 4 / 11
14,130
614
11,432
21,464
19,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nemesis
OnSiight
Nemesis
19
5 / 3 / 9
13,134
571
11,614
15,396
8,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Theuscs22
Sobek
17
3 / 4 / 20
13,157
572
11,197
19,793
23,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
92
21
Kills
30
30
Deaths
21
24
Assists
62
Player
Kills
Deaths
Assists
KDA
L
6
8
4
1
W
Merlin
Blue995
Merlin
5
3
13
3.83
W
Rama
CarsOG
Rama
10
7
9
2.07
W
7
4
11
3.13
W
Nemesis
OnSiight
Nemesis
5
3
9
3.17
L
Mercury
Oneshipnew
Mercury
3
6
5
0.92
L
Janus
TaitanPRO
Janus
9
4
1
2.38
L
0
5
4
0.4
W
Sobek
Theuscs22
Sobek
3
4
20
3.25
L
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,928
Damage
67,340
94,367
Taken
91,134
53,643
Mitigated
64,341
18,113
Healing
33,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,257
9,934
0
2,257
18,995
6,944
1,386
5,254
13,590
0
97,138
W
Merlin
Blue995
Merlin
15,423
622
930
2,363
10,323
4,233
1,109
5,056
5,097
66,382
0
W
Rama
CarsOG
Rama
17,674
14,737
0
11,090
24,158
8,679
6,667
5,225
18,841
0
105,847
W
11,432
4,938
0
7,562
21,464
19,638
4,189
4,357
16,965
0
81,775
W
Nemesis
OnSiight
Nemesis
11,614
5,116
0
1,683
15,396
8,134
4,746
2,360
13,012
0
92,028
L
Mercury
Oneshipnew
Mercury
9,903
4,307
0
1,466
18,630
7,033
0
4,042
14,336
0
88,128
L
Janus
TaitanPRO
Janus
15,032
1,287
248
4,618
15,277
6,672
0
4,372
10,676
115,270
0
L
9,939
3,517
0
4,572
17,279
16,238
2,719
3,080
13,816
0
66,662
W
Sobek
Theuscs22
Sobek
11,197
540
1,905
7,533
19,793
23,657
677
5,239
14,390
36,142
0
L
7,797
2,049
329
4,623
24,186
16,756
20
10,131
13,666
35,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,852
Gold Earned
68,458
646
Minions Killed
536
0
Camps Cleared
0
2,175,875
Distance Traveled
2,132,223
23
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,183
530
138
6
0
344,855
3
W
Merlin
13,310
579
96
4
0
410,940
10
W
Rama
14,727
640
140
6
0
378,586
2
W
Vamana
14,130
614
146
6
0
426,707
3
W
Nemesis
13,134
571
120
5
0
476,597
4
L
Mercury
11,997
522
135
6
0
484,141
4
L
Janus
13,648
593
193
8
0
432,357
7
L
Osiris
10,992
478
127
6
0
426,579
4
W
Sobek
13,157
572
34
1
0
439,393
17
L
Athena
11,032
480
53
2
0
487,943
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role