Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Artic X Nomad
Skadi
Level 29
God Stats
69W - 61L
1,758 SR
Queue Stats
83W - 77L
1,604 Elo+
Party 1
Ymir
Ymir
Pushyx
Ymir
Level 121
God Stats
23W - 25L
1,517 SR
Queue Stats
252W - 221L
1,467 Elo+
Party 1
Tsukuyomi
Tsukuyomi
V2 Hezzy
Tsukuyomi
Level 118
God Stats
15W - 12L
1,535 SR
Queue Stats
263W - 248L
1,496 Elo+
Party 1
Athena
Athena
crispy_comeback
Athena
Level 63
God Stats
10W - 12L
1,827 SR
Queue Stats
546W - 663L
1,390 Elo+
Solo
Team Averages
Level 91
1,628 SR
1,491 Elo+

VS

Team Averages
Level 80
1,633 SR
1,512 Elo+
Tiamat
Tiamat
Ancinet Bows
Tiamat
Level 106
God Stats
7W - 3L
1,889 SR
Queue Stats
76W - 108L
1,363 Elo+
Solo
Achilles
Achilles
Maxcam2
Achilles
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
Mogar21
Nu Wa
Level 86
God Stats
10W - 4L
1,835 SR
Queue Stats
176W - 150L
1,607 Elo+
Party 2
Apollo
Apollo
The-VerValen-
Apollo
Level 160
God Stats
4W - 4L
1,453 SR
Queue Stats
133W - 129L
1,562 Elo+
Party 2
Fenrir
Fenrir
Zakh28
Fenrir
Level 32
God Stats
21W - 12L
1,488 SR
Queue Stats
112W - 100L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 3 / 5
6,575
506
3,628
7,935
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 4 / 4
7,454
573
5,017
6,888
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Pushyx
Ymir
9
3 / 5 / 4
6,347
488
5,372
11,489
9,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
V2 Hezzy
Tsukuyomi
10
4 / 3 / 1
6,360
489
6,367
8,954
2,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

10
0 / 6 / 0
5,868
451
2,658
10,692
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 6 / 7
5,635
433
384
4,477
3,118
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Achilles
Maxcam2
Achilles
14
8 / 0 / 6
8,409
647
9,164
9,744
6,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
Mogar21
Nu Wa
12
5 / 1 / 8
7,509
578
7,593
4,299
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 3 / 8
7,806
600
9,455
11,142
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Zakh28
Fenrir
13
4 / 1 / 6
7,621
586
4,037
8,884
3,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
11
Kills
21
21
Deaths
11
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
5
1.17
W
Tiamat
0
6
7
0.58
L
3
4
4
1.25
W
Achilles
Maxcam2
Achilles
8
0
6
11
W
Nu Wa
Mogar21
Nu Wa
5
1
8
9
L
Ymir
Pushyx
Ymir
3
5
4
1
W
4
3
8
2.67
L
Tsukuyomi
V2 Hezzy
Tsukuyomi
4
3
1
1.5
W
Fenrir
Zakh28
Fenrir
4
1
6
7
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,042
Damage
30,633
45,958
Taken
38,546
20,603
Mitigated
19,311
11,311
Healing
14,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,628
457
55
3,384
7,935
3,476
297
1,696
5,962
31,372
0
W
Tiamat
384
78
0
0
4,477
3,118
335
1,676
2,801
3,213
0
L
5,017
2,111
369
453
6,888
1,680
755
794
5,904
0
37,093
W
Achilles
Maxcam2
Achilles
9,164
2,533
0
4,120
9,744
6,943
568
2,476
7,268
0
43,684
W
Nu Wa
Mogar21
Nu Wa
7,593
2,165
0
1,091
4,299
1,320
965
2,045
2,254
34,108
0
L
Ymir
Pushyx
Ymir
5,372
1,775
429
1,981
11,489
9,125
291
1,868
9,370
15,654
0
W
9,455
5,172
0
4,318
11,142
4,876
2,720
3,267
7,875
0
45,478
L
Tsukuyomi
V2 Hezzy
Tsukuyomi
6,367
2,005
365
2,638
8,954
2,595
0
1,354
7,332
0
30,077
W
Fenrir
Zakh28
Fenrir
4,037
1,390
0
5,101
8,884
3,054
0
2,194
6,690
0
37,415
L
2,658
1,189
0
1,637
10,692
3,727
0
1,360
9,008
25,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,604
Gold Earned
36,980
263
Minions Killed
333
0
Camps Cleared
0
1,195,217
Distance Traveled
1,167,899
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,575
506
66
5
0
221,471
0
W
Tiamat
5,635
433
8
1
0
144,815
5
L
Skadi
7,454
573
73
6
0
225,754
0
W
Achilles
8,409
647
93
7
0
267,327
3
W
Nu Wa
7,509
578
72
6
0
261,535
0
L
Ymir
6,347
488
20
2
0
233,886
0
W
Apollo
7,806
600
96
7
0
227,757
2
L
Tsukuyomi
6,360
489
48
4
0
282,545
4
W
Fenrir
7,621
586
64
5
0
266,465
0
L
Athena
5,868
451
56
4
0
231,561
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role