Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
assasinkilla62
Tiamat
Level 112
God Stats
3W - 0L
1,758 SR
Queue Stats
67W - 32L
1,773 Elo+
Party 1
Ganesha
Ganesha
random_person000
Ganesha
Level 144
God Stats
4W - 2L
1,695 SR
Queue Stats
53W - 30L
1,773 Elo+
Party 1
Team Averages
Level 119
1,651 SR
1,682 Elo+

VS

Team Averages
Level 81
1,490 SR
1,509 Elo+
Scylla
Scylla
Da BoMb x QSB
Scylla
Level 28
God Stats
3W - 6L
1,394 SR
Queue Stats
26W - 29L
1,500 Elo+
Party 2
Tiamat
Tiamat
Papi Diddles
Tiamat
Level 109
God Stats
12W - 5L
1,500 SR
Queue Stats
125W - 99L
1,521 Elo+
Party 2
Mulan
Mulan
Sad Polygons
Mulan
Level 106
God Stats
3W - 1L
1,575 SR
Queue Stats
166W - 140L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
8 / 2 / 8
9,103
828
4,690
8,384
6,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
10 / 0 / 7
9,649
877
10,528
6,657
6,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 15
7,749
704
7,283
9,817
4,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
7,178
653
4,234
6,866
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
10
4 / 8 / 2
8,311
756
5,842
9,474
6,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 5
7,223
657
6,034
10,459
6,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
18
Kills
6
6
Deaths
18
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
8
2
8
6
L
1
6
4
0.5
L
Tiamat
4
8
2
0.63
L
1
4
5
0.88
W
10
0
7
13.5
W
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,501
Damage
16,110
24,858
Taken
26,799
17,662
Mitigated
14,675
8,510
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,690
128
0
2,398
8,384
6,255
29
3,181
4,770
25,271
0
L
4,234
269
0
98
6,866
1,693
0
5,810
895
16,431
0
L
Tiamat
5,842
382
0
718
9,474
6,294
0
8,151
1,144
21,963
0
L
6,034
1,046
676
1,779
10,459
6,688
0
8,085
2,244
0
18,207
W
10,528
1,255
229
4,093
6,657
6,826
1,021
2,203
4,299
34,056
0
W
7,283
439
0
1,790
9,817
4,581
216
3,792
5,637
24,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,501
Gold Earned
22,712
153
Minions Killed
115
0
Camps Cleared
0
605,644
Distance Traveled
527,360
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,103
828
63
6
0
210,248
4
L
Scylla
7,178
653
47
4
0
176,491
1
L
Tiamat
8,311
756
33
3
0
174,477
1
L
Mulan
7,223
657
35
3
0
176,392
1
W
Tiamat
9,649
877
82
7
0
205,919
3
W
Ganesha
7,749
704
8
1
0
189,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role