Player Matchup

Cthulhu
Cthulhu
Backstage_Bard
Cthulhu
Level 79
God Stats
5W - 3L
1,831 SR
Queue Stats
129W - 153L
1,456 Elo+
Party 2
Heimdallr
Heimdallr
CLicKurZ
Heimdallr
Level 67
God Stats
15W - 11L
1,563 SR
Queue Stats
27W - 36L
1,331 Elo+
Party 2
Nemesis
Nemesis
GoldenEyedGamer9
Nemesis
Level 124
God Stats
6W - 6L
1,549 SR
Queue Stats
145W - 160L
1,485 Elo+
Party 2
Tiamat
Tiamat
RespectTheKRAKEN
Tiamat
Level 109
God Stats
8W - 9L
1,715 SR
Queue Stats
173W - 168L
1,542 Elo+
Party 2
Erlang Shen
Erlang Shen
YoBoiLoki
Erlang Shen
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 45L
1,435 Elo+
Party 2
Team Averages
Level 84
1,632 SR
1,450 Elo+

VS

Team Averages
Level 74
1,701 SR
1,497 Elo+
Danzaburou
Danzaburou
AnkitSarutobi
Danzaburou
Level 69
God Stats
3W - 5L
1,524 SR
Queue Stats
21W - 23L
1,551 Elo+
Party 1
Anubis
Anubis
AnkitSenju
Anubis
Level 37
God Stats
1W - 1L
1,733 SR
Queue Stats
43W - 46L
1,491 Elo+
Party 1
Tiamat
Tiamat
AnkitUchiha
Tiamat
Level 92
God Stats
22W - 26L
1,833 SR
Queue Stats
121W - 129L
1,501 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LustLustLust
Cu Chulainn
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,490 Elo+
Party 1
Vamana
Vamana
Mini-Haboub
Vamana
Level 86
God Stats
9W - 4L
1,914 SR
Queue Stats
30W - 31L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 16
12,848
535
12,479
19,339
24,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
CLicKurZ
Heimdallr
19
8 / 4 / 6
13,561
565
16,140
24,328
11,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
15 / 0 / 10
16,404
684
23,119
19,068
13,458
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
6 / 5 / 14
13,219
551
17,663
14,165
12,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
YoBoiLoki
Erlang Shen
18
5 / 4 / 8
12,984
541
9,547
20,549
12,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnkitSarutobi
Danzaburou
16
7 / 8 / 1
11,636
485
10,777
17,588
6,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
AnkitSenju
Anubis
17
2 / 8 / 1
10,984
458
4,392
15,837
5,999
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
15
1 / 7 / 6
10,065
419
8,133
17,334
16,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
LustLustLust
Cu Chulainn
18
0 / 9 / 4
11,458
477
8,737
21,330
11,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Vamana
15
4 / 6 / 4
10,455
436
17,628
28,942
18,928
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
30
38
Kills
14
17
Deaths
38
54
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AnkitSarutobi
Danzaburou
7
8
1
0.94
L
Anubis
AnkitSenju
Anubis
2
8
1
0.31
L
Tiamat
1
7
6
0.57
W
4
4
16
3
W
Heimdallr
CLicKurZ
Heimdallr
8
4
6
2.75
W
15
0
10
20
L
Cu Chulainn
LustLustLust
Cu Chulainn
0
9
4
0.22
L
Vamana
4
6
4
1
W
6
5
14
2.6
W
Erlang Shen
YoBoiLoki
Erlang Shen
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,948
Damage
49,667
97,449
Taken
101,031
74,598
Mitigated
59,184
37,786
Healing
16,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AnkitSarutobi
Danzaburou
10,777
4,100
0
1,910
17,588
6,281
1,026
4,088
13,444
0
69,342
L
Anubis
AnkitSenju
Anubis
4,392
0
0
3,347
15,837
5,999
747
6,942
8,365
52,401
0
L
Tiamat
8,133
726
0
3,736
17,334
16,436
186
7,173
9,923
27,656
0
W
12,479
808
1,942
3,908
19,339
24,352
631
4,953
14,386
36,483
0
W
Heimdallr
CLicKurZ
Heimdallr
16,140
8,939
0
14,193
24,328
11,761
1,886
5,877
18,451
0
120,115
W
23,119
14,477
0
5,167
19,068
13,458
3,642
3,812
15,256
0
130,843
L
Cu Chulainn
LustLustLust
Cu Chulainn
8,737
3,800
0
1,301
21,330
11,540
2,000
1,984
19,304
0
99,162
L
Vamana
17,628
7,032
0
6,279
28,942
18,928
787
8,909
19,849
9,782
52,461
W
17,663
947
213
3,674
14,165
12,187
1,679
2,678
11,487
61,899
0
W
Erlang Shen
YoBoiLoki
Erlang Shen
9,547
4,167
0
8,689
20,549
12,840
5,037
4,015
16,534
0
69,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,016
Gold Earned
54,598
533
Minions Killed
524
0
Camps Cleared
0
2,266,381
Distance Traveled
2,220,809
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,636
485
110
5
0
421,575
4
L
Anubis
10,984
458
116
5
0
427,766
2
L
Tiamat
10,065
419
32
1
0
491,609
1
W
Cthulhu
12,848
535
41
2
0
469,186
5
W
Heimdallr
13,561
565
133
6
0
421,884
4
W
Nemesis
16,404
684
167
7
0
555,627
9
L
Cu Chulainn
11,458
477
171
7
0
379,395
1
L
Vamana
10,455
436
95
4
0
500,464
0
W
Tiamat
13,219
551
91
4
0
417,031
2
W
Erlang Shen
12,984
541
101
4
0
402,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role